2021 has been a year, I think. Yeah.
I’ve managed to do a pretty decent chunk of work this year.
This year’s April Fools project was a rehash of an old joke: writing THUMB assembly directly as part of an EA buildfile. While this was mostly a joke, I actually think it’s a neat idea for implementing small hacks and edits.
Another thing I did–this one very recently–was a GBA-styled battle forecast for FE5. It’s… not as good as I would like due to some layering limitations, but whatever.
Something that really slipped under the radar was a redo? Alternate implementation? Me flexing? of Vesly’s RepairItems. To be honest, I hardly remember doing this, but it was an opportunity to stave off rust and prove I can still write THUMB. Have a blurry no$gba debugger GIF:

There’s also my tools repo, where I’ve been trying to post useful scripts and resources for other people to use.
I can’t think of any other new things I did that I could talk about. Most things were just me working on existing projects, I guess. I wish that I had spent more time working on my personal hack rather than general stuff. Maybe 2022 will be different?
