A FE8 PME like many others (or maybe not)

@Someone Sorry if I’m being persistent but could you please reupload the latest link to the PME? I want to see all the changes.
Thanks in advance.

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Personal Skill: Alert Stance+

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God can you just get me a list of skills that has not been uses yet?

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do Ctrl+F to check the thread if that skill has been used

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honestly, if it’s a proc skill just assume it’s been used already.

plus even with only 5 skill giving a boss an ANY% chance to just kill a unit is ass.

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The currently latest version is the version 1.9, which you can find here (and in many links across the thread, including in the first post, since they all point to the same place).

It will still take bit until the next version, which will include the bosses.

Currently unused SkillSystem skills

SD_Mercy

Mercy: Enemies are left[N]
with at least 1 HP.

SD_Aegis

Aegis: Nullify a magic attack.[N]
(Skill % activation)

SD_WardingBlow

Warding Blow: +20 Res[N]
when initiating battle.

SD_ArmoredBlow

Armored Blow: +10 Def[N]
when initiating battle.

SD_Desperation

Desperation: If HP < 50%,[N]
double attacks occur immediately.

SD_Lancefaire

Lancefaire: +4 damage[N]
when equipping a lance.

SD_Gentilhomme

Gentilhomme: Female allies within[N]
2 tiles receive -2 damage.

SD_Charm

Charm: Allies within 2[N]
tiles deal +2 damage.

SD_Amaterasu

Amaterasu: Allies within 2 tiles[N]
recover 20% HP each turn.

SD_SpurStr

Spur Strength: Adjacent allies[N]
deal +4 physical damage.

SD_SpurMag

Spur Magic: Adjacent allies[N]
deal +4 magical damage.

SD_SpurSpd

Spur Speed: Adjacent allies[N]
gain +4 Attack Speed.

SD_SpurDef

Spur Defense: Adjacent allies[N]
take -4 physical damage.

SD_SpurRes

Spur Resistance: Adjacent allies[N]
take -4 magical damage.

SD_RallyStr

Rally Strength: +4 Str[N]
to allies within 2 tiles.

SD_RallyMag

Rally Magic: +4 Mag to[N]
allies within 2 tiles.

SD_RallySkl

Rally Skill: +4 Skill[N]
to allies within 2 tiles.

SD_RallyLuk

Rally Luck: +4 Luck to[N]
allies within 2 tiles.

SD_RallyRes

Rally Resistance: +4 Res[N]
to allies within 2 tiles.

SD_BowRangeUp

Bow Range +1: Maximum range[N]
of equipped bows is increased.

SD_LiveToServe

Live to Serve: When healing[N]
an ally, also heals self.

SD_Lunge

Lunge: Swap places with the[N]
opponent after combat.[N]
(No effect if Move is --)

SD_Opportunist

Opportunist: +4 damage[N]
if the foe cannot counter.

SD_Camaraderie

Camaraderie: Recover 10% HP each turn[N]
if there are allies within 2 tiles.

SD_ForeignPrincess

Foreign Princess: Foreign army units[N]
take -2/+2 damage dealt/taken.

SD_Tantivy

Tantivy: +10 Hit/Avoid if there are[N]
no allies within 3 tiles.

SD_Focus

Focus: +10 Critical if there are[N]
no allies within 3 tiles.

SD_Expertise

Expertise: Reduce bonus damage[N]
from critical hits by 50%.

SD_ElbowRoom

Elbow Room: +3 damage dealt[N]
when on open terrain.

SD_NaturalCover

Natural Cover: -3 damage taken[N]
when on terrain with effects.

SD_SealStr

Seal Strength: Debuff opponent’s Str[N]
by 6 after combat. (Recover 2/turn)

SD_SealSkl

Seal Skill: Debuff opponent’s Skl[N]
by 6 after combat. (Recover 2/turn)

SD_SealLuk

Seal Luck: Debuff opponent’s Luck[N]
by 6 after combat. (Recover 2/turn)

SD_Gamble

Gamble: A reckless attack with[N]
halved hit but doubled crit.

