Tiresias has 0 skill, but it doesn’t seem to affect his hit rates, he’s good unit nevertheless. Orlaith (General with + growth rates item and + movement boots) is my most OP unit, can tank everything, can kill everything and she’s cute.
Game starts hard, but after promotions and op units it’s not that hard anymore and levels finally are not focused on rushed objectives. First half for me was a bit too hard. Arena with unlimited turns is nice, but very dangerous, so it’s nicely balanced.
Tiresias has a whole bunch of luck to start with and a good growth for it, plus Light magic is just really accurate naturally with Lightning having 100 hit.
You probably shouldn’t be using Tiresias for combat but I did anyway and he was the one wielding Wrath in the endgame (not that there were many options for that). Helps that a single kill is enough to give him an easy level, if you can set it up for him. My over-focus on his combat did mean he was stuck with Heal until literally the last few maps, though. I was this close to making him swing axes around too, but it never ended up being preferable to his magic combat.
On a first playthrough, there’s nothing you can do to save Pheme. If you’ve cleared the game at least once, she’ll survive and rejoin later if you trained her all the way up to a tier 2 class (i.e. promoted her out of Nimrod, then promoted her again) by the time of her plotline death.
If you do that in a first playthrough, I believe she still dies and you just get refunded your Master Seal.
How come when in the camp, Demeter’s speed cap is higher and resistance cap is lower?
EDIT: Oh, and I guess the conversation between Nikolaus and Jason never changes even if you recruited Jason with Glaucus. Not worth altering, but I will say seeing if this changed was one of the reasons I kept Glaucus in the party.
“Priestess” is just a carbon copy of Demeter’s malig knight, to the point where if it could actually enter combat it’d just use the same animations. I think at one point I modified the caps of the class and forgot to adjust Priestess accordingly. Since she can’t enter combat or level up at camp, her stats shouldn’t ever be affected by this, but still. Good catch.
And yeah, I think I did at one point consider changing the Jason/Nikolaos convo for that, but uh… I got lazy lol. It would’ve amounted to a very minor and meaningless change and I didn’t feel it was worth getting into conditionals for it. Meh.
As I said, it’s not worth altering the conversation. Plus there’s an in-story excuse already given by Hippalus compensating the 1500 gold Kyra would’ve paid as recruiter.
Though I am curious why you nerfed the speed cap for Malig Knights. Did you want to make the postgame harder?
The unique Tiresias/Eupraxia convo after I lost Wulfric is devastating
Seriously though, I’m really glad I decided to not play on casual mode, I’m guessing not all talks have variations, but I especially loved Jane after losing Delilah, and how Kyra just doesn’t get it.
Given how you put attention to detail in visiting Demeter’s temple in Chapter 21 for Ziying and Jingyi (and also copied Jingyi’s flag to trigger for Xinyi and Fazang), I thought this was worth addressing.
EDIT: Oh, and I guess I should note these things just for my own sense of knowledge, not as actual issues: Kyra can be removed from the map during the Chapter 22 house teleportation setpiece without issue and can still use Ballista after promoting to Toxophilite and the failsafe for killing the Fleets before talking to the house that can get rid of them is to play out the standard conversation (including flag for whether or not Polonius or Jason is the one visiting) and then just end the conversation there with no multiple-choice and close the house. The conversation where Marina learns of and acknowledges this development is never triggered unless you use the toll method for killing the Fleets.
EDIT 2: Also, the reinforcements that appear to shoo your units out of the ballista areas can be blocked by having a unit on top of the deployment spaces. Is that intentional or accidental?
EDIT 3: Similar question about Peacebringer. Is the attack debuff affecting allies as well as enemies intentional or accidental?
Found this from Dani Doyle, glad I did. Currently planning to start a NG+ run on hard mode.
The postgame is a bit glitchy. The map for chapter 7 bugs out if you try to view it during preparations, and some of the named bosses in chapter 2 use the description for Sandraudiga’s Elites instead.
I can’t for the life of me figure out how to reach the shrine in chapter 17. I barely survived the map and couldn’t even get close.
Edit: Also, I figured I should say that I guessed nearly all the major plot twists except for the identity of the traitor a mile in advance, but that didn’t harm my enjoyment of the story at all. I think a lot of writers get too focused on trying to outwit their audience, which can result in stories getting nonsensical and overly convoluted. It’s the execution that really matters, and you did that well.
I did find it interesting that the backstory is basically a gender-flipped version of the 2003 Fullmetal Alchemist anime. Was that a conscious influence?
(Oh, and I loved that Sandraudiga turned out to be the final boss instead of Dolus. I’ve always felt it makes the most sense for the initial villain to be the final one; there’s emotional investment that just isn’t there for an abstract tyrant who’s barely interacted with the heroes.)
