[COMPLETE] The Unbroken Thread (Open World, Full Length)

The Unbroken Thread is a tactical RPG featuring a unique open world, a stagger and poise system adapted from games like Elden Ring, and a remix of the traditional Fire Emblem stat and equipment system.

The continent of Aeolia contains over 50 unique roaming and combat chapters that can be accessed in a free-form order. Cohesive zones with unique Ruler bosses present an exciting array of challenges, while a wide variety of weapons and accessories can be found to enhance your capabilities. In combat, use stagger damage when attacking to break an enemy’s poise, then follow up with a guaranteed critical strike for massive damage. An array of recruitable characters have unique loyalty missions to expand their personal stories along with the game’s world.

Maps in The Unbroken Thread can be challenged in any order, therefore, the player can easily choose to tackle harder maps earlier, for greater rewards, or play it safe and calmly train up their army and acquire new skills and items to open up new avenues of challenging lategame maps.

Lord Simon Verstadt, newly crowned duke of his troubled house, must reclaim his birthright and restore order to the rapidly collapsing kingdom. Blessed by one of the Fates, each of Simon’s deaths simply rewinds time, with his memory intact. This unique gift will take him far, but only if he can unravel the plans of his allies, his gods, and his numerous foes…

The Unbroken Thread is available in browser or as a downloadable windows executable. The browser version features toggleable mobile controls, allowing it to be easily played on a phone or tablet.

This game was created by myself and SP. A full list of credits can be found in the game’s files or the ending slides. Please inform me if I have miscredited or accidentally left uncredited anyone whose assets were used in this game.

Gameplay Features

Open World

The Unbroken Thread’s continent can be explored at the player’s discretion. A variety of aesthetically and mechanically distinct zones hold secrets, rewards, and storylines for the player to discover.

Stagger and Poise

Weapons have a unique stagger damage value, which damages the poise of an enemy when attacking them. If a unit’s stagger falls to 0 they are stunned for one turn and susceptible to a guaranteed critical follow-up attack.

New Stat System

Powerful weapons and materials to improve their different attributes can be found throughout the game’s world. Improving characters’ damage and stagger is tied to finding new weapons and upgrading them at the forge. The Unbroken Thread removes defense, resistance, and damage boosting stats to keep progression focused on equipping more interesting and unique weapons and accessories.

Loyalty Missions

Bonding with recruited characters unlocks unique loyalty missions. Completing a character’s loyalty mission grants them a powerful new skill or weapon, along with whatever else you might find during the battle.

Varied Objectives

Map objectives range from defeating multiple bosses in a short window, recovering library books, and escaping to breaking into treasure vaults and winning a race.

Story and Characters

Integrated Narratives

The game’s main plot, along with a variety of minor narratives and character stories, are interwoven across the game’s many maps and paths. The nonlinear gameplay is matched by its story, with multiple routes and options to advance the plot.

Roaming Conversations

An easily accessible hub world allows your followers to mingle freely, getting to know each other, and themselves, better.

Multiple Endings

The story of The Unbroken Thread is not yet fully woven. Your choices as you explore Aeolia will determine the fate of Simon, Anuki, and the continent as a whole.

Screenshots






Lex Talionis

Lex Talionis is an engine created by rainlash and developed by them, mag, myself, and various other contributors. It is open-sourced and easy to learn. If you’re interested in making your own Fire Emblem game, you can check out the Lex Talionis discord here.

Known Bugs
  • The mobile version does not have sound if your iOS is not 18.X. The status of sound on android is unknown
  • Ruler AI might reconsider their decisions if you turnwheel after they take an action
  • In maps that begin as roaming and then enter into a battle, spur skills will not trigger on turn 1.
27 Likes

What amazing faces for Simon and Anuki. Whoever made them must be wildly talented!
cough An Unimportant Gallery of Artistic Endeavors (OPEN FOR COMMISSIONS) cough

Great work on a very fun game. Anyone looking to play a game with simple complexity will have a lot of fun with this gem.

4 Likes

Great job KD! Can’t wait to give this a try! :grinning:

2 Likes

I see a vortex waiting to suck up my time with some fun gaming…

2 Likes

I just added this to the post but will append it here too: for iOS users, you won’t hear any sound unless your iPhone is on iOS 8. I don’t believe the model is relevant thankfully (tested with as far back as iPhone 11), but you will need to update if you want :musical_note:

2 Likes

If anyone is on the fence about this game, please try it out, it’s very good, definitely doing another playthrough now that it’s fully out

4 Likes

I made a note in Lex Talionis on Android regarding TUT. Congrats on the release!

1 Like

I Love Blade And Claw made by you and SP. Will definitely check this game out. :smile:

1 Like

Using Epic Battle Fantasy music on the title card?

Hells yeah this is gonna be good.

1 Like

Hello! Been playing this and it’s pretty cool. The choice of whether to leave an enemy stunned or go for a crit when poise is broken is interesting, and the characters are neat enough - I like the idea of loyalty missions.

Current problem for me though - while I was poking around areas I could go into I entered the Inner Caverns chapter, and the exit button is greyed out. I don’t think I’m quite strong enough to handle this map, so I can’t continue playing either. Is this a bug or am I missing something?

1 Like

Definitely a bug, that should be exitable. What map did you play before this?

To fix it, turn on debug mode (close the game, open saves/config.ini, and set debug=1) and load your save back. Then, choose the “Debug” option in preps and type game_var;freely_exit;True

Then close preps, Exit should be ungreyed.

Thanks for the help, I appreciate it! I followed the instructions and still can’t get it going, though. I can’t remember the last map I played because I was going in and out of other ones to see what was free, but the last map I did was the one before inner caverns with the bandits. Can I send you my save or somesuch over?

Can someone teach me how to download this

That’s fair. Thanks! I’ll look into this.

You weren’t able to get debug mode enabled? What was the exact issue you ran into?

You can just download it from the link or play it in browser. The download won’t work if you’re on linux or mac though.

1 Like

It will work with the use of WINE, though the audio might not be perfect.