Fire Emblem Resource Repository (Battle Animations, Portraits, Music, etc)

I was teasing these guys back at Spritans:

Cavalier M (MeatOfJustice, BuskHusker) Dancer F (MeatOfJustice) Druid M (MeatOfJustice) Falcoknight F (MeatOfJustice)
Great Knight M (MeatOfJustice) Hunter F (MeatOfJustice) Mercenary F (MeatOfJustice, Melia) Monk_Shaman F (MeatOfJustice)
Noble M (MeatOfJustice) Soldier M (MeatOfJustice) Swordmaster F (MeatOfJustice) Warrior M (MeatOfJustice)

The file names should have the credits.
F2U, F2E. Have fun.

39 Likes

Created a quick battle background based on the recently release Grand Hero Battle from Fire Emblem Heroes.

Asymmetry is nice.

FEH_Custodian Monk 01

20 Likes

Silvia
Silvia

The hair was a nightmare, and thus, it didn’t turn out well.
If anyone thinks they can do the hair better, that would be awesome.
N̶O̶T̶ ̶a̶ ̶s̶h̶a̶m̶e̶l̶e̶s̶s̶ ̶w̶a̶y̶ ̶o̶f̶ ̶t̶r̶y̶i̶n̶g̶ ̶t̶o̶ ̶g̶e̶t̶ ̶p̶e̶o̶p̶l̶e̶ ̶t̶o̶ ̶d̶o̶ ̶m̶y̶ ̶w̶o̶r̶k̶ ̶f̶o̶r̶ ̶m̶e̶.̶

22 Likes

Female Deserter. Link includes map sprites and class cards (including edit of male to have a helmet).
Lance

https://drive.google.com/drive/folders/1XuhlRmBGpgXZ4hBfK_SuMR82WfZlG3Hk?usp=sharing

31 Likes

Fenreir made a pretty nifty battle frame the other day, and though I’m set on the one I’m using, I figured it would be cool to make it insert-able for anyone who might have wanted it. With their permission, I had to make a fair number of changes so that things would fit properly in the battle frame in game, but here is how it looks.

Here is a folder containing all of the UI elements needed to assemble the battle frame.

Important note: I had to move some things around in the UI so that things fit, so things like the HP bars, numbers, and item icons have been moved. I have included a script in the folder that puts things in place properly. Simply run it in Event Assembler. The title of it is README and Alignment Script.

Fenreir told me that the frame is F2U/F2E, and I believe that some of the boxes could probably do with a bit of color, but wanted to keep this version close to the original. Feel free to change it to something you think might look better!

30 Likes

Marisha
Marisha (FE3/12)
F2E

8 Likes

gba_Serif_AnimaIcon gba_Serif_AxeIcon gba_Serif_BowIcon gba_Serif_DarkIcon
gba_Serif_LanceIcon gba_Serif_LightIcon gba_Serif_LockIcon gba_Serif_StaffIcon gba_Serif_SwordIcon
Made item icons for the item font table, they’re not perfect but they’re
ok enough. Credit to Scraiza since I referenced the icons from narrowfont.

9 Likes

I was looking through the repo and found a Blade Lord reskin that I really wanted to use, but it was missing the bow animation, so I thought I’d try out editing an animation for the first time. Credit goes to Zoisite for the original “Short Haired Blade Lord” animation (Sword, Unarmed, Sol Katti).

Bow

I also decided to make map animations for the unpromoted and promoted variants since those were missing as well.

Lord (F) Lyn Short Hair Sword {Merpin}-stand Lord (F) Lyn Short Hair Sword {Merpin}-move

Blade Lord (F) Lyn Short Hair Sword {Merpin}-stand Blade Lord (F) Lyn Short Hair Sword {Merpin}-move

21 Likes

Been cycling through some battle screen ideas and I’m sitting on a fair amount of mock ups. Wanted to post them here if anyone would like to use them, and if you need some help making a tilesheet for any of them, feel free to ask.

