Effortposts Around Units We Like (From Custom Campaigns)

ok this ended up being larger than i thought and i dont wanna clog up the thread too much

Sometimes you die. Tragically, death is one of humanity’s constants, and, for some, it dooms every day of our lives. Others, choose not to think about the consequences, and go all in on enjoying life. That is fine, but what if there was a third type? One that wanted the truth to come early, one that wanted to die…s. And here is where I inform you that this intro was me being edgy for the sake of an awkward segway into the game (and unit) I will be talking about today.

Welcome to Dies Emblem, made by Sigma"BigMood"Raven. In case you, dear reader, are not already familiar with it’s premise, let me clear it up for you: in the Dies thread, Feu forum users could submit themselves to die, and be reincarnated into another world. This ended up exploding in popularity, and now we have over 153 submitters (82 in game at the time of writing), of which several of them are worth effortposts of their own.

It’s no secret that Dies is a hard game. And the unit I will talk about in this post, makes it possible to beat. So, NOW without further ado, I present.

Krim - Dies Emblem

Krim joins on the third turn of chapter 1, together with ComputerHead.

wait this isn’t krim. who is this guy and wh-


oh.

For real now, here is Dies Krim:

As you can see, he is literally Weiss from Berwick Saga.
His inventory is pretty good too: the Estoc is universally a good weapon, allowing to pierce the ARM of enemies (in Dies, damage is reduced using ARM + WIL, and most classes do not have base ARM, only getting it from their gear).

Encounter weapons have their uses refreshed at the start of each chapter.
It also allows him to use his third skill:

Magical enemies are Nonexistent for most of the current build of the game, so this becomes even more valuable, and thats not counting his fourth skill:

You might be wondering where the axebane is. Axes aren’t real and they can’t hurt you.
This makes him one of the VERY few units who can actually dodgetank, IF he doesn’t just kill before the enemy can attack. Because, yes, this man was also given Vantage.

Reach is tag of sorts that a lot of lances have, and it gives them Vantage. Krim does not care, and is currently the only unit who can ignore Reach without the use of a very limited weapon (in availability, it’s unbreakable), or another Reach weapon.
I’ve gone over a decent chunk of his kit, but the most important part, and what elevates him to mandatory to even complete the game, is his second skill:

In Dies, human units gain Trauma when killing other humans, if they dont have any Mandates of Heaven. While there’s ways to circumvent this, like auto-mercy weapons, or a certain status effect, those are rare, weak, or limited to a single unit (at the time of writing). Moreover, you cannot let any non-player forum members die, or else it’s a gameover. You CAN’T kill them, you have to subdue almost all of them with Mercy, and wouldn’t you know, Krim is the only unit in the game who starts with a Mercy skill without side effects (the others cant double and get -20 hit). While there ARE Mercy scrolls, those are ALSO rare. While Mercy doesnt activate in the enemy phase, it’s not a long shot to consider it the best skill in the game.
His fifth and last skill is also pretty good: Imbue.

Now, you may be thinking “But Doot, that’s just 10 Hp! It barely matters!”. I laugh at you. You fool. This is Dies Emblem. The only healing you get it Eric’s Judica staff (10 Hp, up to twice per map), or healing item (while vulns heal 20 Hp, they cost money and occupy one of your precious 4 non-gear slots). Krim doesn’t need either of those to heal, and it ALSO gives him exp (even if his level ups are basically blank).
The last part that can be considered his kit, is what gear he comes with: the Cool Jacket.

Which is one of the best gears in the game. Weight in Dies is the sum of your ENTIRE inventory’s weight, and you lose 2 AGI and 1 move per point above your strength.

Now that I’ve gone over each and every part of his inventory and kit (at base), let’s see how he does against the enemies near where he appears.

Fangs are brave, and Piercing Claws ignore ARM. Reminder, his starting inventory has a brave weapon, and he always strikes first if he can counter.
So, while everyone else either can’t one-round any of the monsters (Eric), gets shredded by spiders (Computer), or cannot counter at 1 range (Gold), Krim ORKOS all of them, before they can even attack.

However, despite all of this, he isn’t without his weaknesses: if you clicked on the above link, and watched for a minute or so, you would’ve noticed something very curious: Weiss is defeated by a measly archer in one shot. Krim has this extreme weakness to bows translated pretty well: they have guaranteed hit and crit on him (Dies crit is like Fe4 crit, doubles attack before defenses), and, if both units survive after the battle, Krim is captured. You can’t complete escape maps while one of your units is captured, and the first map with bows, chapter 2, is an escape map. No, Parry does not work on bows. Perish.

Thank you Sigma.
Also, Mercy doesn’t work on enemy phase, but that’s not that big of an issue, considering he’s never going to lose Mandates on player phase.

Now, only 15 uses of a weapon per map gets kind of tight when you’re doing as much as Krim is, but don’t worry! Chapter 4’s boss drops a weapon perfect for him, a Brave Sword.

While lacking Estoc’s ARM piercing, and being unable to Parry, this weapon is perfect for Krim. Especially since, by this point, he should be reaching S swords (weapon rank goes up to SSS), and will be the only sword unit with it for a while who can also enemy phase.

Now, to talk about his performance as of the latest chapter of the public build.

Here’s my Krim. As you can see, got a lucky (early) AGI level up, and 2 MND. MND increases Crit Avoid by 1, and Avoid, and Crit by 0.5 per point. Krim has an event in 14x that gives him +15.

Not that bad of a performance, considering he’s barely leveled up any stats, and these enemies are abnormally buffed for… reasons. While his accuracy is iffy, its workable enough to warrant bringing him, even though you do have units with technically better combat, who dont share his bow weakness.

Now, I’ve talked extensively about Krim from Dies Emblem, his eternal place as the single best unit in the game, and even explained a bit of (maybe unnecessary) information about Dies as a project. All i have to add, are a couple closing statements from Zappy and Krim himself.

image
Thank you Zappy


Thank you Krim.

With this, my effortpost comes to an end. Stay epic, and remember…

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