I just finished adding support for temporary stat boosts to the FE8 SkillSystem, which allows for each stat to be up to +31 above normal. These boosts deplete each turn. I’m looking for skill ideas that utilize boosts.
I’ll be coding the skills I like, so please make some suggestions. Note that these buffs stack by default (though this can be turned off) unless the wording is “up to +x”.
Moxie: After attacking and defeating an enemy, gain +4 Str.
Beast Boost: After attacking and defeating an enemy, gain +4 in your highest stat.
Racer: After defeating an enemy with equal or more mov, gain +4 mov.
Chaos Boost: After attacking and defeating an enemy, gain +4 in a random stat.
Speedster: After attacking and doubling an enemy, gain +4 Spd.
Or
After dodging an enemy, gain +1 Spd.
Tank: After surviving an attack, gain +1 Def.
Chaos Rally: At the start of your turn, perform a random rally.
Greedy Rally: At the start of your turn, gain the boost of two random rallies.
Moody: At the start of your turn, gain +4/-2 in random stats.
Mood Boost: After defeating an enemy, gain +2/-1 in random stats.
Hone _ : At the start of your turn, give adjacent allies up to +3 _
_ Oath : At the start of your turn, gain up to +4 _ if adjacent to an ally.
Rouse _ : At the start of your turn, gain up to +4 _ if not adjacent to an ally.