It will still take bit until the next version, which will include the bosses.
Currently unused SkillSystem skills
SD_Mercy
Mercy: Enemies are left[N]
with at least 1 HP.
SD_Aegis
Aegis: Nullify a magic attack.[N]
(Skill % activation)
SD_WardingBlow
Warding Blow: +20 Res[N]
when initiating battle.
SD_ArmoredBlow
Armored Blow: +10 Def[N]
when initiating battle.
SD_Desperation
Desperation: If HP < 50%,[N]
double attacks occur immediately.
SD_Lancefaire
Lancefaire: +4 damage[N]
when equipping a lance.
SD_Gentilhomme
Gentilhomme: Female allies within[N]
2 tiles receive -2 damage.
SD_Charm
Charm: Allies within 2[N]
tiles deal +2 damage.
SD_Amaterasu
Amaterasu: Allies within 2 tiles[N]
recover 20% HP each turn.
SD_SpurStr
Spur Strength: Adjacent allies[N]
deal +4 physical damage.
SD_SpurMag
Spur Magic: Adjacent allies[N]
deal +4 magical damage.
SD_SpurSpd
Spur Speed: Adjacent allies[N]
gain +4 Attack Speed.
SD_SpurDef
Spur Defense: Adjacent allies[N]
take -4 physical damage.
SD_SpurRes
Spur Resistance: Adjacent allies[N]
take -4 magical damage.
SD_RallyStr
Rally Strength: +4 Str[N]
to allies within 2 tiles.
SD_RallyMag
Rally Magic: +4 Mag to[N]
allies within 2 tiles.
SD_RallySkl
Rally Skill: +4 Skill[N]
to allies within 2 tiles.
SD_RallyLuk
Rally Luck: +4 Luck to[N]
allies within 2 tiles.
SD_RallyRes
Rally Resistance: +4 Res[N]
to allies within 2 tiles.
SD_BowRangeUp
Bow Range +1: Maximum range[N]
of equipped bows is increased.
SD_LiveToServe
Live to Serve: When healing[N]
an ally, also heals self.
SD_Lunge
Lunge: Swap places with the[N]
opponent after combat.[N]
(No effect if Move is --)
SD_Opportunist
Opportunist: +4 damage[N]
if the foe cannot counter.
SD_Camaraderie
Camaraderie: Recover 10% HP each turn[N]
if there are allies within 2 tiles.
SD_ForeignPrincess
Foreign Princess: Foreign army units[N]
take -2/+2 damage dealt/taken.
SD_Tantivy
Tantivy: +10 Hit/Avoid if there are[N]
no allies within 3 tiles.
SD_Focus
Focus: +10 Critical if there are[N]
no allies within 3 tiles.
SD_Expertise
Expertise: Reduce bonus damage[N]
from critical hits by 50%.
SD_ElbowRoom
Elbow Room: +3 damage dealt[N]
when on open terrain.
SD_NaturalCover
Natural Cover: -3 damage taken[N]
when on terrain with effects.
SD_SealStr
Seal Strength: Debuff opponent’s Str[N]
by 6 after combat. (Recover 2/turn)
SD_SealSkl
Seal Skill: Debuff opponent’s Skl[N]
by 6 after combat. (Recover 2/turn)
SD_SealLuk
Seal Luck: Debuff opponent’s Luck[N]
by 6 after combat. (Recover 2/turn)
SD_Gamble
Gamble: A reckless attack with[N]
halved hit but doubled crit.
SD_DragonsBlood
Dragon’s Blood: Unit is able[N]
to activate Dragon Veins.
SD_WindDisciple
Wind Disciple: +10 Hit and[N]
Avoid when HP is not at max.
SD_Patience
Patience: When under[N]
attack, avoid +10.
SD_Pursuit
Pursuit: When under attack,[N]
attack speed +2.
SD_LightWeight
Light Weight: When holding three[N]
or less items, attack speed +3.
SD_Chivalry
Chivalry: When foe is at full HP,[N]
attack and def/res +2.
SD_Pragmatic
Pragmatic: When foe is not at full HP,[N]
attack +3 and def/res+1.
SD_Armsthrift
Armsthrift: Luck % chance to not[N]
consume weapon durability.
