@Someone Sorry if I’m being persistent but could you please reupload the latest link to the PME? I want to see all the changes.
Thanks in advance.
Personal Skill: Alert Stance+
God can you just get me a list of skills that has not been uses yet?
do Ctrl+F to check the thread if that skill has been used
honestly, if it’s a proc skill just assume it’s been used already.
plus even with only 5 skill giving a boss an ANY% chance to just kill a unit is ass.
The currently latest version is the version 1.9, which you can find here (and in many links across the thread, including in the first post, since they all point to the same place).
It will still take bit until the next version, which will include the bosses.
Currently unused SkillSystem skills
SD_Mercy
Mercy: Enemies are left[N]
with at least 1 HP.
SD_Aegis
Aegis: Nullify a magic attack.[N]
(Skill % activation)
SD_WardingBlow
Warding Blow: +20 Res[N]
when initiating battle.
SD_ArmoredBlow
Armored Blow: +10 Def[N]
when initiating battle.
SD_Desperation
Desperation: If HP < 50%,[N]
double attacks occur immediately.
SD_Lancefaire
Lancefaire: +4 damage[N]
when equipping a lance.
SD_Gentilhomme
Gentilhomme: Female allies within[N]
2 tiles receive -2 damage.
SD_Charm
Charm: Allies within 2[N]
tiles deal +2 damage.
SD_Amaterasu
Amaterasu: Allies within 2 tiles[N]
recover 20% HP each turn.
SD_SpurStr
Spur Strength: Adjacent allies[N]
deal +4 physical damage.
SD_SpurMag
Spur Magic: Adjacent allies[N]
deal +4 magical damage.
SD_SpurSpd
Spur Speed: Adjacent allies[N]
gain +4 Attack Speed.
SD_SpurDef
Spur Defense: Adjacent allies[N]
take -4 physical damage.
SD_SpurRes
Spur Resistance: Adjacent allies[N]
take -4 magical damage.
SD_RallyStr
Rally Strength: +4 Str[N]
to allies within 2 tiles.
SD_RallyMag
Rally Magic: +4 Mag to[N]
allies within 2 tiles.
SD_RallySkl
Rally Skill: +4 Skill[N]
to allies within 2 tiles.
SD_RallyLuk
Rally Luck: +4 Luck to[N]
allies within 2 tiles.
SD_RallyRes
Rally Resistance: +4 Res[N]
to allies within 2 tiles.
SD_BowRangeUp
Bow Range +1: Maximum range[N]
of equipped bows is increased.
SD_LiveToServe
Live to Serve: When healing[N]
an ally, also heals self.
SD_Lunge
Lunge: Swap places with the[N]
opponent after combat.[N]
(No effect if Move is --)
SD_Opportunist
Opportunist: +4 damage[N]
if the foe cannot counter.
SD_Camaraderie
Camaraderie: Recover 10% HP each turn[N]
if there are allies within 2 tiles.
SD_ForeignPrincess
Foreign Princess: Foreign army units[N]
take -2/+2 damage dealt/taken.
SD_Tantivy
Tantivy: +10 Hit/Avoid if there are[N]
no allies within 3 tiles.
SD_Focus
Focus: +10 Critical if there are[N]
no allies within 3 tiles.
SD_Expertise
Expertise: Reduce bonus damage[N]
from critical hits by 50%.
SD_ElbowRoom
Elbow Room: +3 damage dealt[N]
when on open terrain.
SD_NaturalCover
Natural Cover: -3 damage taken[N]
when on terrain with effects.
SD_SealStr
Seal Strength: Debuff opponent’s Str[N]
by 6 after combat. (Recover 2/turn)
SD_SealSkl
Seal Skill: Debuff opponent’s Skl[N]
by 6 after combat. (Recover 2/turn)
SD_SealLuk
Seal Luck: Debuff opponent’s Luck[N]
by 6 after combat. (Recover 2/turn)
SD_Gamble
Gamble: A reckless attack with[N]
halved hit but doubled crit.
