For this challenge, I wanted to try something new. That is why I made a fire/volcano map.
I called it Shrine Fortress!
Here it is:
This map is F2U and F2E so go ahead an make this an awesome chapter!
Link: https://drive.google.com/drive/folders/1zkfqgj0YoKMCL5EAPvHFqMkvEHB1R53I?usp=sharing
A bit of story:
This map is either an early game shrine map or a mid to late game gaiden chapter. The main party has retrieved a sacred MacGuffin and suddenly a bandit steals it ! This gaiden/ story chapter will unlock after the player takes too long to complete the previous chapter, because that gives the thieves/brigands enough time to steal it from you. The good guys will have to steal the MacGuffin back!
For those of you who are interested in how to design a chapter with this map, here is my insight:
- Player Placement
- An enemy with a 2 or 2+ range weapon. It helps for creating difficulty in the main part of the fortress.
- When you attack an enemy placed here up close, you will stand on a lava tile. The player must chose between baiting and attacking up close or with range. Enemy 2 is able to provide range support if the player decides to rush.
- An armor knight that doesn’t move with a key for the door.
- A ranged unit that attacks units that try to break the wall.
- Treasure chests. If you make this a gaiden chapter, make sure there is some juicy loot in there.
- The boss that stole the MacGuffin!
I hope that this map can be of use!