For postgame 2 specifically some bosses show up in endgame 1 of the main story if they were not killed in their original appearance. These bosses use the elites’ description so I’m assuming the postgame map just reused those character slots
for chapter 17 you can try using a flier to sneak through to visit the shrine all enemies become passive on turn 11 and run away so you have one free turn to try to get someone to the shrine asap. The shrine is very reachable if you know what you’re doing, there has been people who’ve done it on 0% growths hard mode for instance (myself and also i believe the aforementioned dani has also done it since their run has the character that requires you to visit all the shrines to obtain )
Finished Chapter 24 of my second playthrough. Things I feel like noting:
Canto+ does not interact well with stairs mechanics - it resets the amount of spaces a unit can move to how much maximum movement they had minus how many spaces it took to attack, ignoring the amount used for reaching and using stairs.
For Chapter 25, Antiope doesn’t have a Boss shield like Lorenzo, Pedro and Alba have. I’m also wondering if there’s really that much value in letting her live, since she’s nerfed by necessity of not futzing the ballista mechanics, the ballista on the map is a regular ballista and not an Iron or Killer Ballista, and if she is killed in Chapter 16 then a regular Sniper takes her place. Maybe she could’ve just been a regular bonus enemy like Pedro and Alba are without removing the ballista sniper or her +1 Bow Range skill, or she could’ve been moved forward as an easter egg enemy in Chapter 27. Give her a Fell Bow or a duplicate Envy so she has a bit more legitimacy than the generic she can substitute.
EDIT: A way more frivolous observation: Have you ever thought of giving Phobos and Telemus a support conversation?
EDIT 2: Not as frivolous: Did you deliberately remove status condition cure animations? You know, the way units glow at the start of the turn when the counter for being poisoned or silenced runs down to 0.
EDIT 3: Way less frivolous: Found some glitches in Chapter 27-2, again related to Canto+.
EDIT 4: Love the old Firelizard FE5 line you snuck into the postgame.
EDIT 5: Actual issue to report: Assassinate’s “double attack before the enemy gets their turn effect” has an issue reminiscent of Pierce’s issues from FE8 where the second attack can trigger immediately if the first has a crit, and the game freezes up if the HP bar is still rolling when the enemy is supposed to gets their turn. Oh and I guess I should ask what the joke is with Nergal. Is it a reference to another hack you did?
Well, my favorite book genre was always mystery novels. The primordial rule for a good mystery is that the reader has to potentially be able to figure it out ahead of time with the clues you leave for them. If people figure out my twists, if anything I think that’s cool. Plus, I attempted to write something that could be enjoyed on a second viewing by finding all the little hints I left throughout.
Of course, your mileage may vary. I’m not about to claim I’m the next Agatha Christie lol
I’m rather surprised that you figured out Redbeard survived his encounter with Sandraudiga, though. That’s usually one that catches people off-guard, probably because in that instance I did kind of lie to the player for the sake of cheeky subversion lol
I have not watched any version of Fullmetal Alchemist and only have the most cursory knowledge of its story, so I can’t say it was, no. It’s not like it’s that crazy of a concept, though. Nothing new under the sun, as they say.
The skill stuff you reported here, including this, are issues with SkillSys that I am sadly not equipped to fix. It’s unfortuante, but it is what it is.
Haha, well, to be honest, no. The ending was just a bit of fun I had, and I had to extend it pre-release because too much of the ending was the joke and it ended Phobos’s story on a bad note. I do think it fits for the other guy, but Phobos had his plate full with supports that actually advanced his character arc. I didn’t think it was necessary to spend time setting up the joke.
It’s a reference to a hack I didn’t make. Before Hag I was making reduxes of GBAFE where you played as the bad guys. I made one for 6 and 8, and a lot of people wanted me to tackle 7, but I’m not a big fan of 7 and by then I decided I wanted to make a custom hack anyway, so it was not to be. Even after saying time and time again I wouldn’t be making it, I got so many requests for FE7 Bad Guys (even still do, if much more rarely) that I decided to poke fun at it a bit in the postgame.
Perhaps a bit spiteful of me, I won’t lie, but it also doubled as a reference to the main inspiration for the postgame, which is Valkyrie Profile: Covenant of the Plume’s postgame. A similarly lighthearted, jokey postgame where there’s also a character malding because she didn’t get her turn at being a protagonist. Nergal’s battle quote is identical to one of her combat voice lines, even.
Oh, that one I actually didn’t figure out in advance, though I also felt the lie was fair because I was wondering what Pericles had been up to the whole time. It was mainly the backstory stuff and Apate lying about needing Dolus’ lifeforce to heal Elias that I predicted well in advance.
I 100% agree with your point about mystery stories. If the reader predicts your twist, that’s just a sign you placed your hints well!
I’m pretty sure that animation still played for me, at least for Silence running out.