SD_DragonsBlood
Dragon’s Blood: Unit is able[N]
to activate Dragon Veins.
SD_WindDisciple
Wind Disciple: +10 Hit and[N]
Avoid when HP is not at max.
SD_Patience
Patience: When under[N]
attack, avoid +10.
SD_Pursuit
Pursuit: When under attack,[N]
attack speed +2.
SD_LightWeight
Light Weight: When holding three[N]
or less items, attack speed +3.
SD_Chivalry
Chivalry: When foe is at full HP,[N]
attack and def/res +2.
SD_Pragmatic
Pragmatic: When foe is not at full HP,[N]
attack +3 and def/res+1.
SD_Armsthrift
Armsthrift: Luck % chance to not[N]
consume weapon durability.
SD_Smite
Smite: Allows unit to push[N]
other units two tiles away.
SD_LuckySeven
Lucky Seven: +20 Hit and Avoid[N]
until the 7th turn.
SD_OddRhythm
Odd Rhythm: +10 Hit and Avoid[N]
on odd numbered turns.
SD_EvenRhythm
Even Rhythm: +10 Hit and Avoid[N]
on even numbered turns.
SD_Despoil
Despoil: Obtain a Red Gem after[N]
attacking and defeating an enemy.[N]
(Luck % activation)
SD_Pivot
Pivot: Allows unit to move to the[N]
opposite side of an adjacent ally.
SD_BreathOfLife
Breath of Life: After attacking,[N]
allies in 2 tiles heal of 20% max HP.
SD_TriAdept
Triangle Adept: Doubles weapon[N]
triangle effects for this unit.
SD_Mirror_Stance
Mirror Stance: +4 attack[N]
and resistance when[N]
foe initiates battle.
SD_Steady_Stance
Steady Stance: +6 defense[N]
when foe initiates battle.
SD_Sturdy_Stance
Sturdy Stance: +4 attack[N]
and defense when foe[N]
initiates battle.
SD_Warding_Stance
Warding Stance: +6 resistance[N]
when foe initiates battle.
SD_FortressDefense
Fortress Defense:[N]
+5 Def, -3 Str/Mag
SD_Foresight
Foresight: Avoid the damage[N]
from enemy Critical Hits and[N]
Skill Activations.
SD_ArmorMarch
Armor March: At start of turn, if unit[N]
is adjacent to an armor ally, unit and[N]
adjacent armor allies gain +2 Mov.
SD_VigorDance
Inspiring Tune: Refreshing a unit grants[N]
them +2 Pow/Def until the next turn.
SD_Forager
Forager: Recover 20% HP each turn[N]
if on a Plain, Forest or Mountain.
SD_Hex
Hex: -15 avoid to all[N]
adjacent enemies.
SD_Perfectionist
Perfectionist: +15 Hit/Avoid when[N]
user’s HP is at maximum.
SD_Puissance
Puissance: +3 Damage when the user’s[N]
Strength is higher than the enemy’s.
SD_SilentPride
Silent Pride: Gain 2 damage and take[N]
-2 damage per 25% below max HP.
SD_Loyalty
Loyalty: When within 2 spaces of[N]
a Lord, -3 damage taken, +15% hit.
SD_Infiltrator
Infiltrator: If within 2 spaces[N]
of two or more enemies, gain +3[N]
damage and +15% hit.
SD_MageSlayer
Mage Slayer: Gain +2 damage and +10%[N]
crit when facing magical enemies.
SD_KnightAspirant
Knight Aspirant: When above 75%[N]
health, +2 damage, +15% avoid.
SD_Watchful
Watchful: This unit cannot be[N]
captured or stolen from.
SD_Hero
Hero: +30% skill activation[N]
rate when HP is below 50%.
SD_Boon
Boon: Cure bad status effects[N]
at the beginning of each turn.
SD_DriveStr
Drive Strength: Allies within[N]
2 spaces receive +4 strength.