SD_Smite
Smite: Allows unit to push[N]
other units two tiles away.
SD_LuckySeven
Lucky Seven: +20 Hit and Avoid[N]
until the 7th turn.
SD_OddRhythm
Odd Rhythm: +10 Hit and Avoid[N]
on odd numbered turns.
SD_EvenRhythm
Even Rhythm: +10 Hit and Avoid[N]
on even numbered turns.
SD_Despoil
Despoil: Obtain a Red Gem after[N]
attacking and defeating an enemy.[N]
(Luck % activation)
SD_Pivot
Pivot: Allows unit to move to the[N]
opposite side of an adjacent ally.
SD_BreathOfLife
Breath of Life: After attacking,[N]
allies in 2 tiles heal of 20% max HP.
SD_TriAdept
Triangle Adept: Doubles weapon[N]
triangle effects for this unit.
SD_Mirror_Stance
Mirror Stance: +4 attack[N]
and resistance when[N]
foe initiates battle.
SD_Steady_Stance
Steady Stance: +6 defense[N]
when foe initiates battle.
SD_Sturdy_Stance
Sturdy Stance: +4 attack[N]
and defense when foe[N]
initiates battle.
SD_Warding_Stance
Warding Stance: +6 resistance[N]
when foe initiates battle.
SD_FortressDefense
Fortress Defense:[N]
+5 Def, -3 Str/Mag
SD_Foresight
Foresight: Avoid the damage[N]
from enemy Critical Hits and[N]
Skill Activations.
SD_ArmorMarch
Armor March: At start of turn, if unit[N]
is adjacent to an armor ally, unit and[N]
adjacent armor allies gain +2 Mov.
SD_VigorDance
Inspiring Tune: Refreshing a unit grants[N]
them +2 Pow/Def until the next turn.
SD_Forager
Forager: Recover 20% HP each turn[N]
if on a Plain, Forest or Mountain.
SD_Hex
Hex: -15 avoid to all[N]
adjacent enemies.
SD_Perfectionist
Perfectionist: +15 Hit/Avoid when[N]
user’s HP is at maximum.
SD_Puissance
Puissance: +3 Damage when the user’s[N]
Strength is higher than the enemy’s.
SD_SilentPride
Silent Pride: Gain 2 damage and take[N]
-2 damage per 25% below max HP.
SD_Loyalty
Loyalty: When within 2 spaces of[N]
a Lord, -3 damage taken, +15% hit.
SD_Infiltrator
Infiltrator: If within 2 spaces[N]
of two or more enemies, gain +3[N]
damage and +15% hit.
SD_MageSlayer
Mage Slayer: Gain +2 damage and +10%[N]
crit when facing magical enemies.
SD_KnightAspirant
Knight Aspirant: When above 75%[N]
health, +2 damage, +15% avoid.
SD_Watchful
Watchful: This unit cannot be[N]
captured or stolen from.
SD_Hero
Hero: +30% skill activation[N]
rate when HP is below 50%.
SD_Boon
Boon: Cure bad status effects[N]
at the beginning of each turn.
SD_DriveStr
Drive Strength: Allies within[N]
2 spaces receive +4 strength.
SD_DriveMag
Drive Magic: Allies within[N]
2 spaces receive +4 magic.
SD_DriveSkl
Drive Skill: Allies within[N]
2 spaces receive +4 skill.
SD_DriveSpd
Drive Speed: Allies within[N]
2 spaces receive +4 speed.
SD_DriveLck
Drive Luck: Allies within[N]
2 spaces receive +4 luck.
SD_DriveDef
Drive Defense: Allies within[N]
2 spaces receive +4 defense.
SD_DriveRes
Drive Resistance: Allies within[N]
2 spaces receive +4 resistance.
SD_QuickRiposte
Quick Riposte: If defending and[N]
HP is 50% or higher, unit doubles[N]
and attacker does not double.
SD_Insight
Insight: Hit +20.
SD_BloodTide
Blood Tide: Atk and Hit +5[N]
to adjacent allies.
SD_Prescience
Prescience: When initiating[N]
battle, Hit and Avo +15.
SD_DefiantCrit
Defiant Crit: When HP is 25%[N]
or lower, gain +30 Crit.
