I want to give Marth a glock. I want to fill a dragon with holes. I want Hector to pull out an ak-47 and say “its heccin time” and hecc all over the place.
In all seriousness, FE doesn’t ever try to diversify its setting, and I think that’s a shame. Case in point, guns. Firearms have been around for a looooong time, in many forms; whether it be handcannons, arquebusses, muskets, or… whatever the pepperbox pistol was. Not only that, but they actually did exist during the late medieval era. They could fit in a Fire Emblem game just fine. Hell, give me a steampunk Fire Emblem game! (No, Codename: STEAM doesn’t count.)
Anyway, I think the main issue doesn’t have anything to do with whether it would fit, because it would fit in just fine (as long as you don’t have more modern guns, though it would be pretty funny if you could give Seth a pump shotgun). The main issue would be… how would they work in gameplay? I mean, there’s a reason why firearms were so widely adopted once they became more developed. How would you balance them? If archery is still a thing, how do you make them not outclass archers?
First off, guns shouldn’t scale off strength. There are 2 ideas I had for this; one would be to use skill instead of strength, the other would be to have them do set damage or have set might that goes unaffected by the user’s stats. I could honestly go either way with this, but its the kind of thing I would want to playtest to get an idea of what works.
Second, they should have similar, if not higher range than bows. Generally, it should be around 1-2 or 1-3 range, mayyybe 4 if you want to stretch it. You could also just go for Gaiden ranges, which is a whole other can of worms, but could work. Maybe. You might think being able to counter at 1-range could be overkill/easily abused, but…
Third, reload times. Yes, you heard me right. Before bullet magezines were a thing, guns took a lot more effort to reload. Depending on the gun, it could take a decent amount of time before you’re able to fire it again. So, why not implement that into gameplay? You could make it so that muskets, for example, take 1 turn to reload. Since they only have one shot, that means they won’t be able to counter in enemy phase if they already fired during player phase. You could also just give them a triangle disadvantage if they’re attacked at 1-range.
Fourth, bullets should be a resource. Let guns be unbreakable and have bullets be their “durability”. You could limit how much ammo you give to the player, and make bullets something you want to conserve.
That’s the general idea of how I would make them work, but yeah. Firearms cool. Unfortunately, I don’t think IS has the balls to give Wrys a colt revolver, but maybe a fangame could do that.
Thoughts?
Side note: anyone remember the Castlevania Emblem “leaks”? Yeah, that’s what this idea came from. I feel like I’m the only one who remembers those fake leaks… please prove me wrong.