SD_DriveMag
Drive Magic: Allies within[N]
2 spaces receive +4 magic.
SD_DriveSkl
Drive Skill: Allies within[N]
2 spaces receive +4 skill.
SD_DriveSpd
Drive Speed: Allies within[N]
2 spaces receive +4 speed.
SD_DriveLck
Drive Luck: Allies within[N]
2 spaces receive +4 luck.
SD_DriveDef
Drive Defense: Allies within[N]
2 spaces receive +4 defense.
SD_DriveRes
Drive Resistance: Allies within[N]
2 spaces receive +4 resistance.
SD_QuickRiposte
Quick Riposte: If defending and[N]
HP is 50% or higher, unit doubles[N]
and attacker does not double.
SD_Insight
Insight: Hit +20.
SD_BloodTide
Blood Tide: Atk and Hit +5[N]
to adjacent allies.
SD_Prescience
Prescience: When initiating[N]
battle, Hit and Avo +15.
SD_DefiantCrit
Defiant Crit: When HP is 25%[N]
or lower, gain +30 Crit.
SD_DefiantStr
Defiant Str: When HP is 25%[N]
or lower, gain +4 Strength.
SD_DefiantMag
Defiant Mag: When HP is 25%[N]
or lower, gain +4 Magic.
SD_DefiantSkl
Defiant Skl: When HP is 25%[N]
[N]or lower, gain +4 Skill.
SD_DefiantSpd
Defiant Spd: When HP is 25%[N]
or lower, gain +4 Speed.
SD_DefiantLck
Defiant Luck: When HP is 25%[N]
or lower, gain +4 Luck.
SD_DefiantDef
Defiant Def: When HP is 25%[N]
or lower, gain +4 Defense.
SD_DefiantRes
Defiant Res: When HP is 25%[N]
or lower, gain +4 Resistance.
SD_Bargain
Bargain: Halves prices in shops.
SD_IndoorFighter
Indoor Fighter: +10 Hit and[N]
Avo when fighting indoors.
SD_OutdoorFighter
Outdoor Fighter: +10 Hit and[N]
Avo when fighting outdoors.
SD_Tempest
Tempest: Double biorhythm effects.
SD_Serenity
Serenity: Halve biorhythm effects.
SD_DragonFang
Dragon Fang: 1.5x damage.[N]
(Skill% activation)
SD_Fortune
Fortune: This unit[N]
cannot be crit.
SD_ArcaneBlade
Arcane Blade: When initiating battle[N]
at 1 range: Add 3+(Mag/2) to Hit[N]
and Crit
SD_Poise
Poise: +1 Move.[N]
Negates enemy hit bonus from[N]
weapon triangle advantage.
SD_BlueFlame
Blue Flame: Attack +2 to this[N]
unit. When adjacent to an ally[N]
with this skill, gain Attack +2.
SD_PushStr
Push Strength: When HP[N]
is full, gain +5 strength.
SD_PushMag
Push Magic: When HP[N]
is full, gain +5 magic.
SD_PushSkl
Push Skill: When HP[N]
is full, gain +5 skill.
SD_PushSpd
Push Speed: When HP[N]
is full, gain +5 speed.
SD_PushDef
Push Defense: When HP[N]
is full, gain +5 defense.
SD_PushRes
Push Resistance: When HP is[N]
full, gain +5 resistance.
SD_Skybreaker
Skybreaker: Deal effective[N]
damage to flying units.
SD_Resourceful
Resourceful: Double bonus[N]
effectiveness multipliers.
SD_Cultured
Cultured: If attacking next to a unit[N]
with Nice Thighs, move again.[N]
-50 hit against units with Nice Thighs.
SD_LullStr
Lull Str: Negates the effects of[N]
rallies on opponent’s strength.
SD_LullMag
Lull Mag: Negates the effects of[N]
rallies on opponent’s magic.
