…ENGAGE
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From what I can tell, Fire Emblem is not a set formula. Let me explain.
Fire Emblem is a sub-genre of SRPGs. It’s got some things consistent to it that give it that fire emblem game feel. This includes (but is not limited to):
- The presence of mages.
- The ability to recruit allies, especially from enemy lines.
- A main, driving ‘lord.’
- Multiple characters who can cover each other.
- The presence of a progression system (growths and level ups).
- The ability to switch out weaponry.
- Girls.
- Consequences for units reaching 0 HP (in most cases permadeath)
Now, there are other things that can spice up this baseline:
- Characters who can interact and clash with each other in conversations.
- Unique skills that can change the outcome of combat.
- Big boss enemies that act as landmarks/goals for a stage.
- Well-made animations to bring battle to life.
- A story.
- Purchasable items/weapons.
- Good Music.
And there are ways to take this to the next level. Some ideas off the top of my head:
- Customizable units.
- Map roaming/world traversal.
- Multiple routes/campaigns.
- Unique maps with unorthodox objectives.
- Voice acting and sound design.
- Cutscenes/CG art.
- Multiple endings.
- Getting to play multiple sides of the same war.
Do you need a fire emblem to make it a fire emblem game? Not really. It’s a name that’s transcended the need for one. It’s not like Legend of Zelda, where it’d be a weird game without Zelda.
Anyway, Vesly’s answer works too.
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