Before I start, this doesn’t mean I hate people who splice. I know several people who are great individuals, and even pull splicing off very well. This is more so directed to newer or less experienced spriters.
This will be very disorganized, as it’s 3 inches loose of being a rant.
I won’t beat around the bush. A lot of this chalks up to splices lacking the originality and charm of custom works.
My main issue with most splices is that its recognizable as a splice. There are so many look alike splices that, if you showed me a bunch of them, I wouldn’t be able to pick out who did what for even one of them. They just look so generic 98% of the time.
Alright now for some more in-depth reasons.
I believe it’s actually detrimental to the learning process of portraiting. It’s very difficult to improve through it because there is such a low skill ceiling because of its simple concept. This results in an incredibly slow improvement, often unnoticeable.
You’re working with pieces you don’t quite understand and trying to mismatch them together, rather than learning the shaping and innerworkings of those pieces.
You can’t develop a proper understanding of anti-aliasing because so much of it is done for it, and as many know, I believe anti-aliasing is the most important fundamental in GBA portraiting.
You’re not learning proportions or anatomy outside of “this head looks too big on this body, let’s find a different one”.
You’re not learning detailing outside of racking your head trying to clean up a messy area once or twice every portrait.
The biggest defense for splicing I get is “I dont have experience in drawing or art in general.” The thing is, starting out, you don’t have to. Pixel art is a different medium than drawing, and though a lot of skills and fundamentals carry over, it’s perfectly valid to learn those skills and fundamentals through pixel art.
Even if the results looks like the inside of a Serbian jail toliet, you’ll learn much more through the process of customing, and with one mug, you’ll probably have learned more than you did with 3 splices.
Customing may be more difficult, especially for beginners, but if you’re going to invest time in spriting, why would you waste so much so much of it at minimal improvement through splicing?
This last point is more of a personal issue, but I’m sure other spriters can relate. If you’ve stepped a foot into Spritans or my sprite thread, you know I love helping people and giving tips and critique. Unfortunately, I rarely, if ever, offer my help to splicers, unless I know they can do something with my help. However, because of reasons like splices looking generic and lookalike and the skill ceiling being so low, I find it difficult to gauge whether or not my help would be worth the effort. With customing on the other hand, it is very apparent where one’s skill level is. Even at the most beginner levels, you can at least somewhat recognize someone’s strong points and weaknesses, and most importantly, their potential for growth. These are the people I love to help, because they are at the perfect point to recieve it, and I know very quickly if my help is 1. Helpful or not, and 2. Worth my own time or not.
Not sure how to end it, but there you go. Splicing bad and you learn slow. Customing hard but you learn fast.
I’m very sorry for how unorganized this is. I hope you can see where I’m coming from. If you have any objections or questions, please feel free to post them, and I’ll try to get to them when I can!~