SD_DefiantStr
Defiant Str: When HP is 25%[N]
or lower, gain +4 Strength.
SD_DefiantMag
Defiant Mag: When HP is 25%[N]
or lower, gain +4 Magic.
SD_DefiantSkl
Defiant Skl: When HP is 25%[N]
[N]or lower, gain +4 Skill.
SD_DefiantSpd
Defiant Spd: When HP is 25%[N]
or lower, gain +4 Speed.
SD_DefiantLck
Defiant Luck: When HP is 25%[N]
or lower, gain +4 Luck.
SD_DefiantDef
Defiant Def: When HP is 25%[N]
or lower, gain +4 Defense.
SD_DefiantRes
Defiant Res: When HP is 25%[N]
or lower, gain +4 Resistance.
SD_Bargain
Bargain: Halves prices in shops.
SD_IndoorFighter
Indoor Fighter: +10 Hit and[N]
Avo when fighting indoors.
SD_OutdoorFighter
Outdoor Fighter: +10 Hit and[N]
Avo when fighting outdoors.
SD_Tempest
Tempest: Double biorhythm effects.
SD_Serenity
Serenity: Halve biorhythm effects.
SD_DragonFang
Dragon Fang: 1.5x damage.[N]
(Skill% activation)
SD_Fortune
Fortune: This unit[N]
cannot be crit.
SD_ArcaneBlade
Arcane Blade: When initiating battle[N]
at 1 range: Add 3+(Mag/2) to Hit[N]
and Crit
SD_Poise
Poise: +1 Move.[N]
Negates enemy hit bonus from[N]
weapon triangle advantage.
SD_BlueFlame
Blue Flame: Attack +2 to this[N]
unit. When adjacent to an ally[N]
with this skill, gain Attack +2.
SD_PushStr
Push Strength: When HP[N]
is full, gain +5 strength.
SD_PushMag
Push Magic: When HP[N]
is full, gain +5 magic.
SD_PushSkl
Push Skill: When HP[N]
is full, gain +5 skill.
SD_PushSpd
Push Speed: When HP[N]
is full, gain +5 speed.
SD_PushDef
Push Defense: When HP[N]
is full, gain +5 defense.
SD_PushRes
Push Resistance: When HP is[N]
full, gain +5 resistance.
SD_Skybreaker
Skybreaker: Deal effective[N]
damage to flying units.
SD_Resourceful
Resourceful: Double bonus[N]
effectiveness multipliers.
SD_Cultured
Cultured: If attacking next to a unit[N]
with Nice Thighs, move again.[N]
-50 hit against units with Nice Thighs.
SD_LullStr
Lull Str: Negates the effects of[N]
rallies on opponent’s strength.
SD_LullMag
Lull Mag: Negates the effects of[N]
rallies on opponent’s magic.
SD_LullSkl
Lull Skl: Negates the effects of[N]
rallies on opponent’s skill.
SD_LullSpd
Lull Spd: Negates the effects[N]
of rallies on opponent’s speed.
SD_LullLck
Lull Luck: Negates the effects[N]
of rallies on opponent’s luck.
SD_LullDef
Lull Def: Negates the effects of[N]
rallies on opponent’s defense.
SD_LullRes
Lull Res: Negates the effects of[N]
rallies on opponent’s resistance.
SD_LullSpectrum
Lull Spectrum: Negates the[N]
effects of rallies on opponent.
SD_Shade
Shade: Enemies are less[N]
likely to target this unit.
SD_ShadePlus
Shade+: Enemies won’t[N]
target this unit.
SD_Imbue
Imbue: Heal HP equal to magic[N]
at the start of each turn.
SD_Thighdeology
Thighdeology: If a unit within[N]
3 tiles has Nice Thighs, gain[N]
+2 Attack and +20 Hit.
SD_Thotslayer
Thotslayer: +15 crit against units[N]
with Nice Thighs or Personality.
SD_Corrosion
Corrosion: Decrease durability[N]
of enemy’s weapon by User’s level[N]
(Skill/2% activation)
SD_KeepUp
Keep Up: If unit is within 3[N]
spaces of an ally with Canto[N]
or Canto+, unit gains +2 Mov.
SD_IndoorMarch
Indoor March: If unit is on[N]
indoor terrain, unit gains +2 Mov.
