Cynon's Resource Factory

For some reason, this remix reminds me of a Soul Calibur 3 song (specifically a Chronicles of the sword one), idk why. Great remix tho! I like it.

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I’m hearing that too now that you mentioned it. Wasn’t quite on my mind when I started playing around with it. :smiley:

Alright, back to this tileset again. I noticed a problem this tileset (and the one this is derived from, kinda) has, and it relates to water boundaries. Means I can clean out some tiles that aren’t really going to be usable.

I also added the wheat field tiles and tiles for the rows they’d be planted in. That’s what these are supposed to be;

Three wheat tiles, and six unplanted tiles. They’re a bit rough but for now they’ll do. Mechanically I have all three of the wheat tiles set to use the forest terrain type.

You may also have noticed that on the light-to-medium fade tiles, I moved the left and right boundary tiles a bit, as seen below;

This is because I’ve noticed that the main use for those tiles, at least, for me, is for north/south bridges, and since I made an extra left/right boundary tile, it makes sense to group them like this
so that making longer bridges takes a few less clicks;

I may do likewise with the regular cobblestone border tiles as well, since there’s 3 variants for north, south, east, and west cobblestone border tiles.

As much as I’d like this tileset to be a do-everything tileset, I may have to make a variant specifically for more rural and suburban towns, but I’m honestly fine with that. Suggestions/comments/questions are more than welcome.

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I really like what I’ve seen so far. The addition of the wheat field tiles ended up reminding me of Minecraft lol, and if there was interest, you could expand this a bit and make another tile set that was more focused on a rural setting, like making a farm or a village that has crops planted around, like corn, tomatoes, carrots, and more, and also being able to have tiles where you could put animal NPC’s, like riderless horses, chickens, cows and more.

And funny enough, by focusing on blocked entrances to sewers as shown in the last screenshot, I suddenly ended up thinking of a tileset made for sewers or underground basements.

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The mineshaft tileset that I previously released can be repurposed for a sewer system or basement pretty easily, especially given what’s on it.

I do like all of the ideas there, especially since that would allow me to make some proper plantation house tiles so that some villainous planter aristocrats can be attacked, or something like that.

Space on the object palette (below) is at a bit of a premium at the moment but I think there’s a lot more unused tiles there than there appears to be.

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