Ever wanted a little more 776 in your 8? Or just liked the idea of leadership stars?
This hack brings the ‘leadership stars’ mechanic to FE8. Units with leadership stars grant a (configurable) Hit / Avoid bonus to all units of the same allegiance. It requires the Skill System and Modular Stat Screen. Installation is slightly complicated:
#include the Installer.event - note that it has to be included before Master Skill Installer.event! Edit the LeadershipTable, and other options as desired.
- Go into Skill System\Battle Calculations.event, and add
after one of the POINs. You should end up with a line that looks similar to this:
POIN LeadershipHook ElbowRoom NaturalCover Gamble FieryBlood LifeAndDeath WindDisciple Perfectionist Puissance Hawkeye LightWeight Trample Opportunist
- Take the contents of “put these in your text buildfile.txt” and put it in the top of your text buildfile. If you’ve changed the hit/avoid bonus, you probably want to update the text to match.
- Copy the contents of the ‘mss stuff’ folder into your MSS folder (it should overwrite ModularStatScreen.event, and the mss_page1_skill.dmp/s files)
- (Optional) If you’re using icon 0xCA already (it’s an unused icon in vanilla), it’s possible to change what icon is used for the star. You’ll have to change it in Installer.event, and in mss_page1_skills.s, StatusScreenEnemy.s and StatusScreenPlayer.s (don’t forget to run Assemble ARM on again after changing the icon number)
By default this replaces the affinity/element icon on page 1. If you don’t like that, it’s not too hard to whip up your own MSS settings. It also replaces the textID for one of the debug menu options (the third, which doesn’t even work anyway).
This changes the unit count on the ‘Status’ screen to instead display the total amount of leadership stars for ally and enemy units, so players can have a quick way to view total leadership.
As usual, this hack (well, LeadershipFunctions.c at least) was written in Stan’s FE-CLIB and converted to EA format by lyn.