SD_Amische
Amische: This unit’s religion prevents[N]
them from using non-Iron weaponry.
SD_Glacies
Glacies: Add unit’s Resistance[N]
to damage dealt. (Skill % activation)
SD_Gridmaster
Gridmaster: Movement skills[N]
do not end your action.
SD_Skyguard
Skyguard: +4 defense against[N]
flying enemies if within 3[N]
spaces of an ally flier.
SD_Horseguard
Horseguard: +4 defense against[N]
horseback enemies if within 3[N]
spaces of an ally horse rider.
SD_Armorboost
Armorboost: +4 attack and defense[N]
against armored enemies if within[N]
3 spaces of an armored ally.
SD_ChargePlus
Charge+: If unit has used up[N]
all movement, gain brave effect.
SD_GreatShield
Great Shield: Negate all damage.[N]
(Defense % activation)
SD_Moonlight
Moonlight: Cannot double but[N]
opponent cannot counterattack.
SD_Vengeance
Vengeance: Add half of damage[N]
taken to damage dealt.[N]
(Skill % activation)
SD_Synchronize
Synchronize: Statuses are also[N]
applied to the attacker.
SD_Swarp
Swarp: Allows unit to swap[N]
positions with an ally in[N]
Mag/2 range.
SD_DancingBlade
Dancing Blade: +4 Attack Speed[N]
/-2 Damage when unit’s Con[N]
is lower than the enemy.
SD_FireBoost
Fire Boost: Grants +6 Attack[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_WindBoost
Wind Boost: Grants +6 Attack[N]
Speed if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_EarthBoost
Earth Boost: Grants +6 Defense[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_WaterBoost
Water Boost: Grants +6 Resistance[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_MagTaker
Magic Taker: After attacking and[N]
defeating an enemy, gain +4 Mag.[N]
(Max +10)
SD_StrTaker
Strength Taker: After attacking and[N]
defeating an enemy, gain +4 Str.[N]
(Max +10)
SD_SklTaker
Skill Taker: After attacking and[N]
defeating an enemy, gain +4 Skl.[N]
(Max +10)
SD_SpdTaker
Speed Taker: After attacking and[N]
defeating an enemy, gain +4 Spd.[N]
(Max +10)
SD_DefTaker
Defense Taker: After attacking and[N]
defeating an enemy, gain +4 Def.[N]
(Max +10)
SD_ResTaker
Resistance Taker: After attacking and[N]
defeating an enemy, gain +4 Res.[N]
(Max +10)
SD_LukTaker
Luck Taker: After attacking and[N]
defeating an enemy, gain +4 Luk.[N]
(Max +10)
SD_MovTaker
Movement Taker: After attacking and[N]
defeating an enemy, gain +3 Mov.[N]
(Max +10)
SD_MagOath
Magic Oath: At the start of[N]
your turn, gain up to +4 Mag if[N]
adjacent to an ally.
SD_StrOath
Strength Oath: At the start of[N]
your turn, gain up to +4 Str if[N]
adjacent to an ally.
SD_SklOath
Skill Oath: At the start of[N]
your turn, gain up to +4 Skl if[N]
adjacent to an ally.
SD_SpdOath
Speed Oath: At the start of[N]
your turn, gain up to +4 Spd if[N]
adjacent to an ally.
SD_DefOath
Defense Oath: At the start of[N]
your turn, gain up to +4 Def if[N]
adjacent to an ally.
SD_ResOath
Resistance Oath: At the start of[N]
your turn, gain up to +4 Res if[N]
adjacent to an ally.
SD_LukOath
Luck Oath: At the start of[N]
your turn, gain up to +4 Luk if[N]
adjacent to an ally.
SD_MovOath
Movement Oath: At the start of[N]
your turn, gain up to +4 Mov if[N]
adjacent to an ally.
SD_CleverInit
Clever Initiative: Begin the[N]
chapter with +7 Mag.
SD_StrongInit
Strong Initiative: Begin the[N]
chapter with +7 Str.
SD_DeftInit
Deft Initiative: Begin the[N]
chapter with +7 Skl.
SD_QuickInit
Quick Initiative: Begin the[N]
chapter with +7 Spd.
SD_SturdyInit
Sturdy Initiative: Begin the[N]
chapter with +7 Def.