SD_LullSkl
Lull Skl: Negates the effects of[N]
rallies on opponent’s skill.
SD_LullSpd
Lull Spd: Negates the effects[N]
of rallies on opponent’s speed.
SD_LullLck
Lull Luck: Negates the effects[N]
of rallies on opponent’s luck.
SD_LullDef
Lull Def: Negates the effects of[N]
rallies on opponent’s defense.
SD_LullRes
Lull Res: Negates the effects of[N]
rallies on opponent’s resistance.
SD_LullSpectrum
Lull Spectrum: Negates the[N]
effects of rallies on opponent.
SD_Shade
Shade: Enemies are less[N]
likely to target this unit.
SD_ShadePlus
Shade+: Enemies won’t[N]
target this unit.
SD_Imbue
Imbue: Heal HP equal to magic[N]
at the start of each turn.
SD_Thighdeology
Thighdeology: If a unit within[N]
3 tiles has Nice Thighs, gain[N]
+2 Attack and +20 Hit.
SD_Thotslayer
Thotslayer: +15 crit against units[N]
with Nice Thighs or Personality.
SD_Corrosion
Corrosion: Decrease durability[N]
of enemy’s weapon by User’s level[N]
(Skill/2% activation)
SD_KeepUp
Keep Up: If unit is within 3[N]
spaces of an ally with Canto[N]
or Canto+, unit gains +2 Mov.
SD_IndoorMarch
Indoor March: If unit is on[N]
indoor terrain, unit gains +2 Mov.
SD_Amische
Amische: This unit’s religion prevents[N]
them from using non-Iron weaponry.
SD_Glacies
Glacies: Add unit’s Resistance[N]
to damage dealt. (Skill % activation)
SD_Gridmaster
Gridmaster: Movement skills[N]
do not end your action.
SD_Skyguard
Skyguard: +4 defense against[N]
flying enemies if within 3[N]
spaces of an ally flier.
SD_Horseguard
Horseguard: +4 defense against[N]
horseback enemies if within 3[N]
spaces of an ally horse rider.
SD_Armorboost
Armorboost: +4 attack and defense[N]
against armored enemies if within[N]
3 spaces of an armored ally.
SD_ChargePlus
Charge+: If unit has used up[N]
all movement, gain brave effect.
SD_GreatShield
Great Shield: Negate all damage.[N]
(Defense % activation)
SD_Moonlight
Moonlight: Cannot double but[N]
opponent cannot counterattack.
SD_Vengeance
Vengeance: Add half of damage[N]
taken to damage dealt.[N]
(Skill % activation)
SD_Synchronize
Synchronize: Statuses are also[N]
applied to the attacker.
SD_Swarp
Swarp: Allows unit to swap[N]
positions with an ally in[N]
Mag/2 range.
SD_DancingBlade
Dancing Blade: +4 Attack Speed[N]
/-2 Damage when unit’s Con[N]
is lower than the enemy.
SD_FireBoost
Fire Boost: Grants +6 Attack[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_WindBoost
Wind Boost: Grants +6 Attack[N]
Speed if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_EarthBoost
Earth Boost: Grants +6 Defense[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_WaterBoost
Water Boost: Grants +6 Resistance[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.
SD_MagTaker
Magic Taker: After attacking and[N]
defeating an enemy, gain +4 Mag.[N]
(Max +10)
SD_StrTaker
Strength Taker: After attacking and[N]
defeating an enemy, gain +4 Str.[N]
(Max +10)
SD_SklTaker
Skill Taker: After attacking and[N]
defeating an enemy, gain +4 Skl.[N]
(Max +10)
SD_SpdTaker
Speed Taker: After attacking and[N]
defeating an enemy, gain +4 Spd.[N]
(Max +10)
SD_DefTaker
Defense Taker: After attacking and[N]
defeating an enemy, gain +4 Def.[N]
(Max +10)
SD_ResTaker
Resistance Taker: After attacking and[N]
defeating an enemy, gain +4 Res.[N]
(Max +10)
SD_LukTaker
Luck Taker: After attacking and[N]
defeating an enemy, gain +4 Luk.[N]
(Max +10)
SD_MovTaker
Movement Taker: After attacking and[N]
defeating an enemy, gain +3 Mov.[N]
(Max +10)
SD_MagOath
Magic Oath: At the start of[N]
your turn, gain up to +4 Mag if[N]
adjacent to an ally.