SD_DragonsBlood

Dragon’s Blood: Unit is able[N]
to activate Dragon Veins.

SD_WindDisciple

Wind Disciple: +10 Hit and[N]
Avoid when HP is not at max.

SD_Patience

Patience: When under[N]
attack, avoid +10.

SD_Pursuit

Pursuit: When under attack,[N]
attack speed +2.

SD_LightWeight

Light Weight: When holding three[N]
or less items, attack speed +3.

SD_Chivalry

Chivalry: When foe is at full HP,[N]
attack and def/res +2.

SD_Pragmatic

Pragmatic: When foe is not at full HP,[N]
attack +3 and def/res+1.

SD_Armsthrift

Armsthrift: Luck % chance to not[N]
consume weapon durability.

SD_Smite

Smite: Allows unit to push[N]
other units two tiles away.

SD_LuckySeven

Lucky Seven: +20 Hit and Avoid[N]
until the 7th turn.

SD_OddRhythm

Odd Rhythm: +10 Hit and Avoid[N]
on odd numbered turns.

SD_EvenRhythm

Even Rhythm: +10 Hit and Avoid[N]
on even numbered turns.

SD_Despoil

Despoil: Obtain a Red Gem after[N]
attacking and defeating an enemy.[N]
(Luck % activation)

SD_Pivot

Pivot: Allows unit to move to the[N]
opposite side of an adjacent ally.

SD_BreathOfLife

Breath of Life: After attacking,[N]
allies in 2 tiles heal of 20% max HP.

SD_TriAdept

Triangle Adept: Doubles weapon[N]
triangle effects for this unit.

SD_Mirror_Stance

Mirror Stance: +4 attack[N]
and resistance when[N]
foe initiates battle.

SD_Steady_Stance

Steady Stance: +6 defense[N]
when foe initiates battle.

SD_Sturdy_Stance

Sturdy Stance: +4 attack[N]
and defense when foe[N]
initiates battle.

SD_Warding_Stance

Warding Stance: +6 resistance[N]
when foe initiates battle.

SD_FortressDefense

Fortress Defense:[N]
+5 Def, -3 Str/Mag

SD_Foresight

Foresight: Avoid the damage[N]
from enemy Critical Hits and[N]
Skill Activations.

SD_ArmorMarch

Armor March: At start of turn, if unit[N]
is adjacent to an armor ally, unit and[N]
adjacent armor allies gain +2 Mov.

SD_VigorDance

Inspiring Tune: Refreshing a unit grants[N]
them +2 Pow/Def until the next turn.

SD_Forager

Forager: Recover 20% HP each turn[N]
if on a Plain, Forest or Mountain.

SD_Hex

Hex: -15 avoid to all[N]
adjacent enemies.

SD_Perfectionist

Perfectionist: +15 Hit/Avoid when[N]
user’s HP is at maximum.

SD_Puissance

Puissance: +3 Damage when the user’s[N]
Strength is higher than the enemy’s.

SD_SilentPride

Silent Pride: Gain 2 damage and take[N]
-2 damage per 25% below max HP.

SD_Loyalty

Loyalty: When within 2 spaces of[N]
a Lord, -3 damage taken, +15% hit.

SD_Infiltrator

Infiltrator: If within 2 spaces[N]
of two or more enemies, gain +3[N]
damage and +15% hit.

SD_MageSlayer

Mage Slayer: Gain +2 damage and +10%[N]
crit when facing magical enemies.

SD_KnightAspirant

Knight Aspirant: When above 75%[N]
health, +2 damage, +15% avoid.

SD_Watchful

Watchful: This unit cannot be[N]
captured or stolen from.

SD_Hero

Hero: +30% skill activation[N]
rate when HP is below 50%.

SD_Boon

Boon: Cure bad status effects[N]
at the beginning of each turn.

SD_DriveStr

Drive Strength: Allies within[N]
2 spaces receive +4 strength.

