(15+) Sanctaea Chronicles (SRPG Studio, Fully Playable)

So apparently some minor issues like the Thief in Chapter 1 not being able to ransack Rosa’s house and a typo in Fatima’s unit description managed to slip through the cracks. I’ll probably do a small bugfix release or something once I hear back from people I already know are playing the game.

In the meantime, I’ve seen fit to add a “planned additions” section to the OP to further clarify that while the game is fully playable, my work on it still isn’t quite finished.

New title screen by Fenreir:

I’d rather not stick with this one as the final title screen, but nevertheless it’s still a major improvement over the bland purple title screen I’ve been using for some time. It’ll do for now until Furan or I can come up with a better or more original concept. Expect to see it in the next release.

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Is there any way to change the controls and window size? it’s like playing a puzzle game but for ants.

Edit: Nvm the mouse has perfect controls. Still curious about window size.

If you go into game.ini, you can change various settings including controls and fullscreen.
Please refer to the instruction manual in the OP for more details.

Ah okay, thank you

My only small gripe so far is that you can’t save or suspend in the middle of the chapters. Otherwise, I’m really enjoying it so far. I’m on the survive/defeat boss chapter (Don’t remember the number)

That would be Chapter 6. Introducing limited mid-chapter saving is something I’ve been wanting to do for a while, but I haven’t been able to get it to work the way I want. However, MarkyJoe recently made me a new plugin that may allow me to implement it properly.

Okay, some updates to the release plans.

My original idea was to release v4.1 with both the planned bugfixes and some new game refinements such as a new soundtrack, improved enemy AI, and changes to Chapters 22-28. However, someone else on Discord reported encountering the custom.rankSkills crash, meaning that I can no longer in good conscience put the bugfixes off much longer.

For those of you on here who likely haven’t encountered it yet, basically what sometimes happens is that the game inexplicably starts crashing on a line of the Weapon Ranks plugin for a feature (Rank Skills) that I’m not even using. It’s very frustrating and near-impossible for me to replicate reliably, so the only solution I can think of for now is getting ahold of a new version of the Weapon Ranks plugins that removes the related code entirely.

So expect a v4.0.1 with just the planned bugfixes and new title screen, and a v4.1 with the game refinements later.

The Shamans’ artwork is done:

Playtesting of v4.0.1 is still in progress, though going slower than I’d like due to numerous school-related obligations.

Also, positions for new map and battle sprite artists are still open for anyone able and willing to take them. More details can be found here:

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v4.0.1 is now available! It fixes several bugs of varying severity found in v4.0 and makes a couple of other minor gameplay tweaks. Your v4.0 save files should be compatible with it, though your Support Log completion will not carry over (this has been the case for several previous versions, but I’ve only now gotten around to noting it).

And when you finish the game, don’t forget to fill out the v4.0+ popularity poll if you haven’t done so already! Thank you.

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Hey, guys. Sorry I’ve gone so long without updating. I have some difficult news to share with you guys regarding the state of Sanctaea Chronicles.

I’ve gotten back in touch with Furan, and to make a long story short, it’s been decided that he will no longer be doing the full capacity of Fateswakening-style halfbody portraits initially planned for the game. His IRL responsibilities right now are simply too great for him to juggle alongside making full expressions for everyone, but more importantly alongside making portraits for generics and NPCs later on down the line.

To bring proper closure to his time doing art for SC, the remaining playable characters will receive halfbodies with default expressions, and that’s it. They will be retained for viewing in the game’s gallery as a bonus feature, but will not be used in any gameplay capacity. Furan will still be co-credited with me as a primary character designer.

As for how I plan to replace the GBAFE-style portraits currently being used in-game, …I don’t know. I really don’t. What would most likely happen is I’d have to make new in-game portraits for everyone myself after getting back in practice with drawing. But that will probably take a very long period of time to accomplish, time that I’ll be having difficulty setting aside when I also have stuff like school and then, when that’s done, adulting to deal with. In addition, my motivation to work on the game in general has basically gone down the crapper now that the only major additions remaining to be made are related to graphics and music, things I have a hard time caring about on my own in comparison to game design and writing.

I guess that’s all I have to say at the moment. I’m sorry if any of you are disappointed by this news, and I understand if you are. Hopefully I’ve still been able to entertain you with my work, which is perhaps the most important thing at the end of the day.

v4.1 of Sanctaea Chronicles is now available! This release introduces weapon/item merging, improved enemy marking, an extra inventory slot for units, and other quality of life enhancements. Your previous v4 save files should be compatible with it, though your Support Log completion will not carry over.

When you finish playing the game, also please fill out the v4.0+ popularity poll if you haven’t done so already.

This will probably be the last release for a while as I continue sorting out the graphics and audio situation and deal with other IRL business. Thank you, and I hope you enjoy.

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