Well, hello there, funny seeing you here. Do you come here often? Or do you just drop by when I have an awesome game to share? Well, if that’s the case, you’re in luck.
I’ve been working on Fate of the Fallen for the better part of a year. A lot of that was taking the time to learn the engine, learn to splice, and gain a grasp of code, all of which have helped to make FotF a game I’m proud of.
Unlike my previous two releases, FotF is far less out there FE wise. It has traditional chapters with party members you can recruit, promote, lose, and trade between. It has regular rescue mechanics and FE8 stats. I really stretched my legs making ToT and ARS, but I could only do that because I got comfortable enough with the engine while making FotF.
While the gameplay mechanics might not be as new and crazy as ToT and ARS, the game itself still has enough there to be an interesting, awesome, and fun experience.
I will say, I’ve been told that the plot is best experienced with as little warning as possible as to the nature of the game. So I’d ask that we avoid any spoiler talk so we can provide the best experience to new players. Thank you.
Summary
The story of Fate of the Fallen begins as the first prince of Vosferr, a power hungry nation, attacks the royal castle of Magnyria to slaughter their royal line. However, his quest to end the life of Princess Risariya Magnus de Magnyria acts as a catalyst in this tale of war, life, and death.
Features
Supports (Currently all C ranks have been written. Plus some extra.)
8 Playable Chapters + a Prologue and a Gaiden.
Bow Lord!
Skirmishes
Secret Missable Characters
Unlockable Skills
So Much Music
Member’s Card
Mean Despots
Good Princesses
Aloof Swordsmen
Bandit Trio Favoritism
Secret Items
High Growths
Branched Promotions
Link To Play & Instructions
Fate of the Fallen
Just open the folder and click the “double_click_to_play.bat” file.
Current Known Game Bugs
If you encounter the gate to 11x after completing 11x, refuse to enter. This will block it from reappearing again. Entering a second time will cause you to be unable to progress. This shouldn’t still be a bug, but let me know if it is.
At the moment, Chapter 9 is broken because of an engine update. This bug will hopefully be fixed before long as it is a Fatal Error. Fixed!
I hope you enjoy my new game, it’ll be getting the bulk of my attention from now on until I finally finish it. This release only has 7 chapters, but I’m actually a bit further than that. These are just the most polished, and I wanted to release with my best foot forward.
My current plan is to release a new chapter every month on the 1st. These chapters will release first on my Patreon and then a month later they’ll be released to the public. You can think of this as an early release for FEU, since I’ve grown fond of a majority of the community.
Initial Plan
On the first of July, I posted Chapter 8 on my Patreon. On August 1st I’ll release Chapter 9 to the Patreon and Chapter 8 publicly. This will continue until I finish FotF, and then proceed to work on my next projects.
August Update
As of August 1st, I’ve updated the Public version with Chapter 8 and the Patron version to Chapter 9. I’m finding myself much more motivated to finish this game than I thought. It might have something to do with the recent updates to the LT engine, or it could have to do with the work of other Devs encouraging me, or maybe it’s just something about FEE3 in the air. Regardless, work on FotF is coming along smoothly and in fact I could see myself maybe releasing multiple chapters next month to the Patreon…
September Update
As of September 1st, I’ve updated the Public version with Chapter 9 and 9x and the Patron version to Chapter 10. I didn’t manage to release anything extra this month, but as I’m coming to the end of my first playthrough of Baldur’s Gate 3, I anticipate this next month to be far more productive
October Update
As of October 1st, I’ve updated the Public version with Chapter 10 and the Patron version to Chapter 15. It turns out September was a big month of work for me. The Patreon version is now well on it’s way to being finished by the end of the year. The real hard part is that I keep wanting to put new stuff into it.
November Update
As of November 1st, the thread got a surprise release during FEE3 of Chapter 11/11x. I’ve also now included a link to Chapter 12 on the Discord, this link will be added to the FEU thread in several weeks for anyone who just despises Discord. The Patreon has been updated to chapter 16, and 17-20 are just about ready to be polished and added next month. October was a lot of maintenance more than anything. Did a lot of work to make sure I had something nice to show off for FEE3, and then did a lot more work to improve that work with nice visuals and audios. We are about as close to that finish line as you can get.
December Update
As of December 1st, chapter 13 has been released on the public thread. The Patreon has been updated to chapter 20. There’s going to be a lot more work in December than I thought there’d be. Mainly because of one aspect: Supports. By the end of the year FotF will be playable start to finish, and if I have my way, that will include Supports.
January Update
As of January 1st, chapter 14 has been released on the public thread. The Patreon has been updated with the full BETA release of the game. The beta classification is because I’m still planning on polishing various aspects. Achievements, more supports, bug fixes, QoL changes, etc. While there’s still plenty to perfect, FotF’s story is playable from start to finish.
February Update
I’ve never been more annoyed to get COVID. I managed to write about 40 or so supports, but I’ve got so many more to finish. I did the math, and I should have over 600 Support scenes by the time I’m finished. I’d estimate that I have maybe around 150 as is… Then again, I did this math while I was sick in bed, so I could be WAY off lol. This month will be mostly Epilogue, Epiphany, and Support work. A lot of writing, but as a writer, that’s what I live for. I’ll also be finding time to work on my new side project which I’d love to release the first version of soon. It’s REALLY weird.
March Update
I finished another 40 or so supports, but the really impressive thing I completed was the Gender modifier system. This required going through the entirety of the game’s script and changing each mention of a pronoun to adapt to the player’s selection. With that finished, I have nothing left to keep me from doing the writing that I put off this month lol.
I’d also like to give my Patron’s some voting power on things they’d like to see in upcoming releases as far as extra content. Whether this is more/Specific Supports, Items, reworks, Skills, Characters, etc… I really like the idea of giving the fans some say in the game they enjoy.
I also have a pretty bare bones discord that I’d love any input on what to do with.
I’ve always wanted to create games for a living, and while I’ve worked on a few as a contract writer, this will be a learning experience for me as the sole developer of my own project.
So if you’re a fan of my work and want to help support me, please consider checking out my Patreon and Ko-Fi pages. And if you can’t afford to support me financially, that’s cool too, it’s still a big help just playing my games, sharing them with people you think would be interested in them, and sharing your experiences with me.
Okay, I feel like I’ve been going on long enough, you’ve got a game to play, and I’ve got a new chapter to work on. As always please feel free to reply with any bugs, questions, concerns, or just to talk about the game.
Thank you for playing my game, and I hope you enjoy Fate of the Fallen.