Well holy shit, well done. And here I am struggling with procs in FE8 like a peasant
Allegiance can now be changed in the misc menu.
Edit: I forgot to mention that changing classes with it will now also adjust weapon exp automatically to match the class.
Just found a bug when using the clear chapter command where unit stats seem to be getting altered randomly like so:
If it makes a difference my end event is sending me back to the chapter I was already on (testing fatigue mechanics).
Your debuffs are unrelated to using the debugger to clear the chapter. It simply calls this function:
I expect you’d get the same result by picking up the lord and seizing the chapter, or by using febuilder’s debugger to win the current chapter.
If it occurs only from using this debugger, it’d be because the debuffs hook a parent function like MaybeCallEndEvent. If this is the case, can you provide any details on what related patches you’re using? Is it just fatigue?
You’re right I apologize, I should’ve double checked it affected regular sieze beforehand, sorry for the inconvenience.
I added a basic gfx viewer to help with debugging.
SMS is actually the classID that displays that sms, rather than sms ID. It won’t load invalid images, so it shouldn’t crash even if the imgs would crash when used elsewhere. If nothing displays, then you’ll know that image at the id is not currently functional.
I’m not intending to add tons of gfx types from the game - I just wanted to be able to quickly check a few types ingame without editing events
They also blink and move their mouths to help find misaligned frames.