dear lord why
I have several questions
I have several more questions.
tl;dr fe8 does things differently than fe7
While in FE7, you have the table pointer array that tells the game how many PC units there are and where they are; and then a pointer to the enemy group visible during prep screen.
In FE8, these are actually mapped to Easy/Normal and Difficult mode deployment slots for the player. So while it’s still being figured out, this is basically just the event pointer table’s basic functionalities being futzed with. The “glitch” shown there is just what happens if you put all the enemies in the same UNIT list as the player units while you have a prep screen on the chapter.
The “glitch” just lets you swap player units with enemy units, though it only lets you move enemies if you select a player first.
This makes the current status of the chapter pointer table look like this:
ThisChapter:
POIN TurnBasedEvents
POIN CharacterBasedEvents
POIN LocationBasedEvents
POIN MiscBasedEvents
POIN Dunno1 Dunno2 Dunno3 //AFter EVent data (?)
POIN Tutorial
POIN TrapData DifficultModeExtraTrapData
POIN PlayerUnitsEasyNormal PlayerUnitsDifficult
POIN $0 $0 $0 $0 $0 $0 //Skirmish data
POIN BeginningScene EndingScene
And I want to finish populating it out, so I’ve been futzing with it and that glitch came around when I was doing so.
Somehow setting the prologue events pointer back to what it was before did this.
Learning FE8 events is hard ;-;
That bottom menu screen looks like when I tried to load a not buildfile save into the SoA buildfile.
At least it’s more pleasant than the screech of death.
wat
something is off
oh right marf isn’t waifu
I’ve got a few from my most recent project.
I don’t even know how I pulled this off.
https://youtu.be/J8yCosy9Fyg
This is when AFEVs screw you over.
https://youtu.be/b49Y4VOr3I8
…
https://youtu.be/YnDH-GdMjco
Actually, this happens when you use event ID 0x9C.
To clarify, I am at first trying to trade items from Forde’s inventory to Joshua, I move to Joshua’s inventory, I try to trade swords and move back to Forde’s inventory, and I finally give in and trade the vulnerary.
When Valter laces his lance with Vodka…
more like anthrax
I happened to be browsing FEditor’s text, as I am wont to do, when I stumbled upon this seemingly-unused text:
Welcome to the arena.[.][A]
Oh! It’s you again.[.][A][0x02]
I’ve lost a lot of gold[.]
thanks to you…[A][0x02]
If you want to continue,[A]
we’re going to have to
do things differently.[A][0x02]
I’m going to prepare some[.]
more challenging foes.[A][X]
After a bit of debugging, it seems that if bits 0x8 and either 0x2 or 0x4 (or both) of byte 0xE of ram character data are set, that unit unlocks Super Arena mode, along with some interesting text glitches:
Without those bits set (paid 820 gold)
With those bits set (paid 890).
Yep.
https://youtu.be/VyRzx_1r4i4
Hey, out of curiosity, how do you guys go about making your gifs?
So this how nino looks like for ests lovers