GBA has less item space, so Supply is more important.
I like the Supply system of FE3 and FE8, in which the main character doubles as a Supply.
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In the case of the Kaitou patch, this was a more convenient system for the game.
Since the protagonist is the leader of a gang of thieves, her friends need to deposit the stolen items to her.
I personally like this system because it is similar to the way yakuza keep the cash they earn from their crimes (shinogi) with the boss.
The member bring the items they steal from the enemy to her and pay her back.
It used to be a hassle to send items one by one, but with the addition of the “GiveAll+” menu, it has become much easier.
NAME.en=GiveAll+ Menu 20200321
INFO.en=Send anything other than not equipped weapons and staffs to Supply.\r\nIf captured enemy, also send him items.
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We have also changed the game rules so that exchanging items does not consume turns, so players can exchange items and withdraw items from Supply indefinitely.
NAME.en=Limitless Trading
COMBO.en=Default: Once/Turn|OFF|Patched 1: Limitless|FIX1|Patched 2: Limitless and re-move|FIX2|Patched 3: Same applies to the transporter|FIX3
In the case of Kaitou, the Weapon Triangle has a very large +50% compensation, so the compatibility between weapons is a very important factor.
Therefore, it is ideal to always place the main character who has access to Supply in the center of the formation.
I wanted to portray her as “the boss” of the thieves who stands in the middle of the formation and can be relied upon to manage the items stolen by her friends.
However, the main character’s Promotion is a bit slow at ch23, so you need to think carefully about her placement from the middle of the game.
This is also because I wanted to portray main character who is active as the main member of the party in the early stages, but who retires from the front line after the midway point to train younger members.
Roy in FE6 and Mars in FE3 are similar to this.
There is a saying, 出藍の誉れ “syuturan-no-homare (surpassing one’s master)”.
I like the way Goku and his friends grow up in Dragon Ball, surpassing their master, Kame-Sen’nin.
I like the in Dragon Ball , the way Goku and his friends grow beyond their master, Master Roshi.
//I think it is wonderful that even after they have surpassed their masters, they still remember to respect their masters by wearing a robe with the symbol of their master’s name on it.
… This is a bit off topic, the system where the main character doubles as Supply is helpful in determining the main character’s position.
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Avoid first-time-kill.
I think the problem with the Supply system in FE7 and FE5 lies in the first-time-kill.
Have you ever had to restart the stage because you forgot to give a key to a player unit?
If you fail to hand over other necessary items and you haven’t sent your Supply to battle, you will have to start the stage over. If you are playing a map for the first time, this kind of accident will happen sometimes.
I don’t like it because if you let this happen, you will end up crying to sleep with the futon over your head.
I think the Supply system in FE3 and FE8 is more resistant to this kind of accident because the main character doubles as the Supply.
For these three reasons, I like the Supply system in FE3 and FE8.