Full Battle Screen

Battle Screen Updated Item Boxes Full Screen

Battle Screen Illuminated Refresh Clean Index Final

Test 4

Test 4

Test 5

Test 7

Palette is over 16 in this one with the blurred item boxes. For anyone who wants it, you’d have to fix it
Test 8

Test 12

Test 13

Currently split between the last three, because I like the colored name plates but the brown ones look a bit cleaner. The brighter colors pop a bit but the darker colors are more legible in game. Also, still undecided if I like gold name plate border vs. colored name plate border.
Test 20

Test 21

Test 22

Some of these would require some small movement of battle UI stuff. If you have an interest in including any of these in your hack, let me know and I’ll do my best to assist you in implementing it. For what it’s worth, thanks to Aseprite, mixing and matching elements would not be hard if there are elements you like between different versions and I’d be happy to do that for you. Thanks.

Edit: Added a few more.

20 Likes

https://cdn.discordapp.com/attachments/206588291053649921/883395774203969616/fe8kaitou.add_styleCh32_Magic_Laboratory53_62_7C_00_00.7z

It’s a very special tile set, but if you want to use it, please do your best to tiled.
The tmx of the example I arranged is also enclosed, so please refer to it.

I reduced the color of the FF5 image dumped by Fenreir.
use FEBuilderGBA’s Color Reduction Tool.
https://cdn.discordapp.com/attachments/206588291053649921/884215754952687646/Final-Fantasy-V-swamp_.7z

I tried to reduce the color of various battle backgrounds.

https://cdn.discordapp.com/attachments/206588291053649921/884479053879468062/Final-FantasyBattleBG.7z

The Thoron palette was specified incorrectly, so I corrected it.
I think the original author is Arch.

This magic also has the color used in the animation at palette 0, so white light is not drawn.
This is because palette 0 should be defined as a transparent color.

https://cdn.discordapp.com/attachments/470029781795078175/885501811119779870/tron_fixpalette.7z
tron

I added some.

https://cdn.discordapp.com/attachments/206588291053649921/885522097852526623/Final-FantasyBattleBG.7z

update
https://cdn.discordapp.com/attachments/206588291053649921/886080654922641468/Final-FantasyBattleBG.7z

https://cdn.discordapp.com/attachments/206588291053649921/886316485176352878/Dispell.7z
dispell

Effective magic weapon with dispell.
Reverse the Skill Great Shield and crush the magic circle runes.

update
https://cdn.discordapp.com/attachments/206588291053649921/887810519392747530/Final-FantasyBattleBG.7z

Addition of night and evening version.

Basically, I am modifying only the daytime version of the palette to make evenings and nights.
Therefore, if you use it wisely, you can reduce the capacity.
Also, I think it will be shared as the same data when FEBuilder rebuild is done.

dawn
dawn1

dawn2

BG_Night Castle

In order to reproduce the gradation, each part was reduced in color in about 5 steps.

Emereus (DerTheVaporeon, Nickt)

Emereus (DerTheVaporeon, Nickt)
I fixed the incorrect eye and mouth positions used in this Portrait animation.

update
https://cdn.discordapp.com/attachments/206588291053649921/890632166516588595/Final-FantasyBattleBG.7z

I fixed it a little.
https://cdn.discordapp.com/attachments/206588291053649921/891048627458416701/Final-FantasyBattleBG.7z

ship
ship

air ship
airship

25 Likes

know what time it is? it’s OC time, with “Sigfrey”:

also made some order in my own topic, by the way.
if all goes as planned, i’ll probably be updating about…20 portraits or so in the coming days.
maybe even more, if i’m inspired enough of course.

another day, another sprite. here’s another old OC of mine, “Sophia”:

also made a variant, in case you’re interested.
that’s pretty much the classic “a smile that needs to be protected” meme:

not sure if this has been done before( if so, pardon me ), but while i was checking out stuff on Spriters Resource, i stumbled upon some old yet very good backgrounds from the Final Fantasy GBA titles, so i decided to turn some of them( mainly from FF II and V ) into battle backgrounds for FE.
while they might not be fully compatible eventually, the bottom black line should be covered by the battle UI anyway, so it shouldn’t be a problem.
here’s the stuff i edited( there’s quite a lot ):