SD_DriveMag

Drive Magic: Allies within[N]
2 spaces receive +4 magic.

SD_DriveSkl

Drive Skill: Allies within[N]
2 spaces receive +4 skill.

SD_DriveSpd

Drive Speed: Allies within[N]
2 spaces receive +4 speed.

SD_DriveLck

Drive Luck: Allies within[N]
2 spaces receive +4 luck.

SD_DriveDef

Drive Defense: Allies within[N]
2 spaces receive +4 defense.

SD_DriveRes

Drive Resistance: Allies within[N]
2 spaces receive +4 resistance.

SD_QuickRiposte

Quick Riposte: If defending and[N]
HP is 50% or higher, unit doubles[N]
and attacker does not double.

SD_Insight

Insight: Hit +20.

SD_BloodTide

Blood Tide: Atk and Hit +5[N]
to adjacent allies.

SD_Prescience

Prescience: When initiating[N]
battle, Hit and Avo +15.

SD_DefiantCrit

Defiant Crit: When HP is 25%[N]
or lower, gain +30 Crit.

SD_DefiantStr

Defiant Str: When HP is 25%[N]
or lower, gain +4 Strength.

SD_DefiantMag

Defiant Mag: When HP is 25%[N]
or lower, gain +4 Magic.

SD_DefiantSkl

Defiant Skl: When HP is 25%[N]
[N]or lower, gain +4 Skill.

SD_DefiantSpd

Defiant Spd: When HP is 25%[N]
or lower, gain +4 Speed.

SD_DefiantLck

Defiant Luck: When HP is 25%[N]
or lower, gain +4 Luck.

SD_DefiantDef

Defiant Def: When HP is 25%[N]
or lower, gain +4 Defense.

SD_DefiantRes

Defiant Res: When HP is 25%[N]
or lower, gain +4 Resistance.

SD_Bargain

Bargain: Halves prices in shops.

SD_IndoorFighter

Indoor Fighter: +10 Hit and[N]
Avo when fighting indoors.

SD_OutdoorFighter

Outdoor Fighter: +10 Hit and[N]
Avo when fighting outdoors.

SD_Tempest

Tempest: Double biorhythm effects.

SD_Serenity

Serenity: Halve biorhythm effects.

SD_DragonFang

Dragon Fang: 1.5x damage.[N]
(Skill% activation)

SD_Fortune

Fortune: This unit[N]
cannot be crit.

SD_ArcaneBlade

Arcane Blade: When initiating battle[N]
at 1 range: Add 3+(Mag/2) to Hit[N]
and Crit

SD_Poise

Poise: +1 Move.[N]
Negates enemy hit bonus from[N]
weapon triangle advantage.

SD_BlueFlame

Blue Flame: Attack +2 to this[N]
unit. When adjacent to an ally[N]
with this skill, gain Attack +2.

SD_PushStr

Push Strength: When HP[N]
is full, gain +5 strength.

SD_PushMag

Push Magic: When HP[N]
is full, gain +5 magic.

SD_PushSkl

Push Skill: When HP[N]
is full, gain +5 skill.

SD_PushSpd

Push Speed: When HP[N]
is full, gain +5 speed.

SD_PushDef

Push Defense: When HP[N]
is full, gain +5 defense.

SD_PushRes

Push Resistance: When HP is[N]
full, gain +5 resistance.

SD_Skybreaker

Skybreaker: Deal effective[N]
damage to flying units.

SD_Resourceful

Resourceful: Double bonus[N]
effectiveness multipliers.

SD_Cultured

Cultured: If attacking next to a unit[N]
with Nice Thighs, move again.[N]
-50 hit against units with Nice Thighs.

SD_LullStr

Lull Str: Negates the effects of[N]
rallies on opponent’s strength.

SD_LullMag

Lull Mag: Negates the effects of[N]
rallies on opponent’s magic.

SD_LullSkl

Lull Skl: Negates the effects of[N]
rallies on opponent’s skill.

SD_LullSpd

Lull Spd: Negates the effects[N]
of rallies on opponent’s speed.

