Just went into the game and checked and I think we may have removed it and replaced it with the forging materials shop. Sorry about the misleading statements earlier- we had it up to before 1.0 but I think we cut it because it was buggy and people weren’t using it.
Ha! Ok, no problem at all. At least i know I’m not missing anything, thanks for checking!
Hey, sorry for more questions so soon, hopefully this is a more straightforward one:
For the “true” ending:
I just beat the three shrines…is there anything else I need to do or do I just go on and beat the game as “normal”? All I have left in the game is to talk to Morrissey.
That should be it! The section immediately after you talk to him should be a bit different
For no reason in particular, patch day!
- Fixed a bug where reinforcements could spawn unable to wield their weapon
- Fixed a bug with an enemy in the tutorial having too much poise
Here’s the new link, though the existing one should work fine too
Have been having a really fun time with this hack so far, the premise of being open world and the stagger/poise system is an incredibly fun twist on fire emblem gameplay! With that said, I have noticed some enemies so far throughout the early game do not meet the stat requirements to use their weapons. On most maps it’s usually only an enemy or two, but on Ebert’s mansion, due to the unpromoted enemies all being level 1 (unsure if this is intended or not since some promoted ones are also present) close to half the map cannot actually fight back.
Hello! Thank you for the bug report. I’ve just released an update that should fix that. Ideally, if you download the update, transfer your save, and then leave and reload the chapter all the enemies should be fixed. There is a possibility that the Ebert’s Mansion level in particular may continue to be bugged for you because it was loaded into before the patch. I’m honestly not sure exactly how that works.
But it should resolve any future problems in later chapters at the very least.
Thanks for playing, and I’m glad you’re having fun!
Thanks for the quick response! Haven’t had any issues with weapon stats since swapping to the new patch. However, my game crashes when trying to load the swamp map (the one just called swamp right after road to the swamp) with the message below. Unsure if its an issue with my save or a bug in general.
I tried loading it and didn’t see any issue. Could you try loading into the map and then press the “A” button when you get that message? That should take you to a folder that has the full crash log. If you could post it here or DM me that’d be awesome
@kdports
Amazing game! I really like the stagger system, the open world stuff is fun, good writing, creative level design.
I’m now getting the same error as Suspicious – happens when I try to enter Pelopos Senate or House Verstadt. I’ll DM you a copy of the logs.
Go ahead and do this:
Open up OpenWorldProject.ltproj/game_data/events/global_Enemy_Stat_Reqs.json
Delete:
- Line 12
- Line 13
- Line 15
- Line 18
- Line 20
hey, looks like it’s fixed! amazing ![]()
Update! It broke again when trying the Dragon’s Lair. I fixed it by replacing if(len(REQS)>0) with if REQS is not NULL. Figured it might be that REQS is sometimes empty and trying to get len(empty) causes issues. I’m very much not an LT scripter, just going off of general programming experience here. so I dunno if that’s plausible. (Weird that this would cause a recursion error…)
Oh, I wonder if the reason is that there are dummy enemies with no held items, like the tomes. That would explain why REQS could be null (which leads to error) instead of a len-0 list (which should be fine)!
Interesting, thank you!
having read through the comments a little I think I gathered that level ups through the whole run are seeded at the very beginning right? If so then that can very rarely it seems result in some VERY rough levels. My Simon for instance has had 4 levels out of 6 where he gained 0 stats what so ever, and my Anuki has had 2 of her 3 where she got 0 stats thus far which is what led me to try and figure out how the growths work.
Also starting to notice quite a few enemies are spawning with weapons they don’t have the con to wield. Specifically pirates
Loving the game so far! Question though, is this made on the LT engine before fullscreen like your other game?
Yeah, this is like right before fullscreen iirc
Do you have a prefered way to play like having a black screen beneath the game or something? I’m not used to playing without it encompassing my full screen and with my eyesight not being so good its hard to play the game for longer periods of time.