SD_StrOath
Strength Oath: At the start of[N]
your turn, gain up to +4 Str if[N]
adjacent to an ally.
SD_SklOath
Skill Oath: At the start of[N]
your turn, gain up to +4 Skl if[N]
adjacent to an ally.
SD_SpdOath
Speed Oath: At the start of[N]
your turn, gain up to +4 Spd if[N]
adjacent to an ally.
SD_DefOath
Defense Oath: At the start of[N]
your turn, gain up to +4 Def if[N]
adjacent to an ally.
SD_ResOath
Resistance Oath: At the start of[N]
your turn, gain up to +4 Res if[N]
adjacent to an ally.
SD_LukOath
Luck Oath: At the start of[N]
your turn, gain up to +4 Luk if[N]
adjacent to an ally.
SD_MovOath
Movement Oath: At the start of[N]
your turn, gain up to +4 Mov if[N]
adjacent to an ally.
SD_CleverInit
Clever Initiative: Begin the[N]
chapter with +7 Mag.
SD_StrongInit
Strong Initiative: Begin the[N]
chapter with +7 Str.
SD_DeftInit
Deft Initiative: Begin the[N]
chapter with +7 Skl.
SD_QuickInit
Quick Initiative: Begin the[N]
chapter with +7 Spd.
SD_SturdyInit
Sturdy Initiative: Begin the[N]
chapter with +7 Def.
SD_CalmInit
Calm Initiative: Begin the[N]
chapter with +7 Res.
SD_LuckyInit
Lucky Initiative: Begin the[N]
chapter with +7 Luk.
SD_NimbleInit
Nimble Initiative: Begin the[N]
chapter with +7 Mov.
SD_SpectrumInit
Spectrum Initiative: Begin the[N]
chapter with +7 in all stats.
SD_RouseMag
Rouse Magic: At the start of[N]
your turn, gain up to +4 Mag if[N]
not adjacent to an ally.
SD_RouseStr
Rouse Strength: At the start of[N]
your turn, gain up to +4 Str if[N]
not adjacent to an ally.
SD_RouseSkl
Rouse Skill: At the start of[N]
your turn, gain up to +4 Skl if[N]
not adjacent to an ally.
SD_RouseSpd
Rouse Speed: At the start of[N]
your turn, gain up to +4 Spd if[N]
not adjacent to an ally.
SD_RouseDef
Rouse Defense: At the start of[N]
your turn, gain up to +4 Def if[N]
not adjacent to an ally.
SD_RouseRes
Rouse Resistance: At the start of[N]
your turn, gain up to +4 Res if[N]
not adjacent to an ally.
SD_RouseLuk
Rouse Luck: At the start of[N]
your turn, gain up to +4 Luk if[N]
not adjacent to an ally.
SD_RouseMov
Rouse Movement: At the start of[N]
your turn, gain up to +4 Mov if[N]
not adjacent to an ally.
SD_HoneMag
Hone Magic: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mag.
SD_HoneStr
Hone Strength: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Str.
SD_HoneSkl
Hone Skill: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Skl.
SD_HoneSpd
Hone Speed: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Spd.
SD_HoneDef
Hone Defense: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Def.
SD_HoneRes
Hone Resistance: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Res.
SD_HoneLuk
Hone Luck: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Luk.
SD_HoneMov
Hone Movement: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mov.
SD_EternalVanity
Eternal Vanity: Your temporary[N]
stat buffs do not deplete.
SD_Guts
Guts: +5 Str while afflicted[N]
by any status condition.