SD_LullLck

Lull Luck: Negates the effects[N]
of rallies on opponent’s luck.

SD_LullDef

Lull Def: Negates the effects of[N]
rallies on opponent’s defense.

SD_LullRes

Lull Res: Negates the effects of[N]
rallies on opponent’s resistance.

SD_LullSpectrum

Lull Spectrum: Negates the[N]
effects of rallies on opponent.

SD_Shade

Shade: Enemies are less[N]
likely to target this unit.

SD_ShadePlus

Shade+: Enemies won’t[N]
target this unit.

SD_Imbue

Imbue: Heal HP equal to magic[N]
at the start of each turn.

SD_Thighdeology

Thighdeology: If a unit within[N]
3 tiles has Nice Thighs, gain[N]
+2 Attack and +20 Hit.

SD_Thotslayer

Thotslayer: +15 crit against units[N]
with Nice Thighs or Personality.

SD_Corrosion

Corrosion: Decrease durability[N]
of enemy’s weapon by User’s level[N]
(Skill/2% activation)

SD_KeepUp

Keep Up: If unit is within 3[N]
spaces of an ally with Canto[N]
or Canto+, unit gains +2 Mov.

SD_IndoorMarch

Indoor March: If unit is on[N]
indoor terrain, unit gains +2 Mov.

SD_Amische

Amische: This unit’s religion prevents[N]
them from using non-Iron weaponry.

SD_Glacies

Glacies: Add unit’s Resistance[N]
to damage dealt. (Skill % activation)

SD_Gridmaster

Gridmaster: Movement skills[N]
do not end your action.

SD_Skyguard

Skyguard: +4 defense against[N]
flying enemies if within 3[N]
spaces of an ally flier.

SD_Horseguard

Horseguard: +4 defense against[N]
horseback enemies if within 3[N]
spaces of an ally horse rider.

SD_Armorboost

Armorboost: +4 attack and defense[N]
against armored enemies if within[N]
3 spaces of an armored ally.

SD_ChargePlus

Charge+: If unit has used up[N]
all movement, gain brave effect.

SD_GreatShield

Great Shield: Negate all damage.[N]
(Defense % activation)

SD_Moonlight

Moonlight: Cannot double but[N]
opponent cannot counterattack.

SD_Vengeance

Vengeance: Add half of damage[N]
taken to damage dealt.[N]
(Skill % activation)

SD_Synchronize

Synchronize: Statuses are also[N]
applied to the attacker.

SD_Swarp

Swarp: Allows unit to swap[N]
positions with an ally in[N]
Mag/2 range.

SD_DancingBlade

Dancing Blade: +4 Attack Speed[N]
/-2 Damage when unit’s Con[N]
is lower than the enemy.

SD_FireBoost

Fire Boost: Grants +6 Attack[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.

SD_WindBoost

Wind Boost: Grants +6 Attack[N]
Speed if unit’s current HP is at[N]
least 3 higher than the enemy’s.

SD_EarthBoost

Earth Boost: Grants +6 Defense[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.

SD_WaterBoost

Water Boost: Grants +6 Resistance[N]
if unit’s current HP is at[N]
least 3 higher than the enemy’s.

SD_MagTaker

Magic Taker: After attacking and[N]
defeating an enemy, gain +4 Mag.[N]
(Max +10)

SD_StrTaker

Strength Taker: After attacking and[N]
defeating an enemy, gain +4 Str.[N]
(Max +10)

SD_SklTaker

Skill Taker: After attacking and[N]
defeating an enemy, gain +4 Skl.[N]
(Max +10)

SD_SpdTaker

Speed Taker: After attacking and[N]
defeating an enemy, gain +4 Spd.[N]
(Max +10)

SD_DefTaker

Defense Taker: After attacking and[N]
defeating an enemy, gain +4 Def.[N]
(Max +10)

SD_ResTaker

Resistance Taker: After attacking and[N]
defeating an enemy, gain +4 Res.[N]
(Max +10)

SD_LukTaker

Luck Taker: After attacking and[N]
defeating an enemy, gain +4 Luk.[N]
(Max +10)

SD_MovTaker

Movement Taker: After attacking and[N]
defeating an enemy, gain +3 Mov.[N]
(Max +10)

SD_MagOath

Magic Oath: At the start of[N]
your turn, gain up to +4 Mag if[N]
adjacent to an ally.

