kill yourself
horse girl
turns rider into horse girl
must have horse
+3 Hooves
Speaking of horse girls
Anyone play that Uma Musume game that just dropped?
The Ring Pointillist Ideal Ring:
- When held, 40% to make an additional attack after attacking, +20% chance for every status effect on target. (Max 2 additional attacks per attack)
The Ring Pointillist Odyssey Ring:
- When held, target enemies receive a random status effect when hit.
The Ring-Rang-Rang-Rorn:
- When held, any item use, combat, healing or refreshes involving the holder is changed to become a QTE where applicable.
MARRIAGE Ring
- Two of them exist in the game.
- Can be given to units of a different faction.
- If the holders belong to the same faction, both holders gain +3 to some basic stats & gain double the bonuses when within 3 tiles of each other.
- If the holders belong to different factions, both holders cannot miss, ignores each othersâ defensive stats and will always activate proc skills/land critical hits when in combat against each other.
- If the holders are a âRyeâ variant and a âTezukaâ variant:
- Turn Start: âRyeâ permanently loses -1â to all non-HP basic stats, âTezukaâ permanently gains +1 to all non-HP basic stats.
- Turn Start: If any of âRyeâsâ stats reach 0, an event triggers where âRyeâ initiates combat against âTezukaâ, killing the latter and removing âTezukaâ from the roster permanently. In exchange, âRyeâ gains back all their lost stats in addition to any stats gained by âTezukaâ.
Dgghqgxp: Qxpehuv, lqfoxglqj vwdw ydoxhv duh diihfwhg eb Flihudâv Frlq. Dqb qxpehuv diihfwhg zloo ixqfwlrq dv li wkhb zhuh wkhlu flskhuhg ydoxh.
H.J. Li âUbhâ kdg 6 KS, wkhb zloo lqvwhdg kdyh 9 KS li xqghu wkh hiihfwv ri Flihudâv Frlq. Li âOhvnâ kdg 999% Plqg Jurzwk Udwh, wkhb zloo lqvwhdg kdyh 222% Plqg Jurzwk Udwh xqghu wkh hiihfwv ri Flihudâv Frlq.
Nostalgic Photograph: On âuseâ, turns the BGM into Bakamitai
Angel Ring: Doubles all level up gains; +1 becomes +2.
Quick Ring: Caps agility, +5 move.
Thief Ring: Steals all of an enemyâs gold on hit.
Elite Ring: Doubles experience gain.
Star Orb: +30% to all growth rates, +2 to Str/Mag/Dex/Agi/Arm/Wil, weapons cannot lose durability.
Life Orb: Restores HP to full at the start of each turn.
Dark Orb: The holder cannot be harmed, but it traumatises its holder every turn.
Light Orb: Negates enemy terrain bonuses, critical hits, effective damage, and the Dark Orbâs effect.
Earth Orb: Can be used to damage every unit on the map, regardless of allegience. These kills wonât traumatise. Grants +10% hit/avoid/crit to nearby allies.
Shield of Seals: Grants all of the Orbâs effects, can freely open treasure chests, and kills any Earth Dragons on the map at turn start.
Knight Ward: +2 Arm/Wil. Secretly increases Agility growth by +30%. Cavalry, armoured, and infantry lance users only.
Thyrsus: +2 magic attack range. If user has Crest of Gloucester, may halve damage. If not, take 10 damage after combat.
Chalice of Beginnings: Negate effective damage, counter all attacks regardless of range. Can attempt to resurrect the dead, but probably wonât work.
Miracle Charm: If an attack would reduce its wielder to 0 HP, it doesnât. Good for one use only.
Ring of the Holy Knight: Grants Canto. Can consume Mandate of Heaven to âengageâ for three turns. While engaged, gain +5 movement, +1 damage per tile moved that turn, immunity to trauma, and can use âOverrideâ once per engagement, which attacks all enemies in a line. The ghost of a legendary hero may or may not be sealed away in this ring; extended exposure may traumatise.
oh it also traumatizes the unit you vore unless they have Shameless or have beaststone access
idk if this is doable bc sigma would have to keep updating dies whenever someone inevitably transitions
Sol Ring
Increases MAG by 2 while held. Does not grant Sol.
Ring of Favor and Protection
Boosts HP, ARM, and your effective STR score for the purposes of weight negation by 20% each. Disintegrates if sold or if it is moved to a different inventory.
Earplugs
Unit is immune to sound-based skills. This includes the Trauma from ending their turn adjacent to Yasako, the debuff from chatterbox, etc.
âInevitablyâ???
I laughed hysterically at this, Iâm totally fine with being a bad unit lol
weâre a niche subsection of a videogame fandom
thereâs zero shot that no one in the sample of 100+ people whoâve signed up for dies has an awakening
sigma you heard em
nerf vp more
I have awakened
I am promoting to unemployed
I will now remove Day Job on myself after three chapters
(alternatively, I turn it into Night Job when acquired, gaining more cash but suffering debuffs)
Suffering builds character: when traumatized, you can use this item to negate the effects of trauma and get +4 dex, mnd and wil (stoicism) for 5 turns. Using it again makes you explode because you wouldâve run out of âit is what it isâ
It has been observed that Sphealnuke is a somewhat overcentralizing unit in terms of deployment, having both a unique class and utility that makes it optimal to deploy him on every map possible due to how vehicle slots work. This would be fine if he wasnât also an extremely solid unit, but all this is too much for one man to have. As such, Sphealnuke (and Bikes in general, should someone choose to fuck around with classes while debug-hacking this game) now cost 2 deployment slots. In exchange, most maps in which Sphealnuke can be deployed as a non-mandatory unit have now had their deploy counts bumped up by 1 or 2.
(Note: for the final game I mean, I still canât be arsed to release a patch.)
We have also given a promotion to Sphealnuke where he becomes a Kamen Rider
he loses the piggyback occupant slot in exchange of bike ramming action as an untradable weapon
these are factual, non-dishonest leaks
Heighten Seal
While held, gives a +5 bonus to the holderâs highest non-HP standard stat(s). If multiple stats are tied for highest, all receive the bonus. Only the unmodified value of a stat is considered when determining if it is the highest.
Odd Seal
While held, applies a -X penalty to the holderâs lowest non-HP, non-MAG, non-ARM standard stat(s) and a +X bonus to the holderâs highest non-HP standard stat(s), where X is equal to the unmodified value of the holderâs lowest stat(s). If multiple stats are tied for highest/lowest, all receive the bonus/penalty. Only the unmodified value of a stat is considered when determining if it is the highest/lowest.
For the purposes of the above items, the âstandard statsâ are HP, STR, MAG, DEX, AGI, MIND, ARM, and WIL.
Scale of Power
A cursed scale that increases most of its holderâs stats by 1, but prevents its holder from dealing damage to units with a higher JLPT than them.