The Ultimate Graphics Repository for GBAFE, FEXP, and FEXNA


#615

I updated my version.


#616

The mini looks squished. Make sure you’re selecting a 64x64 area and halving it


#617

You don’t know how much I wanted this animation in specific. Thank you.


#618

Oh yeesss, thank you for actually editing this.


#619

Thanks but i’m done for now.


#620

Is there some chance of getting a magic animation without the staff? I was just thinking it’d be useful if someone wanted to make a class similar to Basara or Oni Chieftain with magix + axes (but no staff). Maybe replace the staff with an ornamental axe?


#621

I actually had plans to do a proper Oni Chieftain like class at some point.


#622

To be honest, I am not quite sure, and currently I am working on Linus. Having one good of a hell time with the posing and the crit.

Besides, I would end up in Vilkland if I get too creative with an unarmed magic animation involving the Shinku Hadouken :tm:


#623

Goop Zombies

GoopZombie

Download

Requires C48 hack

EDIT: fixed early C06


#624

Now make their critical a massive, violent vomit animation and we’ll be golden.


#625

Here’s the female FE10 soldier. Includes map sprite and class card.

Lance_000

Also a bunch of other things.

%5BAXE%5D%20Brigand%20(Armored)
Armored brigand

Brigand%20(Armored%20Alt)%20M%20M Brigand%20(Armored%20Alt)%20M%20S
Since one of the armored brigand’s map sprites was messed up, I fixed it and made a set of moving map sprites for it.

Mercenary%20Improved%20F%20M Mercenary%20Improved%20F%20S Mercenary%20Improved%20M%20M Mercenary%20Improved%20M%20S
Improved mercenary map sprites.

%5BARM%5D%20Armor%20Knight%20(U)%20Lance%20%7Bflasuban%7D
FE10 Armor Knight

%5BCAV%5D%20Cavalier%20(F)%20Axe %5BCAV%5D%20Cavalier%20(F)%20Lance %5BCAV%5D%20Cavalier%20(F)%20Sword
Female SALVAGED cavalier class cards (credit to RobertFPY for the original ones)

Armor%20Knight%20M%20M Armor%20Knight%20M%20S
FE10 armor map sprites in the style of the vanilla armor knight. (Credit to Nuramon for the original armor map sprites)

That’s all. I’ll be making the female dragon lord soon.


#626

Really good stuff, Flasuban. :ok_hand:
I dig the FE10 Knight class card xD

I made the animations and the map sprites.


Well I also have something to share today.
It was exactly 1 year and 1 day ago when I posted my first animations here in the topic and on FEU as a whole!

The first three anims I ever posted where my first horrific attempt on recreating Zelgius, the FE10 Knight, an edited sniper and the General with a shield. Most of these three already received an overhaul some time ago. So I figured it’s time to revisit the General animations.

So here is he:

The General with Shield:

Now available with and without a cape as well!

without cape

Sword Axe
Lance Axe
Handaxe Magic

with cape

Sword Axe
Lance Axe
Handaxe Magic

Credit: Nuramon, The Blind Archer (for the alternativ Axe animation) and DerTheVaporeon (for the magic animation)

All of this in one package!

That’s all for the moment. Have fun!


#627

My Friend you can made base of you map sprites of male mercenaris one armored versión please


#628

Wow it’s wonderful! The cape does add a lot to the general :stuck_out_tongue:


#629

I love the class card, any hopes for a sword and axe knight class card as well?


#630

Amazing work - a true GBA Baron/General.


#631

I’ll probably do a sword and axe armor knight eventually, but it won’t be high on my priority list.


#632

Small edit of Pikmin, Maiser, Ukelele, and SD9k’s Repalette of Temp, Black Mage, and Wan’s F!Rogue, help from Pikmin on the ears

Sword

Staff

Unarmed

EDIT: Moved tail in dodge frames for consistency

Download

#633

speedy rogue does a dodge

whoosh whoosh whoosh

Actual critique: The staff anim is a little weird. The way she raises it and makes her arm perfectly straight looks unnatural.


#634

The Cape is such a wonderful addition to the general. So I’m wondering does this use the general repalette colors or the vanilla general colors?