People get portal fantasy’d if they are killed. - Emmett
Life Story You Have To Scroll Through Before Getting To The Recipe
Back when I wrote portal fantasy Emblem, I had in mind that it would be humorously subversive to create a hack based off of a literary device that is, in modernity, panned for being associated with lazy writing and problematic tropes, and simply produce a straightforward story. I thought the gap between the presumptions pushed by the title and the actual content would be fun.
However, I had made a grave mistake.
You see, up until recently, I was not a really active member of the community. And now that I am, I have realized that you lot are a bunch of depraved lunatics. Every week I will inevitably feed my cats, crack open FEU, and open up some topic like “Hey, how can I best introduce incest into my project” or “Why does Fire Emblem not have more glasses characters” or “Vtubers”. I open up discord, people are talking about Clippy mpreg. Another discord server pings @everyone three times in a row. There is apparently a hackrom shadow government that cancels people from behind the scenes and exerts pressure over all of hackrom creation. I think I joined it by accident.
This is when I realized that the entire community should die…and be reincarnated into an portal fantasy because you guys would make great material.
The Actual Project Idea
Dies Emblem is a godawful project concept in which everyone submits not their OCs, but themselves to fucking die and be reincarnated into a continent-spanning adventure. I am looking for a mixture of people who just want to be put in a game that (lovingly-ish, maybe) makes fun of them but also for people who would like to contribute joining maps/mechanics/an unrealistically sexy self-portrait mug. (Note: There are currently more than enough people volunteering assistance, and a game like this shouldn’t actually look too good or it ruins the point lmao. However, all offers are still appreciated, and I’ll reach out to ask for those who offered if needed.) This is not going to be a PME, this will be an entirely original story/setting focused on everyone getting back home, or, like, not lmao
New Mechanics
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Weapons: The weapon types in this game are Swords, Polearms, Knives, Bows, Firearms, Demon Sect Martial Arts, and Items (which include bombs), as well as a Gear slot that occupies the fifth inventory slot. Knives use the greater of STR and (STR+DEX)/2 for damage, while Firearms use the greater of DEX and (DEX+MND)/2.
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Vehicles: A new unit type introduced for this game, Vehicles are units that must be crewed to be used properly. For the most part, vehicles require a driver to move, and at least one passenger to fire mounted weapons. The DEX of the most dexterous passenger is used when operating vehicle weaponry.
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Trauma: A unique system (so far) for Dies Emblem, trauma is inflicted on soft, squishy FEU users when they’re forced to kill other human beings. This inflicts a massive mental debuff for future maps, as well as causing the unit to immediately be forced to leave the current battle. Later maps will feature Mandate of Heaven stacks, which allow each unit to kill X number of enemy units before suffering trauma as a result of successful wartime propaganda.
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Personal Funds: A truly FE4core mechanic, units cannot trade with each other (would you trust your fellow FEU poster?), and instead must sell and purchase items from a pawn shop (unit) which becomes available early in the game. Each unit has personal funds, which are displayed in their unit info on the fourth page.
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Jugdral Crit: I added this in later b/c I thought it was funny. Crits deal 2x damage, but the damage is doubled before factoring in enemy defenses.