Greeting FEU! I’m an aspiring ROM hack creator, and I’m currently trying to plan out difficulties in my ROM hack. Through my years of being a Fire Emblem fan, I’ve mostly stuck to the games’ hard/lunatic modes. I’ve only really played the normal modes when they’re required to beat in order to unlock the harder difficulties. As such, I have a pretty good idea of what I want my hard modes to look like, but I am less sure what makes a good normal mode.
Of the games I have completed, I have played FE6, FE7, and FE10 (and TLP if it counts) on normal mode, though FE10 North-American normal is the Japanese hard mode, so I’m not really sure it counts (it certainly feels like it should be more so compared to the series’ hard modes than its normal modes).
Of the non-FE10 normal modes, I think FE6 and TLP were my favourites. FE6 has ambush spawns which suck, and while the enemy quality definitely dips as the game goes on, it never got to a point where enemies were complete pushovers, and the way maps were structured always kept me on my toes. TLP has a similar enemy quality dip as the game went on (pre-difficulty spike at least), though I felt like the enemies overall kept up better. I also personally enjoyed some of the late game maps, though I did feel as though some of the time pressure was perhaps too lenient.
Meanwhile, I played FE7 as one of my last FE games, and the back half of Eliwood normal was not fun for me. Enemy quality was horrible (bad stats, bad weapons), enemy quantity was proportionally low, and it became such a handaxe stomp towards the end that had Nino not been there as a training project, I think I would have found the game overall quite boring. Didn’t help that the only threatening enemies in Victory or Death were the long range enemies, which were not fun to deal with due to their quantity. I will say I did quite enjoy the last two chapters (Light Parts 1 & 2) of FE7 though, mostly due to the return of actually challenging enemies, as well as interesting objectives on a time limit (of sorts).
So, from my limited experience of playing normal modes, I feel like they should keep enemies consistently threatening relative to player units, and still retain time-pressure elements or interesting map gimmicks, though just be more lenient with them time/difficulty wise.
Is there anything else that makes a good normal mode? Are there other normal modes in the series that deserve to be mentioned for being good case studies?