SD_StrOath

Strength Oath: At the start of[N]
your turn, gain up to +4 Str if[N]
adjacent to an ally.

SD_SklOath

Skill Oath: At the start of[N]
your turn, gain up to +4 Skl if[N]
adjacent to an ally.

SD_SpdOath

Speed Oath: At the start of[N]
your turn, gain up to +4 Spd if[N]
adjacent to an ally.

SD_DefOath

Defense Oath: At the start of[N]
your turn, gain up to +4 Def if[N]
adjacent to an ally.

SD_ResOath

Resistance Oath: At the start of[N]
your turn, gain up to +4 Res if[N]
adjacent to an ally.

SD_LukOath

Luck Oath: At the start of[N]
your turn, gain up to +4 Luk if[N]
adjacent to an ally.

SD_MovOath

Movement Oath: At the start of[N]
your turn, gain up to +4 Mov if[N]
adjacent to an ally.

SD_CleverInit

Clever Initiative: Begin the[N]
chapter with +7 Mag.

SD_StrongInit

Strong Initiative: Begin the[N]
chapter with +7 Str.

SD_DeftInit

Deft Initiative: Begin the[N]
chapter with +7 Skl.

SD_QuickInit

Quick Initiative: Begin the[N]
chapter with +7 Spd.

SD_SturdyInit

Sturdy Initiative: Begin the[N]
chapter with +7 Def.

SD_CalmInit

Calm Initiative: Begin the[N]
chapter with +7 Res.

SD_LuckyInit

Lucky Initiative: Begin the[N]
chapter with +7 Luk.

SD_NimbleInit

Nimble Initiative: Begin the[N]
chapter with +7 Mov.

SD_SpectrumInit

Spectrum Initiative: Begin the[N]
chapter with +7 in all stats.

SD_RouseMag

Rouse Magic: At the start of[N]
your turn, gain up to +4 Mag if[N]
not adjacent to an ally.

SD_RouseStr

Rouse Strength: At the start of[N]
your turn, gain up to +4 Str if[N]
not adjacent to an ally.

SD_RouseSkl

Rouse Skill: At the start of[N]
your turn, gain up to +4 Skl if[N]
not adjacent to an ally.

SD_RouseSpd

Rouse Speed: At the start of[N]
your turn, gain up to +4 Spd if[N]
not adjacent to an ally.

SD_RouseDef

Rouse Defense: At the start of[N]
your turn, gain up to +4 Def if[N]
not adjacent to an ally.

SD_RouseRes

Rouse Resistance: At the start of[N]
your turn, gain up to +4 Res if[N]
not adjacent to an ally.

SD_RouseLuk

Rouse Luck: At the start of[N]
your turn, gain up to +4 Luk if[N]
not adjacent to an ally.

SD_RouseMov

Rouse Movement: At the start of[N]
your turn, gain up to +4 Mov if[N]
not adjacent to an ally.

SD_HoneMag

Hone Magic: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mag.

SD_HoneStr

Hone Strength: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Str.

SD_HoneSkl

Hone Skill: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Skl.

SD_HoneSpd

Hone Speed: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Spd.

SD_HoneDef

Hone Defense: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Def.

SD_HoneRes

Hone Resistance: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Res.

SD_HoneLuk

Hone Luck: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Luk.

SD_HoneMov

Hone Movement: At the start of[N]
your turn, give adjacent allies[N]
up to +3 Mov.

SD_EternalVanity

Eternal Vanity: Your temporary[N]
stat buffs do not deplete.

SD_Guts

Guts: +5 Str while afflicted[N]
by any status condition.

