(15+) Sanctaea Chronicles (SRPG Studio, Fully Playable)

Geez, it feels like it’s been a while. At any rate, here are the Armors:




Work has already begun on reworking the game around Weapon Ranks. Right now I’m working on fixing classes to abide by them. Mounted and Armored units in general will suffer from worse Weapon Ranks than Infantry, particularly in their promotions.

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Having lower weapon ranks sounds pretty oof if you already have lower mov and a weakness to a class of weapons on top of that. Personally I like armour units with relatively high base weapon ranks, doesn’t really detract a whole lot from infantry with due to their other disadvantages.

Expressions worth going to war to protect.

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I’m not sure if you’re aware, but Armored classes in this game do have the same Mov as Infantry

Should be fine then.

Hey, everyone. Sorry for the general lack of updates. I’ve been busy working on a side project for Ghast’s Make a Fun Chapter contest, but hopefully that should be wrapping up soon.

In the meantime, I’ve decided to separate the “favorite character” questions from the feedback survey since turnout for the survey has been poor. Please fill it out, if you can. Note that you will need to sign into your Google account to do so.

Yay, done with the MAFC project, meaning I can finally get back to work on Sanctaea Chronicles.

Also, this happened:

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Courtesy of Airtempest on my Discord server, you too can now make your own Sanctaea Chronicles tier list! Check it out!

https://tierlists.com/create/sanctaea-chronicles-tier-list

Here be the Dragon Riders!


And with that, v3.1 is now available! No new chapters have been added, but further refinements have been made to the game to enhance the gameplay experience.

Unfortunately, your v3.0 and prior save files will not be compatible with v3.1 due to the new weapon proficiency system.

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Dangit. I’m getting reports of Seraph Robes not working. And the game crashing when you beat Chapter 14.

I’m guessing these issues are due to a plugin Lady Rena has been trying to help me with which is supposed to prevent higher than displayed stat gains on promotion after using stat boosters on capped stats. We’ve been struggling with it for a while now and I may just have to simply allow these excess stat gains as a legitimate game mechanic with an explanation of it provided somewhere in-game.

So expect a v3.1.1 later, I guess, which’ll also include some minor rewrites to Chapter 3.

v3.1.1 is now available! It fixes a few bugs found in v3.1 of varying degrees of severity. Your v3.1 save files should be compatible with it. Enjoy!

Okay, here’s a preview.

Hope this help! :slightly_smiling_face:

>preview a hack

>hack

This is technically an SRPG Studio game and not a hack, but I’m not sure what else to categorize this as.

Hey, Vesly, thanks for giving my game a try. Some thoughts from me:

  • Apparently SRPG Studio games are more sensitive to button mashing than GBAFE hacks, which might explain the large number of text skips you encountered. I strongly recommend playing with a mouse next time, as it makes the experience feel a lot more fluid. If you press Up or scroll upwards with the mouse wheel during dialogue scenes, it’ll bring up a text log that will help you catch up on anything you missed.
  • The Unit Menu tutorial erroneously states that Critical Hits inflict triple damage when in reality they only inflict double damage. My mistake there.
  • I don’t know if you noticed, but all Bows in this game actually have 2-3-Range and not just 2-Range. This makes Bertus very useful for chip damage against enemies, even when he’s getting his Atk halved.
  • In general I’d recommend checking the Unit Menu more often so you can get a better look at units’ Skills and growth rates.
  • I would avoid giving Ferrum too many kills in the future for …reasons. Derrick is pretty worth it, though.

If you have any more questions, feel free to ask.

Right you are.

Tried setting up my controller for the SRPG Studio game but couldn’t get it to work so used keyboard. I pressed those keys as lightly as I could! :frowning:

You’re right, I would face less danger that way. I have more fun just winging it, though. I am very surprised that so far in Preview a Hack none of my units have died. (I can’t remember any dying, anyhow.)

Series should be renamed to Preview a Jeigan Massacre Everything.

One of the manliest portraits ever.

I’m a whole month late but there’s just so many things to keep up with on FEU :weary:

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Geez. How long ago has it been? A few months, huh? Well, I guess with FEE3 going on, now would be a good time for a progress report.

I’m not going to be showing Sanctaea Chronicles off at FEE3 this year because I don’t really have anything new to present that isn’t uncomfortably close to endgame. If you’re following the showcase, then please check out Scratchy and Robinco’s projects when they get shown off. Chances are they’ll end up more compelling than my own anyway.

Also, ever since the whole Mangs debacle I’ve been feeling increasingly alienated from the larger Fire Emblem community in addition to the English SRPG Studio community. Simply put, I feel like I’m running out of things to meaningfully contribute besides my own main project. Of course, I still intend to complete it so I can proudly say it didn’t die prematurely and give the SRPG Studio community some more ammo against the engine’s naysayers.

Which brings me to where it is now. As of writing this I’ve finished writing all of the story material save for Aetius’s Support conversations and completed the maps for the Tirna branch of the route split. Hopefully the full story will be playable within this year or next provided school and work don’t prove too much of a burden. Furan, for his part, should be resuming work on the halfbody portraits sometime this month after a major work-related meeting. So look forward to those.

Let’s be honest, his halfbodies are probably the only reason anyone here on FEU gives a damn about this game anyway.

So yeah. Just something to let you guys know I’m not dead. With that, I wish you a good day/night and safe travels.

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Minor update for FEU. The recommended player age for the game has been added in light of the recent content policy updates. There’s not really any content in this game that I would consider objectionable for a younger player to see aside from some occasional coarse language, but nevertheless I thought this would be a good idea to add.

Of course, if any of the powers that be disagree, I’ll gladly update the recommended age if needed.

As for progress on the game itself, all the maps and story stuff are finished, and all it needs now is some additional playtesting and other miscellaneous stuff before I can finally call it fully playable. So get hyped for that.

EDIT: After giving the matter some more thought, I’ve decided to bump the recommended age from 13+ to 15+, just to be safe. There is some content that, while not explicit, might still be at least mildly unsettling to certain players. Overall I’d approximate it being somewhere between GBAFE and Jugdral in terms of the intended age group.

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The Pegasus Riders are finished:



I’ve also finished writing up a new instruction manual for the game. With that done, all I need to do is insert these new halfbodies and complete one last full test run and the game will be fully playable, though fully implementing the halfbody system will have to wait for another release.

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Hey, everyone. I’m proud to announce that v4.0 of Sanctaea Chronicles has finally been released. With this release, the game is now fully playable from beginning to end.

Now, before you get too excited, I still need to make it clear that the game’s presentation is still being worked on, and will continue to be that way for some time. Future releases will gradually phase in the halfbody portrait system I’ve been teasing for a while now, among other things, until they’re all fully implemented. But for those of you who’d rather not wait any longer to experience the full story, you don’t have to anymore.

I hope you enjoy the game. Also, don’t forget to check out the new instruction manual and revamped character popularity poll, which now allows you to select multiple characters at once and leave more detailed comments.

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