SD_StrongConstitution
Strong Constitution: +5[N]
Def/Res while afflicted by[N]
any status condition.
SD_ShrewdPotential
Shrewd Potential: Stat Boosters[N]
grant +1 more for this unit.
SD_RallyChaos
Rally Chaos: At the start of[N]
your turn, perform a random rally.
SD_HoardersBane
Hoarder’s Bane: At the end of your[N]
turn, consume a Vulnerary if below[N]
full health.
SD_DarkBargain
Dark Bargain: At the end of your[N]
turn, sacrifice extra exp to[N]
heal by that much.
SD_SoulSap
Soul Sap: At the end of your turn,[N]
drain up to 10% health from every[N]
unit within two tiles.
SD_AirRaidAtk
Air Raid (Atk): Grants +5 Atk when[N]
on a tile the enemy cannot enter.
SD_AirRaidSpd
Air Raid (Spd): Grants +5 AS when[N]
on a tile the enemy cannot enter.
SD_AirRaidDef
Air Raid (Def): Grants +5 Def when[N]
on a tile the enemy cannot enter.
SD_AirRaidCri
Air Raid (Crit): Grants +15 Crit when[N]
on a tile the enemy cannot enter.
SD_AirRaidHit
Air Raid (Hit): Grants +15 Hit when[N]
on a tile the enemy cannot enter.
SD_AirRaidAvo
Air Raid (Avo): Grants +15 Avo when[N]
on a tile the enemy cannot enter.
SD_AirRaidRes
Air Raid (Res): Grants +5 Res when[N]
on a tile the enemy cannot enter.
SD_ChaosStyle
Chaos Style: AS +3 during combat with[N]
a physical weapon against a foe armed[N]
with magic or vice versa.
SD_Dragonskin
Dragonskin: Halves damage taken.
SD_StunningSmile
Stunning Smile: If foe is male, inflicts[N]
Avo -20 on that foe during combat.
I can tweak the effects on those skills too.
Aside from those, I can also implement the skills in here and here, and I can also make a new skills if you want.
Also, making this list has made me realize that
there is a character that already has Darting Blow as a level up skill, so while you can have it as a level up skill, Hank is going to need a different personal skill.
Hmm. Now for some reason I’m wondering if you’ll toss your new skills at the ‘proper’ release after this is all done or something.
I guess I could. Alongside some GaidenMagic fixes (I can’t believe they forgot to make it unusable during canto).
Welp, you definitely don’t need to if you’re too lazy. My curiousity’s just a bit weird, hehehe.
Okay for Hank give him Desperation. And for Ernesta give her Patience.
GRADO
PORTRAIT CREDIT : Devisian_Nights
ANIMATION CREDIT:
- Obsidian Daddy for the cape flutter loop during magic weapon attacks.
- IS for Zephiel, Ekkesachs weapon/sword, Great Knight helmet.
- Banpresto for part of the lance (Summon Night Swordcraft Story), ripped by KirbyFreak.
- Leo_link for the visor trim. Although the idea came from Nuramon’s Gold Knight.
Testing:
- blood for finding a now-fixed issue with the lance animation.
ALL MAGIC ANIMATION : SHYUTERz
I also need credits for the weapon icons.
LordGlenn
EDIT : I have a little request. Can you change the final map with something else ? Since, Grado can’t summon and the map was too small, he won’t benefit from his long range attacks. And weak soldier might die if map is small.
I guess this post is dead))
It isn’t dead, I just got sidetracked. It will still take some time before the next update.
OK. As you say)
Oh. I should probably put the shovel away then, huh?
Changed Ganondorf’s Dark Aura skill.
Now it decreases stats by 3 in 4(Yep) tiles and gives + 3 for each blue unit affected by it to Ganondorf himself!
This one should prove to be unique finally.
Hey Velvet don’t you have rewrites to do on your pme?
Currently working on my main thing for FEE3. I’m always working on something for something it seems.