One with lots of images for Mountainmaking utilizing my tileset. Has a fair few differences than base Fields tileset so it’s worth creating. Second one soon.
Basic Mountains guide; Simple linear pathing
Have a map either already have water, grass, etc or just have a blank grass canvas and draw a line on it, then make that line a helluva lot wider. Not too wide, otherwise you’ll end up like Post 72 on this thread.
All of the tiles on the bottom are the ‘bottom pieces’ of Mountains, used as the start of the chain itself. In this case, since our base is 1x1 and not wider, we just use the 1x1 piece. The furthest right two pieces are used when the bottom is wider on both ends, while the center and far left are used when one side - the right or left, respectively - are wider.
All pieces on top are Peak Caps; they’re used to signify a peak in the mountain and either end the chain or shift it to the left. The top pieces use the rougher shade of the bright side, while the bottom use the softer shade - I use the softer ones 99% of the time because this tileset has it muddled somewhat.
Add in peak caps whenever you want the chain to start shifting left. The basic piece used at the top for the cap is used when the chain goes up directly, while the ‘diagonal’ ones are used to immediately jump down another. The bottom of the mountain chain is a good example of this.
While it is unecessary, I added a second chain to demonstrate how to use the rightmost pieces, included in the second tutorial of sorts. That will explain some of the more hard to use pieces, including the peak caps that quickly turn back into the bright side of a mountain.
All pieces on the far left now added are the primary ridge of the Mountain, get used to them.They’re used to connect peak caps and essentially form the ‘spine’ of the mountain.
Rushed this image but that’s fine; Now I’ve connected all of the pieces together, When you don’t use the diagonal peak cap, the turning ridge is useful for neatly making the top of the peak continue. It’ll make sense later.
All of the shadowy bits on the bottom right are part of the shadowed side of the mountain; bottom two are used to push the shadow to the right, second row from the bottom used for the upper right edge of the shadow, third from the bottom used in straight lines and the top 3 being fringe that’re used for details.
Here I’ve added the shadows in; whenever the shadow is pushed to the right, a right turning tile is used; when the shadow shifts to the left, I use tiles that shift to the left. For ease of readability I used the same straight upwards piece because lazy.
Newest bottom row is of the blank filler tiles. I exclusively use the second from the left because it adds enough detail to the shadow that it works for me, although there are lesser shaded shadows and much more detailed ones for those interested.
Same thing as the shadowed side, although in a different order; bottom row is when it shifts to the right, second row from the bottom is of connector pieces that go straight up OR straight left (much more used on the light side), third is connections that shift the bright side to the right and top are fringe details.
All shifting left and right pieces have been added here (although I swapped to the rougher shade in the next image)
Straight up and straight left pieces have been added.
Now’s for the bright side filler pieces that aren’t on the edge of the light side. The furthest left is the roughest/darkest while the furthest right is the lightest. I recommend using second from the right because it’s a good connector no matter what other pieces you use - rougher pieces require certain connectors and lighter tiles are their own mess.
and boom mountains
Also, coming soon to my fields tileset is W I D E bridges. That’s all for today, got finals this week and im looking for reasons to not think about it.