Dies Emblem [Complete.]

Cool sneakers: gives canto +, 1 move and 1% move growth

ring of swapping strength for dexterity or viceversa: weapons that use str will use dex, weapons that use dex will use str

Ring of growth over stats: -5 to all stats while held +40 growths to everything

3 Likes

Empty Can:

Acquired whenever “Lesk” drinks one of the four for-sale Monsters.

Grants Mnd% to gain one Vulnerary and one Mandate of Heaven on kill.

Magnate of Heaven:

Can be used to turn all Mandate of Heavens in one ally into 1k for the item user. The user or the ally then retreat, suffer Trauma, and lose -1 to all stats.

Hollow Can:

Acquired whenever “Lesk” holds all four Empty Cans. A memoir of one’s record.

Cannot be sold nor discarded. -240% Growths to Str/Spd/Skl/Wil, +6 to Str/Spd/Skl/Wil/Mnd while held. If any growths are 0%, this unit suffers So Fucked Up at chapter start.

H.R.T.

+1 Spd to horses when hitting walls
does not apply to riders

Test Item Pending:

Fix Later

5 Likes

potential gem that halves all stats but gives +5 to all growths

7 Likes

Idea Ring: WIL-3. Mov+1. Turns Wait into a free action.

Golf Club: Once per map, use this item to turn the surrounding 5 tiles into Plains tiles, so long as they can be traversed by the unit holding this item.

Bandolier: Using an ammo pack adds a charge to the Bandolier. At full charge, a unit can empty the entire Bandolier at once with any Gun type weapon.

Heelys: Injured units do not receive a mov penalty when deployed.

6 Likes

Float Stone
Unit’s base BLK is -100. They’re still weighed down by their equipment, this just affects things like other units rescuing them.

2 Likes

Ring of sticks: makes all sticks do +10 damage when used by this character

4 Likes

are you even in dies or are you just doing this for the love of the game

3 Likes

I’m buffing his STR to 20 in final. I’m not sure that actually helps but it’s the most I’ll do lmao

3 Likes

yes, i am in dies

2 Likes

Were Ring (heh)
Unit can use beaststones. At the start of turn 1 player phase, unit becomes green. At map end, unit becomes blue.

4 Likes

what in the-

EDIT: no seriously did you join via discord or like (if this is a bit, there’s no generic soldiers at all Dies lmao, they’re all armors)

3 Likes

Haste Ring
Units gets three turns on turn 1. At the start of turn 2 player phase, they’re KO’d (they take an injury and leave the battlefield).

5 Likes

Puts-Pocket Ring: A ring that allows the unit to use their action to place one item into an enemy’s inventory.

Seeing a lot of items I’d like to put on an enemy in here lol

4 Likes

Use ATHATH!

2 Likes

my final and only moral ideaguying..

Overclock Ring
Refreshes holder after any action.
has a hinted at 20% chance to crash your game and brick all your saves with every refresh

5 Likes

is the chance cumulative

2 Likes

So True Ring: All enemies negate defense during combat.

6 Likes

This one is so foul it becomes peak

3 Likes

It would be legitimately Dies coded if there’s a ring with a 20% chance of triggering an event that’s just an if command without an end command to cause a crash lol

On another note, gonna add it here because I think it’s funny.

White Privilege Ring: Can only be utilized by white cis hetero men. Unit gains Provoke, but also an amount of Miracle charges equal to the number of white cis hetero male player units deployed.

2 Likes

Tarot cards deck - has 21 different effects that activates at the start of the chapter, it’s random and it happens to the character that holds it

the fool: teleports the unit to a random spot in the map

The magician: increases global range by 1

the high priestess: one random enemy will die on the map

the empress: gives the holder +2 to str permanently

The emperor: teleports the unit to the boss

The hierophant: gives the holder +2 will permanently

The lovers: gives the holder +4 hp permanently

The chariot: unit gets miracle + until end of chapter

Justice: if stats are above 50 jhpt, all stats get -1, otherwise, they get +1

The hermit: unit gets 6000 gold

Wheel of fortunes: unit loses 6000 gold

Strength: unit gets +4 str, +2 armor and +8 hp for this chapter

The hanged man: unit becomes able to fly

Death: unit dies at start of encounter

The tower: unit gains mercy for the chapter

The devil: Unit becomes sus for the chapter

Temperance: all growths are increased by 10

The stars: unit gets a random item

The moon: adds thracia fog to the chapter

The sun: Removes thracia fog

The beggar: spawns a zombie with 1 hp and with 0 stats, he’s called bob and has 200 growths in everything

The world: unit gains a random skill

5 Likes