Like what are we quantifying as hard here? How hard I felt it was or how hard the general consensus is or… something? Do we consider Conquest Lunatic over say, Awakening Lunatic+? Do we count self-imposed challenges like solo runs?
Wildermyth is kind of hard to quantify… Unicorn Overlord True Zenoiran Bad Ending% is probably the hardest by consensus? But to me it wasn’t that bad because a certain loadout trivialises the earlygame regardless of difficulty, and the only nuisance was level grinding for several hours.
I guess if it’s on my personal feelings I really didn’t like beating RD Hard Mode. You forget how much seeing enemy ranges and weapon triangles factor in until they’re gone.
I’m not sure you’ll believe me, but after countless resets and tears, I am actually one of the select few who have managed to beat FE: The Sacred Stones on hard.
In terms of actual things you can play in 2025, I’d probably give the title to Shackled Power HM.
I did also beat a chapter of Dondon’s never-to-be-finished hack well over a decade ago, which… well, I’m positive I savestate abused, but I still remember concrete aspects of it after all these years.
An old flash game called World’s End, and I highly recommend people to play it. The skill trees on each character is unique and allows for a lot of subclassing. The enemies 9/10 times outgun you in every encounter, so you have to be very pragmatic with your actions in combat, including but not limited to seducing key targets with your gunner, having your ranger taunt every enemy on the map to target him indiscriminately, and even having your spearman smoke in the faces of the enemy to lower their accuracy just to have a shot at escaping alive, which is also pretty fitting considering the dreary setting the games take place in. It’s getting a steam port soon too, so I recommend you guys to check it out. It plays less like Fire Emblem and more like FF Tactics/Triangle Strategy, just to keep in mind.