Below is all my various arty stuff. Everything is free to use - as the likely-hood that I’ll ever finish a project using these is pretty much zero! Just be sure to give credit, or Santa won’t bring you any presents this year.
I’ll attach links, so the palettes can be inserted via FEBuilder, periodically.
Back in the day, I used to go by the name “SuperLuigi” - creative right… I was asked by Arch to create this gem for Elibian Nights. Looking back at it, the map is way too big and doesn’t have very good flow. However, I was proud that I managed to sneak the Durandal Cave entrance from FE7 into the design.
(This map is NOT free to use.)
I love your work especially cassim cuz I’m an arab i love it but just want to let you now the correct spelling for his name is qasim
I believe it means divider I think
Thanks. I must confess, back when I made it, I had no idea.
made the eight heroes and old Hector and Lyn too please
Sadly I didn’t make them, and sadly I probably won’t be making too much additional art either. The odd thing may come out when the mood hits me, however.
I challenged myself to recreate and re-imagine FE5’s maps with the GBA game’s stock assets - heavy procrastination can produce some interesting results. Here are the results of the first few chapters:
Here are a few more GBAified FE5 maps. It’s a fun challenge trying to translate some the details into the GBA art-style. I’ll post the palette alterations I had to make in a bit. Such as the FE8 style “FE6 village” and the alternative “FE8 temple” palette. Seeing as all the colours are lifted from other official palettes I feel like I’ve managed to stick to my original brief well.
More FE5 shenanigans… We’ve got too far into this project, so I think I’ll try and finish all the maps off over the next few weeks. It’ll be nice to have a bank of “ported” maps for modders to use.
First up, here are the palette edits. All I’ve done is transfer pre-existing palettes to different tile-configs. I think that’s a fair compromise on my rules. Hope they’re useful.
Plains Edit Temple Edit
And now for the new chapters. Some of these were surprisingly tricky, I may revisit chapter 14 and chapter 17a again in the future. I’m mostly happy with the results. However, artistically, I think they could be vastly improved.
A few more pieces in the FE5 puzzle. This exercise really gives you an appreciation of the level design in FE5 and how well they blended set-pieces, story-telling and game-play together.
The maps were all designed to be useable in GBA FE modding. As such, I needed to “trim” a little off the end of chapter 19… 4 tiles is no major loss really though.
Being stuck inside isn’t the most entertaining situation… But at least I can distract myself for an hour or so making maps/palette and other modding shenanigans.
Maps
More FE 5 maps - only four more to go and then on to the side-quests.
Not very impressed with Chapter 20. Once I’ve finished making these, I’m planning on creating a better castle-village tileset. The FE6 one is very restrictive.
Palettes
As a small side project, I’m trying to build a bank of new battle backgrounds and battle platforms for hackers to use. Here’s a small preview of one inspired by Feaw’s “red sunset” plains tileset.
I’ve now re-created all the main chapters of FE5 using default GBA graphics. I may move onto the side-quests at some point. Small confession - chapter 22 uses a custom FE8-style rainy palette.
I’ll probably look into creating GBA compatible custom tilesets next and then try to spice up a few of the less visually appealing maps in the collection.