( this one gives me FE7 flashbacks )













in my opinion, graphic-wise they’re as good as the ones from Genealogy back in the days, perhaps even better than the vanilla GBA ones.
there’s actually more available from the different FF GBA rips, but i decided to edit/include only those i liked the most.

alright, will do next time it happens.
also, here’s yet another OC, “Lancelot”:

…it almost seems like i’m slowly becoming addicted to posting stuff here on daily basis :sweat_smile:

after a couple of hours spent polishing all the little details, here’s yo boi Alm from Echoes in his majestic Conqueror version:

i really need to replay Echoes someday…

here’s yet another OC, “Shin”:

by the way, i’ll probably be checking out many different titles from the SNES/SEGA era soon or later, so there’s good chances i’ll be adding new battle backgrounds one of these days.

[ edit ] also, here’s “Heiken”:

not to be confused with Heineken. that’s a beer :beer:

last OC “Rei” comin’ in:

actually not the last, but for now i’ll take a break from mugs.
…and the quest for new battle backgrounds begins.

after couple hours of diggin’ around, i’ve found some backgrounds from “Majin Tensei”, a SNES game.
they’re not of the same quality and type of the FF ones i posted before( sadly ), but they could still be used for conversations i guess.
here’s the file for Klok: Majin Tensei backgrounds.7z - Google Drive

and here’s the preview for you bois:









also, welcome to New York Emblem lol:



…back from my quest for pixel art backgrounds. i have bad news, but good ones too.

the bad news: i’ve pretty much run out of material to check out.
i’ve spent the last days diggin’ mostly Nintendo/SEGA sprites from their respective '90s titles( we’re talking SNES/Genesis ), and i haven’t found anything else with enough quality that could be used for GBA backgrounds.

the good news: there’s still all the PlayStation era stuff i haven’t checked out yet, along with other more recent Nintendo consoles.
problem is, if it’s about titles from the PSOne, there’s still some chances to find pixel art( mostly from 2D fighting games from SNK/Capcom ).
however, the more we go forward in terms of time, the lower those chances get due to graphics improvement through the years/systems.

at this point, it would probably be easier/faster to work around color palettes and try to “pixelate” high quality images, rather than wasting days searching for small size pictures.
while i might find something interesting once in a while, don’t expect frequent updates as the recent ones i posted here, because that probably won’t be the case anymore.

that also leads me to the next point: if anyone around here has any type of image for a scenery regardless of the source( can be a real photo, or a painting, or whatever ), i can eventually try to turn it into a GBA background by size-scaling and reducing the color limit.
not sure if i should make another topic about it, but it’s an idea to take into consideration.

with that said, i’ll leave here a little gift from Street Fighter 3:

[edit] just to be clear, here’s an example of what i meant above:
original image

reworked as GBA asset

see the one right up here? :point_up_2:
that is rendering at 32 colors, wich is not that bad considering the final result.
i picked 32 because it’s probably the most balanced rendering in terms of quality. going below that is kinda risky when it comes to shades, but i’m sure someone else can eventually work on it to make it look good enough even at 16 colors.

[edit 2] …you know what? i actually went ahead and made some stuff, mainly night themes.
here’s the usual link for Klock: Night backgrounds.7z - Google Drive

and here’s the preview for you, ladies and gentlemen:










https://i.ibb.co/LJYx5h2/Night-planet.png

renders may vary from 32 to 64 colors maximum due to overall quality resolution.
images taken randomly from the internet.
if you guys wanted some new assets for your backgrounds, i guess you should have plenty enough for now :grinning_face_with_smiling_eyes:
feel free to share ideas about other kinds of landscapes.
well then, enjoy the view~

i actually forgot i had this one too, hidden in another folder:

https://i.ibb.co/p3wtthz/Night-beach.png

renders at 32 colors. that’s luminescent sea waves, in case you were wondering.

