The previous version of Dark Druid had a potential freezing problem as shown in the attached image, so we have fixed it to work safely by reducing unnecessary frames from the script.
Glitch After update↓↓
Fixed
Sorry for the hassle, but if you are using this animation, please make sure you use the latest version here.
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So a few months ago when Obsidian originally posted Lyongun on FEU, I sent it to a few friends, and they’ve started using it as their ‘delete this’-type gif whenever Wiz or whoever decides to post cursed memes at 3 AM occasionally.
Realized there wasn’t an animation of this already usable. So…
G U E S S W H A T Z O R A D I D T O D A Y
Thankfully, with spring break next week I don’t need to be concerned about class whatsoever, so I might do more funny things. Might. Probably not.
Animation only uses Melee, as the size of the animation already nearly goes over the 8k byte limit. A ranged animation would be possible, but then melee would be impossible.
Credit to @Obsidian_Daddy for the original animation and for being a lad when I asked for perms.
F2U F2E at his word.
Now, if y’all excuse me, I gotta go attempt to fix my sleep pattern. at 1:39 am dont talk to me.
Also, this animation can be a bit underwhelming without full critical hits, so I recommend giving the weapon Lyon wields a mediocre might but guaranteed crits to maximize satisfaction.
While working on a hack, I noticed that the mermaid animation causes freezes in some of it’s animations, so I made a quick fix, dunno if this was already made but here it is anyway.
The post I made where I shared my Brave Hector repalette legit became my second most liked post on the site.
Well, here’s the Armads animation, but with an added ranged animation!
As per usual; all credits go straight to Nuramon. If you use this animation, credit him.
Here’s the link to the dropbox containing the animation file:
Edit: One more thing! Ya’ll remember that Warrior 2.0 animation that Leo made? I didn’t really like that the crit was just a hop instead of vanilla Warrior’s spin.
Well, thanks to Leo also making a spin variant of said animation(but only as a gif), I was able to create a spin crit for said animation, as well as ranged attacks.
Hello Everyone! I made another animation for today. It is Backflipping Eirika, and what inspired me to do this was the scraped ideas section on Serenes Forest.
According to the scrapped stuff in Sacred Stones, it mentioned something about Eirika doing a backflip after her critical animation. It got me wondering. “Why the hell would they removed such an awesome aspect from her that could’ve made her a 100 times more appealing just from that critcal animtion alone?”
So… Yet again, I get working on it. This could’ve been the animtion for Eirika, but never got to see the light of day during the games final release. Here it is!
Vanilla:
Backflip:
I hope you guys like this! Here is the Download link
Here’s this thing I’ve been working on in my free time. F2E because I’ve hit a road block and it would tickle me pink, purple, blue, green, and yellow for someone to clean it up, and F2U because I like everything I make to be.
And here’s a version with one solid hair color that is insertable
I finally sat down and worked on recolouring Myyrh’s dragon form to fit the generic palette. It was quite a ride as I went from disliking what I had to being really proud of the result. I even worked to bring over the zombie version’s wing flapping when highlighted. To whoever may need it, please enjoy what only seems to be described as Great Dragon.
The original used AP 1-2, but I think it looks slightly better on 1-1. Oh yeah, and F2U, F2E, and credit to Intelligent Systems.
So it’s the first time I’ve done something like this, like, even a minor edit but I whipped together a short-haired/ more generic(?) version of Tethys, I just feel like dancer design is a bit too restrictive because they were designed to resemble the character but like, what if you want a Tethys style dancer without the ponytail?
plus it adds a bit more variety to the Dancer pool which mostly has weapon wielding variants of vanilla animations+boy lol
Just a couple of tweaks to Leo_link’s Fighter.
The big fix: there were several frames where hair colours were used in places that should have had skin outline, which isn’t obvious until you start using hair that isn’t brown:
That’s fixed. (old vs new)
Also fixed is the palette showing up ingame in the corner of the screen. Lastly, this version comes with generic palettes for the other factions (sourced from the SALVAGED Merc since the default colours are seemingly inspired by that), for those who’d rather not make their own.
Download
Thanks again to Leo_link for this great animation.