That Nemesis healing theme conversion is indeed silly lol. Although it’s surprising how much it fits for a healing theme when done like this, even more so for this month of October.
I’ve always felt like music choices for hacks should be things the player is likely to have never heard before, whether it’s original music, music made free to use, or from much lesser-known sources (the latter should explain about … 75% of the music we’ve converted to FE8).
There are some exceptions, especially where the music choice can make the player laugh once they realize what it is.
This is one of those cases. ;D
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Edit: In lieu of it not being on the repo yet, here’s the Metro 2 tilesets; Cynon's Metro 2
Done with a midi made by gone-sovereign.If you’re familiar with the original you’ll know it’s quite a bit different. Works well for the class promotion screen.
Preview of this one is over 9 minutes because of my practice of having everything loop twice, for better or for worse. Definitely one of my favorites though;
Been making some weapon icons for spells. The idea is that they’re supposed to be magic gems instead of actual spellbooks.
Fire Gems; (the last one is an edit of the elfire tome, and it’s green on purpose)
Ice Gems;
Wind Gems; (the third one is rather shamelessly Aircalibur)
Repurposing two item icon colors to be extra blue shades has meant I’ve needed to redo a bunch of existing weapon icons just so that they don’t look hideous. I borrowed and modified some from FE5, FE12, FEAwakening, etc. for that purpose…
Some conversation backgrounds. All are based on Hitman screenshots I took. Free to use, edit, whatever. They’re not necessarily in a particular order. The purple that most of them fade into (instead of black) is the same purple that FE8 portraits use as the outline color.
So I put the New Yevon Choir from FFX-2 into FE8. Here’s what it sounds like, the song is the remix of t.A.T.u.’s Ne Ver’, Ne Boysia that I did a long time ago, with only the choir playing;
You can download the choir patch here (EDIT: Fixed a problem with the download). If you want to use it, you might want to overwrite one of the dummy patches in NIMAP.
While I’m at it, I thought I’d share some other instruments I’ve converted over to use in FE8 here. I’ll go over what’s in here;
Epiano from Perfect Dark, as heard in the Chicago theme
Male choir from Perfect Dark, but Rare used it in Banjo Kazooie and Banjo Tooie as well.
A Synth bell from Iggy’s Reckin Balls. Very … cold-sounding, I like it.
A Vibraphone from Microsoft’s General Midi .DLS file, which probably means it came from Roland.
A Bandoneon from Mother 3.
A steel string guitar from the song “Ruins” in Age of Wonders 1
The bass plucked string instrument used in the song “Content Workforce” in Age of Wonders 1
A synth choir from Final Fantasy 9
A distant bagpipe from Final Fantasy 10
A saxophone from Chrono Trigger
A bell from Chrono Trigger, heard in the song “Time Circuits”
A taiko drum from Creative’s SB Live! 4MB GM soundfont.
The vocals from the Theme of RENA from Star Ocean 2. Using this effectively might be tricky.
Need some conversation backgrounds for autumn? Got some from more Hitman screenshots. Does it match GBAFE’s art style? Not so much. Are these free to use, free to edit, etcetera? Absolutely, they took me about 20 minutes to make and assemble. The second of these uses the exact same source image that the last two do.
Three more from the Marrakesh, Morocco level, in the market area (okay to be fair the last one is the headmaster’s balcony). These might be a bit more recognizable. I don’t know how many tilesets exist that depict a north African or Middle Eastern-style city, as opposed to something with more western European or Japanese influences. Sandstone buildings, that kind of thing.
…and five more from right outside the Freelancer safehouse. I took these because I figured the cherry blossoms and lakeside might be of interest, but if those backgrounds look a bit too ‘muddy’ for you, then I got one inside the gazebo. I’m pretty sure y’all can do a lot with that.
Music time again! Second one is mastered slightly differently and all 6 melodic tracks were transposed 3 semitones up. If you’ve heard the original, the instrumentation here is very different.
The FFX-2 New Yevon choir is heard in action here. This was shifted 4 semitones up to accommodate the FF6a opera singer. If you’re at all familiar with the original, the instrumentation is a bit different.
Metro 2 Tileset release; Keep in mind that all three tilesets use the exact same object palette. There (probably) isn’t any other tilesets made for GBAFE that do that, and that’s fine.
Download them here. Check the readme about the railroad tracks tiles – they’re set to a terrain type that is not passable in vanilla GBA but in my own project is passable.
Please let me know if you’re using these or if another hack is using them. My main interest is to see how other people make maps with these, and how other people use tiles.
Music preview for a song from a Deus Ex 1 mod that I really like called Deus Ex: Revision. The original is a remix of an unused song from Deus Ex 1. I converted the unused Deus Ex 1 song and started winging it. I got a ways to go with this one still, but I like it so far.
In Deus Ex: Revision, it’s called A Gentleman’s Agreement, and it’s a boss theme for Gunther Hermann.
I think it’s got promise.
…
Also I converted this earlier in the week, and I don’t really know what motivated me to do it, other than the midi I sourced from was in an old RPG Maker 2000 game’s music folder and went (I think) unused.
Collaboration with @MeatOfJustice, I had a lot of fun doing this, it’s Adam Ferguson’s rendition of the Casino Palace theme from F-Zero GX, posted to VGMusic.com almost 21 years ago.
Believe it or not, this is NIMAP-compatible, and not just that, but one of the worst instruments in NIMAP actually works extremely well (Voice 056, the first trumpet).
Also, here’s a mostly-finished version of the Deus Ex: Revision song, A Gentleman’s Agreement. While it’s a boss theme in Deus Ex: Revision, I think it’d work great for an enemy phase theme where the enemy phase combat music never cues up.
If you recognize this song, all I have to say is that I hope your 30s have been nice/were nice to you. Don’t forget to drink water and to stretch out today.
Honestly, I could say the same thing about this one, too… that and remind you how weird AOL’s old Kids games section was.
Made a fourth variant of the Metro 2 tileset, featuring more of the English-style medieval houses, but also a lot more demolished and half-demolished buildings. It’s the Ravaged variant;
There is a nighttime palette for this tileset that @TheAtlas made that I forgot to showcase here. I plan on submitting that as well as soon as I’ve gotten things like fog colors squared away.
After talking with @Cloverfox about fort tilesets, I had an idea to make a fort tileset based off the Mineshaft tileset I recently updated and sent to the repo.
There’s a lot of garbage tiles/tiles with the wrong palette on them right now.
I’m experimenting with two distinct cliff styles used in Treasure of the Rudras. I think I like the overworld (center/bottom left) ones better for this use case, but I’ll probably leave both there unless I run out of space on the object palette.
I think the decision to recolor the mineshaft’s dirt tiles to be grass might be the wrong one, but that can be addressed later since I have a color palette in hand. The train tiles aren’t going anywhere, I’m keeping them, but they don’t have to be used, either, and can be left unused if you don’t like them.
Fort tileset update. I put some Treasure of the Rudras trees on it as a test, but as much as I like them, I don’t think they fit the scale of this tileset, so I’m probably removing them.
I also put in some checkered carpets and some Treasure of the Rudras water cliffs and rivers, which I’m rather fond of. One thing I noticed is that the west/east facing ones will always look a little weird because they’ll either be on one half of a tile that looks completely traverse-able. The south facing tiles don’t have this issue, IMO.
So I made it so you can make some more varied water cliff edges. I also used some of the river tiles to make coastlines where units can get in and out of the water more “cleanly”.