SD_CalmInit
Calm Initiative: Begin the[N]
chapter with +7 Res.
SD_LuckyInit
Lucky Initiative: Begin the[N]
chapter with +7 Luk.
SD_NimbleInit
Nimble Initiative: Begin the[N]
chapter with +7 Mov.
SD_SpectrumInit
Spectrum Initiative: Begin the[N]
chapter with +7 in all stats.
SD_RouseMag
Rouse Magic: At the start of[N]
your turn, gain up to +4 Mag if[N]
not adjacent to an ally.
SD_RouseStr
Rouse Strength: At the start of[N]
your turn, gain up to +4 Str if[N]
not adjacent to an ally.
SD_RouseSkl
Rouse Skill: At the start of[N]
your turn, gain up to +4 Skl if[N]
not adjacent to an ally.
SD_RouseSpd
Rouse Speed: At the start of[N]
your turn, gain up to +4 Spd if[N]
not adjacent to an ally.
SD_RouseDef
Rouse Defense: At the start of[N]
your turn, gain up to +4 Def if[N]
not adjacent to an ally.
SD_RouseRes
Rouse Resistance: At the start of[N]
your turn, gain up to +4 Res if[N]
not adjacent to an ally.
SD_RouseLuk
Rouse Luck: At the start of[N]
your turn, gain up to +4 Luk if[N]
not adjacent to an ally.
SD_RouseMov
Rouse Movement: At the start of[N]
your turn, gain up to +4 Mov if[N]
not adjacent to an ally.
SD_HoneMag
Hone Magic: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mag.
SD_HoneStr
Hone Strength: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Str.
SD_HoneSkl
Hone Skill: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Skl.
SD_HoneSpd
Hone Speed: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Spd.
SD_HoneDef
Hone Defense: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Def.
SD_HoneRes
Hone Resistance: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Res.
SD_HoneLuk
Hone Luck: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Luk.
SD_HoneMov
Hone Movement: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mov.
SD_EternalVanity
Eternal Vanity: Your temporary[N]
stat buffs do not deplete.
SD_Guts
Guts: +5 Str while afflicted[N]
by any status condition.
SD_StrongConstitution
Strong Constitution: +5[N]
Def/Res while afflicted by[N]
any status condition.
SD_ShrewdPotential
Shrewd Potential: Stat Boosters[N]
grant +1 more for this unit.
SD_RallyChaos
Rally Chaos: At the start of[N]
your turn, perform a random rally.
SD_HoardersBane
Hoarder’s Bane: At the end of your[N]
turn, consume a Vulnerary if below[N]
full health.
SD_DarkBargain
Dark Bargain: At the end of your[N]
turn, sacrifice extra exp to[N]
heal by that much.
SD_SoulSap
Soul Sap: At the end of your turn,[N]
drain up to 10% health from every[N]
unit within two tiles.
SD_AirRaidAtk
Air Raid (Atk): Grants +5 Atk when[N]
on a tile the enemy cannot enter.
SD_AirRaidSpd
Air Raid (Spd): Grants +5 AS when[N]
on a tile the enemy cannot enter.
SD_AirRaidDef
Air Raid (Def): Grants +5 Def when[N]
on a tile the enemy cannot enter.
SD_AirRaidCri
Air Raid (Crit): Grants +15 Crit when[N]
on a tile the enemy cannot enter.
SD_AirRaidHit
Air Raid (Hit): Grants +15 Hit when[N]
on a tile the enemy cannot enter.
SD_AirRaidAvo
Air Raid (Avo): Grants +15 Avo when[N]
on a tile the enemy cannot enter.
SD_AirRaidRes
Air Raid (Res): Grants +5 Res when[N]
on a tile the enemy cannot enter.
SD_ChaosStyle
Chaos Style: AS +3 during combat with[N]
a physical weapon against a foe armed[N]
with magic or vice versa.
SD_Dragonskin
Dragonskin: Halves damage taken.
SD_StunningSmile
Stunning Smile: If foe is male, inflicts[N]
Avo -20 on that foe during combat.
I can tweak the effects on those skills too.
there is a character that already has Darting Blow as a level up skill, so while you can have it as a level up skill, Hank is going to need a different personal skill.