also, just finished checking the PSOne era titles, and… i haven’t found anything in terms of 2D pixel backgrounds for battle/conversation purposes.
there’s a whole ocean of tile sets though, from games such as Alundra, Lunar, Suikoden, etc.
however, while some of them also have backgrounds, they’re mostly drawn artworks rather than pixel art.
i could eventually give them the same treatment as the photos i posted above, but i’m not entirely sure if it’s worth it, since they would become low-res drawings/paintings rather than true pixel art.
might as well just go for real photos at this point.
i believe there’s probably some more material in the Nintendo DS/3DS era titles, but i’m kinda burned out at the moment, so i’ll let them be for the time being.

since this platform is basicly all about pixels and sprites, i was wondering: how come the logo is kind of high resolution?
then, i kept thinking about it a while longer, and this happened:

» traditional
https://i.ibb.co/xz8GR18/FEU-logo-01.png
» variant
https://i.ibb.co/qB1vZYq/FEU-logo-02.png

[ edit ] also, here’s some realistic desert bgs, in case you needed a lot of sand. they render at 64 colors:

» dawn
https://i.ibb.co/SVRrb0b/Desert-dawn.png

» daytime
https://i.ibb.co/FxHDbxy/Desert-day.png

» dusk
https://i.ibb.co/B6ymfdX/Desert-dusk.png

this might have come a bit late due to autumn being already on its way, but i guess some summer nostalgia shouldn’t hurt, so here’s some more realistic backgrounds.
zip file for Klok: https://drive.google.com/file/d/1wveNXMpreKwgRkqoOUwv8Fxo6XpZg_F0/view?usp=sharing
and the preview for all the “anime beach episode” lovers( renders at 64 colors as usual ):

https://i.ibb.co/HXvDkwg/beach-01.png
https://i.ibb.co/Khq3TKX/beach-02.png
https://i.ibb.co/26jWXHy/beach-03.png
https://i.ibb.co/CPFdNzc/beach-04.png
https://i.ibb.co/r6j91Bb/beach-05.png
https://i.ibb.co/T0J9D5T/beach-06.png
https://i.ibb.co/hL0kYq4/beach-07.png
https://i.ibb.co/ZdGcFnm/beach-08.png
https://i.ibb.co/R9Bj71n/beach-09.png

i wonder what i could do next… :thinking:

here’s another gift from me, a Tellius-inspired battle UI:

https://i.ibb.co/9NtvhQQ/FE-Po-R-Battle-UI.png

if any of you played with FE Path of Radiance/Radiant Dawn, i’m sure you’ll eventually recognize some details.

https://i.pinimg.com/originals/4a/12/2b/4a122bc30d36950fe62a016f75f642b4.gif

it’s time to get edgy again, with Saber Alter from Fate/stay night:

» default version
https://i.ibb.co/C897N3w/Saber-Alter-Fenreir.png

» visor version
https://i.ibb.co/8xBw2xG/Saber-Alter-Visor-Fenreir.png

there’s also some battle stances i made for fun, but if someone else is willing to turn them into full animations, feel free to do so.
the base sprite would be Lyon from FE Sacred Stones:

» Original Saber
https://i.ibb.co/f4zVC7j/Saber-battle-stance-Fenreir.png
» Regal Saber
https://i.ibb.co/3r8S0d3/Regal-Saber-battle-stance-Fenreir.png
» Saber Alter( default )
https://i.ibb.co/PYGMvCk/Saber-Alter-battle-stance-Fenreir.png
» Saber Alter( visor )
https://i.ibb.co/3pHQ7Vd/Saber-Alter-Visor-battle-stance-Fenreir.png

well, since it’s Genealogy stuff, i guess i could eventually do something like…this?

https://i.ibb.co/CvC8F8P/Silvia.png

i tried to increase the overall contrast to give more volume to the hairs, also added some lines to the borders here and there, as it was kinda fractured in some parts.

aaaaand back to hunting UIs again.