SD_StrongConstitution

Strong Constitution: +5[N]
Def/Res while afflicted by[N]
any status condition.

SD_ShrewdPotential

Shrewd Potential: Stat Boosters[N]
grant +1 more for this unit.

SD_RallyChaos

Rally Chaos: At the start of[N]
your turn, perform a random rally.

SD_HoardersBane

Hoarder’s Bane: At the end of your[N]
turn, consume a Vulnerary if below[N]
full health.

SD_DarkBargain

Dark Bargain: At the end of your[N]
turn, sacrifice extra exp to[N]
heal by that much.

SD_SoulSap

Soul Sap: At the end of your turn,[N]
drain up to 10% health from every[N]
unit within two tiles.

SD_AirRaidAtk

Air Raid (Atk): Grants +5 Atk when[N]
on a tile the enemy cannot enter.

SD_AirRaidSpd

Air Raid (Spd): Grants +5 AS when[N]
on a tile the enemy cannot enter.

SD_AirRaidDef

Air Raid (Def): Grants +5 Def when[N]
on a tile the enemy cannot enter.

SD_AirRaidCri

Air Raid (Crit): Grants +15 Crit when[N]
on a tile the enemy cannot enter.

SD_AirRaidHit

Air Raid (Hit): Grants +15 Hit when[N]
on a tile the enemy cannot enter.

SD_AirRaidAvo

Air Raid (Avo): Grants +15 Avo when[N]
on a tile the enemy cannot enter.

SD_AirRaidRes

Air Raid (Res): Grants +5 Res when[N]
on a tile the enemy cannot enter.

SD_ChaosStyle

Chaos Style: AS +3 during combat with[N]
a physical weapon against a foe armed[N]
with magic or vice versa.

SD_Dragonskin

Dragonskin: Halves damage taken.

SD_StunningSmile

Stunning Smile: If foe is male, inflicts[N]
Avo -20 on that foe during combat.

I can tweak the effects on those skills too.

Aside from those, I can also implement the skills in here and here, and I can also make a new skills if you want.

Also, making this list has made me realize that

there is a character that already has Darting Blow as a level up skill, so while you can have it as a level up skill, Hank is going to need a different personal skill.

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Hmm. Now for some reason I’m wondering if you’ll toss your new skills at the ‘proper’ release after this is all done or something.

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I guess I could. Alongside some GaidenMagic fixes (I can’t believe they forgot to make it unusable during canto).

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Welp, you definitely don’t need to if you’re too lazy. My curiousity’s just a bit weird, hehehe.

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Okay for Hank give him Desperation. And for Ernesta give her Patience.

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GRADO
PORTRAIT CREDIT : Devisian_Nights

ANIMATION CREDIT:

  • Obsidian Daddy for the cape flutter loop during magic weapon attacks.
  • IS for Zephiel, Ekkesachs weapon/sword, Great Knight helmet.
  • Banpresto for part of the lance (Summon Night Swordcraft Story), ripped by KirbyFreak.
  • Leo_link for the visor trim. Although the idea came from Nuramon’s Gold Knight.

Testing:

  • blood for finding a now-fixed issue with the lance animation.

ALL MAGIC ANIMATION : SHYUTERz

1 Like

I also need credits for the weapon icons.

LordGlenn

EDIT : I have a little request. Can you change the final map with something else ? Since, Grado can’t summon and the map was too small, he won’t benefit from his long range attacks. And weak soldier might die if map is small.

1 Like

I guess this post is dead))

2 Likes

It isn’t dead, I just got sidetracked. It will still take some time before the next update.

4 Likes

OK. As you say)

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Oh. I should probably put the shovel away then, huh?

2 Likes

Changed Ganondorf’s Dark Aura skill.
Now it decreases stats by 3 in 4(Yep) tiles and gives + 3 for each blue unit affected by it to Ganondorf himself!
This one should prove to be unique finally.

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Hey Velvet don’t you have rewrites to do on your pme?

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Currently working on my main thing for FEE3. I’m always working on something for something it seems.

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