Control Enemy + NPC units [FE8]

#1

Change 0x1545a to 0A E0.


8 Likes
The Grand Library of FEU [UNDER CONSTRUCTION]
#2

Co-Op FE game to play with a friend, with blue and green units :O?

5 Likes
#3

Interesting idea… what if it was combo’d with this!?


You know, that 2-player non-link arena concept by markyjoe1990 and Nintenlord?
̶A̶c̶t̶u̶a̶l̶l̶y̶,̶ ̶p̶e̶r̶h̶a̶p̶s̶ ̶n̶o̶t̶.̶ ̶ ̶W̶e̶l̶l̶,̶ ̶I̶ ̶b̶e̶t̶ ̶p̶u̶t̶t̶i̶n̶g̶ ̶t̶h̶e̶ ̶t̶w̶o̶ ̶t̶o̶g̶e̶t̶h̶e̶r̶ ̶m̶i̶g̶h̶t̶ ̶c̶r̶e̶a̶t̶e̶.̶.̶.̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶!̶ ̶

4 Likes
#4

UPDATE, SAME APLIES TO FE7 but in 0x153Ea, just change the 17 D0 to 0A E0.
Circles, you are my Hero, this makes that the player can control Green Units and Red Units in their fase, so you can make a Treeway battle lol, can this make it so you can have 4 players?? Or can we make this so you can only control Green and Blue Units for a Co-Op as Crazycolorz said??

Or better Yet, could we get two or tree prep screens? Cause that would be awesome

#5

Other possible applications might include allowing for controllable NPC’s so that you can have units that don’t gain exp, perhaps disposable mercenaries? You can already do this with blue units, it’s true, but this might be more intuitive for some.

3 Likes
#7

Hi Circleseverywhere. Could you explain in more detail how to do this? Thanks!

#8

Open rom in hex editor, goto offset 0x1545a, change it to 0A E0.

This works by replacing the first check to see what phase it is with just going to the result if player phase, so no matter what every faction is controllable. If you want to control them individually I drew this up rq which should work for changing each faction’s result by changing where their checks go to if conditions are set:

NPC at 0x1545A - 0x0A = act as player, 0x07 = act as enemy, 0x17 = act as NPC     
Enemy at 0x1545E - 0x08 = act as player, 0x05 = act as enemy, 0x15 = act as NPC
Player at 0x15462 - 0x06 = act as player, 0x03 = act as enemy, 0x13 = act as NPC
3 Likes
#9

I used this method to turn the player AI into the enemy. But they won’t move when it’s their turn. Is there a way to fix that?