[edit] by the way, has anyone around here played with Langrisser for SNES?
i started playing it yesterday, and while the engine seems quite arcaic at first, i gotta say the game is actually pretty fun.
it almost feels like playing an Advance Wars title, but set in a fantasy~medieval world.
anyway, since i’ve found this little gem buried in my SNES library, i’ve decided to make a new UI inspired by the one in-game. here’s the results:

https://i.ibb.co/vk0rnL4/Langrisser-battle-UI.png

it kinda gives me an “egyptian” feel rather than looking like a medieval theme to be honest, but i guess it must be the colors along with the decorations.

well, that’s all for now. maybe i’ll come up with something else one of these days.
the novel of Tsukihime has also been re-released for PS4/Switch recently, so that’s one more thing to think about.
eh, maybe a mug will do. or a background. or both. who knows~ :thinking:

i’m afraid not, since i’m not quite into rom hacking :sweat_smile:
i usually focus on just making assets for other people to use, but maybe someone else around here will be able to put it in a working display.

however, i do have something else, a couple of backgrounds i decided to convert from an old anime movie.
it was and still is a masterpiece in terms of visuals and animation, can you guess from where these come from? hint: it’s a cyberpunk anime~

https://i.ibb.co/nR4yMNc/City-night-02.png

https://i.ibb.co/Mf2n8Pd/City-night-01.png

renders at 64 colors, as usual.

while trying to work around animations, i made this one for testing purposes:

https://i.ibb.co/cTbMVRp/Saber-Alter-Excalibur-Morgan.gif

the effects are actually from Riku’s Dark mode in Kingdom Hearts Chain of Memories for GBA.
if someone else wants to play around with it, here’s the game rip i edited:

https://i.ibb.co/Ry2wG18/dark-spells.png

remember that Squall from Final Fantasy VIII i posted a while ago? i made some changes in order to match a bit more the original:

https://i.ibb.co/60NZbfD/Final-Fantasy-8-Squall-Fenreir.png

now he’s fully clothed.
also, since i got inspired by @piero_ryx 's works( go check his gallery, he makes cool stuff ), here’s some battle stances you can eventually edit and turn into full animations.
base sprite used as reference is mercenary:

Kingdom Hearts Leon
https://i.ibb.co/z7Dv3kD/KH-Leon-battle-stance-Fenreir.png
Final Fantasy VIII Squall
https://i.ibb.co/CztC3gc/FF8-Squall-battle-stance-Fenreir.png
Dissidia Squall with Revolver
https://i.ibb.co/pfS5kZ3/Dissidia-Squall-battle-stance-Fenreir.png
Dissidia Squall with Lionheart( because i’m a masochist )
https://i.ibb.co/ym9Y1jF/Dissidia-Squall-Lionheart-battle-stance-Fenreir.png

here’s the reference material, by the way:

Summary

oh hi there, here’s some Guilty Gear stuff for Arc System lovers.
these are different versions of Ky Kiske through the franchise, credit for the base mug sprite goes to Buskhusker( i randomly found it on the internet, no joke ), i just added eyes/mouth frames and edited some details:

Guilty Gear
https://i.ibb.co/n11K1B6/Guilty-Gear-Ky-Kiske-Buskhusker-Fenreir.png

GG Xrd ( not sure if it’s fully compatible, reason being that extra hair going out of the limit box )
https://i.ibb.co/rp0RFXs/Guilty-Gear-Xrd-Ky-Kiske-Buskhusker-Fenreir.png

GG Strive
https://i.ibb.co/fpy97jy/Guilty-Gear-Strive-Ky-Kiske-Buskhusker-Fenreir.png

and here’s the Strive battle stance for Ky, that you can eventually edit however you like.
base sprite is Journeyman from Sacred Stones:

https://i.ibb.co/k86rvbY/Guilty-Gear-Strive-Ky-Kiske-battle-stance-Fenreir.png

source material:

Summary

that’s all for now. well then…

https://i.ibb.co/hXm3rFC/gendo-meme.jpg

here’s some pixelated backgrounds from Samurai Showdown that you can use for conversations.
renders may vary from 64 colors to less:

https://i.ibb.co/S6ZX1cx/Sam-Sho-bg-02.png
https://i.ibb.co/RBqKqpN/Sam-Sho-bg-01.png
https://i.ibb.co/nDM8wgM/Sam-Sho-bg-03.png

as you can see, they’re made in a more “eastern” style rather than a medieval one, but i guess some variety once in a while never hurts.

also, there’s other backgrounds i’m currently working on, but those will be posted in the coming days because i want you all to wait and suffer mwahahah there’s quite a bit to upload, and processing them all requires both time and patience.
stay tuned~

17 Likes

Shopkeep and armory mugs based on some FE5 portraits. F2E of course.

fe5 eyepatch armory guy-1.png
FE5 Old Lady Shopkeeper-1.png

45 Likes

And here’s Anna and an arena dude.

anna
arena guy

32 Likes

Darling. Darling. Darling.
Darling. Darling. Darling.

Zombie Mary
Happy Halloween

24 Likes

There was something wrong with the tile at the bottom left, so I fixed it.
ship_fix

I also made a version with reduced brightness.
ship_dark

Reduced the color of Night clouds you ripped to work in the game.
Night clouds

[Monster-Custom] [U] AMOGUS Impostor by Link_DX

I think it is better not to display the magic motion of this imposter.
Because shooting a gun or beam is also magical.
If you modify it as follows, you can make a magic attack but operate it without displaying the magic motion.

Also, I created a palette other than the Player Unit because it wasn’t created.
As a result, the default color has changed from red to blue.
If you don’t like this change, modify the palette.

https://cdn.discordapp.com/attachments/206588291053649921/892191765015171172/imposter_skipmug.7z

video

I also made a class card.
class card

This Move image isn’t stored in your Dropbox’s MOVE directory, so it’s not reprinted in the repository either.

https://feuniverse.us/uploads/default/original/3X/2/a/2ae12afcca0aaa560b9ecab65af0e2550f02dfd4.png

Now that you have created the image, you should store it in a directory and send it to the repository as well.

bg09_night
bg09_night

I express this just by changing the palette, so if you use it well, you can use it while reducing the capacity.

5 Likes

Back in June I created an Item icon sheet and finally decided to release it here.
XVI items
It’s free to use, though some of the item icons may be a bit too specific like water and earth tomes. All that being said I hope you enjoy them.
Edit: Finally figured out how to upload the zip file. : )
https://drive.google.com/file/d/1S4PW6QkA4R5Vh9vXy2m1Evw5wrPZdQN7/view

42 Likes

Astram
Astram
F2E

16 Likes

I created a titleset of Zone of the enders :v.

Your work is awesome as always. Do you have a good amount of free time or this is hard work? I have a good amount of free time, yet I didn’t do half of what you created since you start posting.

2 Likes

Now that I’m back from work I’ve managed to compile all individual files in their respective category.

Swords

armorbuster - Armorslayer
blood sword - Blood Sword
brave sword - Brave Sword
brute cutter - Brute Cutter
devil sword - Devil Sword
Erthys - Erthys
Fa-Regis - Fa-Regis
flamberge - Flamberge
frost sword - Frost sword
Great Wolf - Great Wolf
Heaven's Gate - Heaven’s Gate
iron blade - Iron Blade
iron sword - Iron Sword
killing edge - Killing Edge
lancereaver - Lancereaver
longsword - Longsword
Main Gauche - Main Gauche
poison sword - Poison Sword
Pops' Blade - Lowlander
silver blade - Silver Blade
silver sword - Silver Sword
slim sword - Slim Sword
steel blade - Steel Blade
steel sword - Steel Sword
stone edge - Stone Edge
sun sword - Sun Sword
Turquoise - Turquoise
wyrmslayer - Wyrmslayer
Xenturian - Xenturian

