WarPath's Asset Dump

Huichelaar’s Chapter Intro with Hidden Units Excluded

If you have not seen Huichelaar’s custom chapter intro for FE8, you should go do so, because it’s pretty great.

I have made a small edit to this hack to exclude showing units in the intro that are “hidden” using the REMU command. This can be convenient for party swaps and things like that.

To change Huichelaar’s hack to behave in this way, under “Procs/MapSprites” within the distributable’s folder, replace “DrawUnitCheck.asm” and “DrawUnitCheck.lyn.event” with this edited version of the asm and this new version of the .lyn.event installer respectively. You probably don’t even need to replace the actual ASM file as Huichelaar’s provided installer doesn’t directly use it as far as I can tell, but it’s good to keep on hand in any case if something goes wrong for you and you need to look at the source.

I used this with the Pokémblem flavor of the intro, but as far as I understand, this should work with the version of the hack that uses the crystals as well as long as you find and replace the appropriate files.

My own chapter intro using this hack (hard to show it working, but I can at least prove the change doesn’t brick anything as far as I know), shoutout once again to Huichelaar (other graphics subject to change and will be released at a later time):
not_choppy

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