Dies Emblem [Complete.]

oh, yeah, i joined with discord

1 Like

Play Daughters of Braghedunn (and also let me know who you are so I can plop one of the items on you lmao)

1 Like

There’s already a skill and a consumable that can crash the game

3 Likes

Pet Snake
inflicts trauma on the enemy on hit, prevents trauma for the unit holding it

2 Likes

i’m Tun

9 Likes

Seed of Progeny: After being held by a unit for 9 chapters or 90 turns (whichever comes first), item is consumed and a perfect duplicate of the unit who held it is created and added to the party. Player gets to name the new unit.

7 Likes

ill throw some ror2 items in here

will o the wisp - when initiating and killing an enemy, create an AOE explosion on the enemy’s position. targets all enemies within 2 tiles, dealing (change if u care about balance) 15 damage flat. the explosions can trigger other explosions.

lizard rings - when dealing (change if you care about balance) 40 mt worth of damage with an attack, deal an extra 30 points of free damage. after using, the effect goes on cooldown for 5 turns.

shaped glass - reduce HP by half. double all [insert all offensive stats here. i don’t know how dies stats work]

newly hatched zoea - summon one terror/monster/whatever generic evil unit you have for every point of durability it has. if a zoea unit dies, respawn them after 3 turns.

if newly hatched zoea is in the inventory of a unit with another holdable passive item, neutralize the other holdable’s effect. NHZ’s durability will always be the number of holdables in the user’s inventory, plus one.

2 Likes

Agape: +1 to all stats, 1.25x exp gain but -5 to growths.

Value = # stat boosts * 33. On level up, the holdable gains the stat boosts instead of the holder.

At X bonus, User cannot gain Mandate of Heaven.

Value scaling should make it sonideally it cannot be easily tradable.

5 Likes

Ring Ring:

“Pick up, will you?”

5 Likes

you should make an item for my pet bird Charlie
Charlie: Grants the skill Charlie
Charlie: Grants the combat art Charlie
Charlie: When in combat, inflict Charlie on your opponent.
Charlie: Allows usage of the Charlie command on Charlie
Charlie: When used, add the Charlie effect from to all of the users item.
Charlie: when used, creates one Poop in the players inventory.
Poop: When you have the Charlie item, the Charlie skill, have used the Charlie item, allows you to Clean the poop. When Cleaning the Poop, remove 1 point of durability from the poop. Charlie, Charlie, and Charlie are removed from the players inventory. Reduce the charge of Charlie by one stack.

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Opposite ring: reverses the effects of stat boosts and nerfs including trauma at the cost of shooting your DEX growth in the foot (skill issue)

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joy item: gives wearer happy status which makes them lose -1 mind from So Fucked Up. heres the sprite
joy item

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Bunny: You’re holding a bunny. It’s really cute. Enemies no longer target you in order to not hurt the bunny. Gives +3 atk to Luminescent or anyone with any support rank with Luminescent because cute bunny.

6 Likes

Cifera’s Coin: When equipped by any unit in the player’s army, all dynamic text in the game is ciphered in Ceaser Cipher (n=3)

Sanguine Palette: For every negative status effect on self (includes held item effects), +2 DMG dealt/reduction.

Rags: Instead of continuing with that line of jokes, Mandate of Heaven no longer affects this unit. If this unit has ‘Losing It’, +5 DMG dealt/reduction. If held alongside ‘A Sign’, unit becomes immune to any and all past, current or potential control effects.

A Sign: When equipped by any unit on the map, all reinforcements in the map gain +3-5 hidden levels. If any unit with ‘A Real Challenge’ is present on the map, that unit also gains +3-5 hidden levels. If held alongside ‘Rags’, unit becomes immune to any and all past, current or potential control effects.

Worm: Grants 1 ‘Impending’ to its wielder when held, increasing by 1 after every kill made by the wielder during a chapter. (Max 10) ‘Impending’ reduces all basic stats by 1 for each stack. At 10 ‘Impending’, unit leaves the map, is permanently removed from the roster, and the player is granted 1 ‘Complete Worm’.

Complete Worm: When held, grants the holder the skills belonging to the unit who completed the ‘Worm’.