Lances

brave lance - Brave Lance
devil lance - Devil Lance
Drake Stabber - Drake Stabber
Flaemis - Flaemis
heavy lance - Heavy Lance
iron lance - Iron Lance
javelin - Javelin
killer lance - Killer Lance
knightslayer - Knightslayer
longinus - Starstruck
magic poker - Sword Buster
pike - Pike
reaver lance - Axe Reaver
Royal glave - Royal Glave
short spear - Short Spear
silver lance - Silver Lance
spear - Spear
Starmetal Lance - Longinus
steel lance - Steel Lance
Stinger Lance - Poison Lance

Axes

Aquans - Aquans
brave axe - Brave Axe
devil axe - Devil Axe
halberd - Halberd
hammer - Hammer
hand axe - Hand Axe
hatchet - Hatchet
iron axe - Iron Axe
killer axe - Killer Axe
mighty axe - Mighty Axe
poison axe - Poison Axe
reaver axe - Sword Reaver
Red Giant - Red Giant
rending axe - Rending Axe
ruined axe - Ruined Axe
scale crusher - Scale Crusher
silver axe - Silver Axe
steel axe - Steel Axe
tomahawk - Tomahawk

Bows

Aeros - Aeros
brave bow - Brave Bow
Deadeye - Deadeye
iron bow - Iron Bow
killer bow - Killer bow
long bow - Long Bow
Magebane - Magebane
poison bow - Poison sword
short bow - Short Bow
silver bow - Silver Bow
steel bow - Steel Bow

Tomes

Air:
gust - Gust
tempest - Tempest
thundershock - Thundershock
thunderstorm - Thunderstorm
Fire:
immolate - Immolate
Inferno - Inferno
pyromagia - Pyromagia
wildfire - Wildfire
Water:
frostasia - Glaciate
frostbite - Frostasia
splash - Splash
tsunami - Tsunami
Earth:
Poison - Poison
Quake - Quake
Razor Leaf - Razor Leaf
Rock Fall - Rock fall
Stinger - Needleflare
Light:
Flare - Flash
Judge - Smite
Punish - Judge
Roh - Roh
shine - Shine
Smite - Flare
Dark:
An - An
Dark flame - Dark Flame
dark sun - Dark Sun
Drain - Drain
void - Void
vortex - Vortex
Will o Wisp - Will o Wisp
Aether:
Animus - Animus

Staves

barrier - Barrier
berserk - Berserk
fortify - Fortify
hammerne - Hammerne
heal - Heal
karnos - Karnos
mend - Mend
physic - Physic
recover - Recover
rescue - Rescue
restore - Restore
silence -Silence
sleep - Sleep
torch - Torch
unlock - Unlock
warp - Warp

Stat Boosters

YALORT B. - YALORT Band/HP
Bard B. - Bard Band/Mov
Bear B. - Bear Band/Con
Dragon B. - Dragon Band/Def
Feather B. - Feather Band/Spd
Flame B. - Flame Band/Str
Leaf B. - Leaf Band/Res
Master B. - Master Band/Skill
Rain B. - Rain Band/Mag
Star B. - Star Band/Luck

Other Items

Jade - Jade
KnightPendant - Knight Pendant
Lucky Coin - Lucky Coin / Member Card
M1 - Music Sheet I
M2 - Music Sheet II
M3 - Music Sheet III
M4 - Music Sheet IV
Master shard - Master Shard
/ Master Seal
Mirrilixir - Mirrilixir / Pure Water
Notes - Notes / Afa’s Drops
Ointment - Ointment / Vulnerary
Onyx Ring - Onyx Ring
Remedy - Remedy / Antitoxin
Ruby - Ruby
Amber - Amber
Amethyst - Amethyst
Bandit Key - Bandit Key / Lockpick
Bargain - Bargain Code / Silver Card
Belt - Belt
Chest Key - Chest Key
Door Key - Door Key
Elixir - Elixir
aero shield - Aero Shield
roh — kopia - Regal Crown
roh - Plate Armor

13 Likes

2 quick edits, making the portraits gba insertable (16 colors), and another with a proper mini, for those of you who dislike tlp minis
Fenreir ZeroFenreir Zero NoTLP

13 Likes