Amusing ROMhacking Glitches Thread

Tags: #<Tag:0x00007f55f8cfaaa8>

#508

If no one is going to ask, then I will.

Why?


#509

why not


#510




here’s why


#511

I’ve never had a title screen that looks quite like this…
https://youtu.be/hA6EX4tV1CM
Not sure why it decides to crash right there, but it just does.


#512

Almost there
EDIT:

Annnnnnnnnd working


#513

CIRCLES WHAT DID YOU DO?
https://youtu.be/d-hav2uCtDs


#514

Yet another…

Seriously, though. Does anyone know how to properly disable skirmishes in FE8?


#515

uhhhh

is this using the latest version?


#516

With the Amelia glitch, It’s pretty recent. This version is right before the fun colored stat labels came out.
Retreating and entering Valni again fixed it.

With the skirmish glitch, I’m trying to fix the debuff glitch with too many units loaded at the same time in a clean FE8 ROM. I’m pretty successful so fat, but to get around the world map, I need to pass through skirmishes. They like to debuff people quite a bit. I was curious if I could disable them altogether. I think I’ll just make each skirmish 15 enemy units. I don’t think I can change how the enemies are loaded in them without ASMing, which I haven’t gotten into yet.


#517

Just separate the unit groups by 16 and load them one by one


#518

Skirmishes work differently, though. Here’s the pointer list of the chapter 4 FE8 events.

PointerList:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno1 Dunno2 Dunno3 Tutorial
POIN Traps1 Traps2
POIN Units1 Units1
POIN SkirmishUnitsAlly1 SkirmishUnitsAlly2 SkirmishUnitsAlly3
POIN SkirmishUnitsEnemy1 SkirmishUnitsEnemy2 SkirmishUnitsEnemy3
POIN BeginningScene EndingScene

If I understand correctly, it rolls a 1, 2, or three determining whether to load the 1st, 2nd, or 3rd unit group. The pointer SkirmishUnitsEnemy1 is a unit group.

SkirmishUnitsEnemy1:
UNIT 0x5F 0x54 0x0 0x45 [13,13] 0b 0x0 0x0 0x0 [0x1,0x0,0x0,0x0] [0x0,0x3,0xC,0x0]
UNIT 0xAD 0x55 0x0 0x3D [12,14] 0b 0x0 0x0 0x0 [0x2D,0x0,0x0,0x0] [0x0,0x3,0xC,0x0]
...
UNIT

#519

i see. So i’m guessing all of the other pointers are for normal chapter 4 and these ones are for chapter 4 if you enter it from a skirmish?


#520

Exactly. I’ve just been reducing the SkirmishUnitsEnemy groups to 15 units. It works fine.


#521



#522

you complete me


#523

i guess this is why it never rains in fe5


#524

When it rains, it pour-pour-pour-POURRRRRRRRRRRRRRRRrrrrrrrRRRRRrrrrrrrrrrrrssssssssSSSssSsSssSSSREEEEEEEEEEEEEEEEEEEE


#525


#526

That reminds me of when I screwed up that map by removing the separators in the Chapter Unit Editor. Items were screwed up, and there were 40 Garcias on the map.

FEEL THE POWER EMANATING FROM THE STACHE.


#527


Sigurd, I’m pretty sure you aren’t meant to be moving like that. I haven’t selected you and I’ve put the minimap up. I know it’s nearly time for you know what, but don’t jump the gun here…

He also follows the cursor, endlessly running. How did this all happen? I think I broke a menu command. Depart, I think. Rescue glitch was already in effect during this save.