6 Likes

BY THE WAY i would like to make an addendum this should also affect main menu text if applicable in any of your saves thank you

3 Likes

Freedom ring: When using guns, Dex% chance to Not consume durability, however whenever this triggers lose 1 mind, if mind reaches 0 Unit gains permanent berserk.

JackPOT ring: Unit gains gold equal to damage dealt, sets Wil and AGI to 0 while held.

Onion ring: “It smells nice” Grants +5 Mind and +1 Wil while held, adjacent allies lose 5 Wil.

PaciFist bangle: Unit cannot attack or counter but gains +3 Mov, Cannot be discared, while unit has mandate of heaven they can use Punchcify (Spell, 30 mt, cannot kill, converts target into a green unit civilian with 0 in all stats and no items if they are left with 1 hp after combat) using this consumes the mandate of heaven.

I’dWinner: Gives all deployed allies 10 (5 if that’s too much?) exp, gives all enemies a stacking +1 to all stats for the rest of the chapter, while held suffer -2 Mov, can be used 3 times per chapter cannot be discarded.

Taped magazine: “A magazine taped to your arm like a shield” +1 ARM, -2 Dex, -1 Agi, “Why did you think this was a good idea?”

Bottomless Pillbottle: “They make you feel better”, usable, free action, Gives +1 to all stats for the rest of the turn and 1 addiction stack (Permanent debuff), 5*Addiction% chance to force the user to retreat from the battlefield due to overdose.

Rambling Leash: “Attach to an ally and ramble away!”, Allows user to rescue an ally within 3 tiles without stat penalties, user cannot attack nor drop while rescuing, after 2 turns drop the ally in a random nearby tile, they gain +2 Mov for the rest of the chapter, but will suffer trauma if they end their turn next to their kidnapper again.

Switch, NOW: “again with this?” When ending turn between two units that support each other, user leaves the battlefield and a random undeployed ally is deployed on their tile.

Cute bunny: “Its a bunny, but cute!” Holder gets the pet command, allowing them to pet the bunny, after doing so they gain access to the “share the love” command moving the bunny to an adjacent ally’s inventory, at the end of the chapter the holder gains 5 exp for every unit that pet it.

5 Likes

Ringslayer:

Attacks while holding this item are effective against anyone with a “ring”

Also effective against Hatsuru, please disengage immediately

9 Likes

ENGAGE(ment) Ring:

While holding item, deal effective damage against any unit not holding a ‘ring’-type item; against ‘ring’-type item holders, deal halved damage and cannot deal critical hits.

When held by ‘Rye’, ‘Rye on Speed’, ‘Ryekako’ or ‘Raika’ and ‘Tezuka’ is deployed on the map, ‘Tezuka’ gains access to the ‘Engage+’ command when adjacent to the holder. Upon using ‘Engage+’, ‘Tezuka’ leaves the map, the holder loses all Mandate of Heaven, gains Trauma and for the rest of the map, the holder is granted ‘Losing It’ and ‘A Real Challenge’.

When held by ‘Hatsuru’. ‘Ru’, ‘Irohia’ or ‘Kazama Iroha’, the holder gains immunity to the effects of ‘Ringslayer’ and +3 to all basic stats.

4 Likes

Heavenrend: Can be used when in the same inventory as Ame-no-Habakiri. Heavenrend turns into a sword, while Ame-no-Habakiri turns into a shield. The shield is huge and like 50 weight, but can block any damage from one round of battle. Afterwards, it breaks for the duration of the map. Heavenrend has the same stats as Ame-no-Habakiri, but causes the unit holding it to have some words in their stat screen replaced with Old English and German.

5 Likes

Disengage Ring: After combat with an enemy unit with WTA, unit moves
back 1 space and loses -2 WIL for the rest of the map. Stackable (x10)

Lex-Talons: Grants +4 Str when held. +8 Str if held by certain people.

Shield Bash: Grants the shield bash command.
Shield Bashed opponents are unable to move for 1 turn.

Literacy Rate: Adjacent units with <10 MND receive +15 MND during combat.

Bathwater: For the unashamed. Grants +7 Res, slowly lowering per turn.

Honse: Unit is intimidated by the intimidating horses. Traumatized if a horse is within 3 spaces.

5 Likes