As someone who played through it twice, I can say confidently that the story is incredible, and the gameplay holds up perfectly well. An amazing hack I’d recommend to anybody.
Are there any ASM wizards we can contact to fix the Assassinate issue? That one sounds like it could come up in legitimate gameplay.
was this ever answered?
Nope, I would loooove answer before I start my net playthrough though lol
Made a profile just to comment!
Loved my first playthrough of this, I’m a big fan of hacks that only make slight tweaks to the core gameplay (i.e. adjusted weapon types on classes, new weapons, the occasional skill, etc.)
Huge fan of the character designs, I thoroughly enjoyed the camp sections where I could talk and learn more about characters, and the occasional stat boost depending on the conversation was such good immersion
Is there a list of easter eggs that people know of? I ran into some easier to find ones like recruiting Telemus and Lorenzo, but I didn’t know if there are others that add some additional flavor to the world
In all, easy 9/10 and wonderful work all around!
It’s most likely fixed in the buildfile version, Builder’s version is perpetually behind.
But also it’s probably related to battle animation codes (like with the infamous Hand Axe glitch). Given Lopez is bald, StRubenio here should be able to fix it himself.
Won’t the animations of the other assassins also need to be checked?
Since this is drawing some attention, I decided to run a couple of tests - As far as I can tell, this purported Assassinate issue does not exist. The reason for the Pierce glitch is that doubling animations function differently when Pierce is triggered in vanilla. This is not the case with Assassinate, which is just a regular consecutive doubling animation, akin to brave weapons. I’ve just quickly tested crit-into-crit and crit-into-normal hit and neither causes a softlock on my end.
I don’t know how DelphiSage had this happen to them, but I am unable to reproduce it. There’s only one assassin animation in the hack, too, so if the culprit truly was animation codes, the only possible scenario I can think of is that DelphiSage inserted a different assassin animation.
It was in Chapter 8x, and I was using Ziying to attack Nergal at 1 range with Envy, crit-into-normal. The issue may have just been extreme edge case - bows aren’t meant to fight at 1 range.
Ohhhhhh, it was a bow… Yeah, there it is. Consecutive non-crits with a 1-range bow don’t softlock, but crits (in any order, it would seem) for some reason do.
Yeah, it’s a pretty extreme edge case. Neither assassin is magically inclined or likely to hit S bows, and neither 1-2 range bow has a crit boost, so the chances of this happening are pretty slim. Still, it could be a bit of a problem. I’m a little preoccupied otherwise, but if I have a moment I’ll see if I can figure out what’s going on here. Good catch!
Just finished the alternate ending unlocked in NG+, and
Summary
Wow, Sandy has it down bad for Kyra, huh? I’m impressed you even made custom talk portraits for her in the final scene, it really sold that she was genuinely sad, which is pretty shocking for her.
I also loved the detail that none of the enemies had names or portraits. Initially I was disappointed and looking forward to them having sad conversations with Kyra, but after the reveal that Sandraudiga was the viewpoint character it made sense. I love it when games do that – it’s a great use of the medium to convey dehumanization, and I always find it chilling. It reminded me of some of Chara’s enemy descriptions in Undertale’s genocide route.
Going into detail a bit about that
I’ve mentioned this a few times in the past, but I made chapter 16x right before releasing the hack, as a sort of last hurrah before pushing the thing out. I fully intended to use the actual characters and write some sad dialogue, but well… I faltered. It got to a point where I was feeling genuinely uncomfortable with doing that to my characters. I even contemplated shelving the whole concept before switching to a different framing device.
It’s ok. To be honest, I think it turned out better this way. It let me use this obscure bonus chapter as a place to explore another side of Sandraudiga’s character, and I also get to say that the chapter is technically canon, which is fun.
Traitor spoilers
I had heard there was alternate dialogue if Soter “died” prior to chapter 2, disappointed to see there wasn’t. That does feel unfair; the first hint towards the traitor is that they knew about the Unlock staff, so if Soter isn’t present for that chapter it seemingly removes him from the running. There’s also the fact that his absence in chapter 3 wouldn’t be notable, which makes Kyra’s reasoning seem nonsensical.
“I was secretly alive the whole time even though it looked like I died” also felt unfair. I did actually suspect Soter on my first playthrough, but dismissed him as a possibility when I saw that he could die. I know that FE’s “anyone can die” premise does make it tricky to do this kind of plot with a playable unit, but I think it would have been better to give all of the starting characters plot armor instead of lying to the player.
a question which arose to me when it became clear that all the staves Apate carries are actual physical staves (and that even plays a crucial part in the plot)
There’s a problem when I try to overwrite a save for chapter 24 with Finale 1, not too big because the problem doesn’t happen when I save the game in another slot.
(The problem: broken sound and the screen goes black without you able to continue)
How did it happen: I did a savestate right after the end of chapter 24 (when the game want me to do an in-game save, i did it out of habit when i wanted to take a break)
Yeah, going for a fake death over plot armor was a conscious choice that I had to make. Neither solution was perfect - To be quite honest, I decided against universal plot armor for the Percote gang simply out of personal preference. I dislike the “retreating characters” bit. It’s a necessary evil sometimes, but I try to use it as little as possible, and to me, giving every early character plot armor felt even lazier than the cop out I went for. Letting those characters die gave me the opportunity to write alternate convos and scenes in a few places, which I valued more than having a slightly more congruent traitor confrontation.
But that was my personal opinion on the matter, of course - I totally get how you’d feel differently. There was a third option, which was to do a whole bunch of conditionals and story tweaks based on the traitor’s death, but that’s the kind of thing that sounds really cool until you actually set out to do it and you realize it’s a gargantuan amount of work for something 1% of people will see and appreciate. Alas.
She’s been saving her open-a-rift-in-the-fabric-of-reality-leading-to-a-pocket-dimension staff for just this occasion.
That’s odd. My guess is that it’s not related to the save slot or the chapter, but rather that it’s that pesky black screen that happens to people rarely for reasons I’ve never discovered. It’s in the known issues section. I’m thinking it must simply not have triggered the second time you tried to proceed.
Sorry about the scare. Glad you’ve been able to continue, at least.
what if she can just enchant her finger as a staff. like it’s a stick and there’s a calcified material (fingernail) at the end. It even has high mana conductivity. She enchanted her finger into a hammer-neigh staff that works as a staff convoy. Clearly
Would it have been possible to give the Percote gang plot armor only until the traitor was revealed, then let them actually die? I don’t know if that’s possible in FE Builder, but that would be a good compromise.
I do agree that plot armor in FE is very silly, but it is also a necessary evil if you want non-main characters to have any meaningful plot role – a big part of why the Archanea saga has such weak plots is because they had to make it work with just Marth and NPCs.
I did find it interesting how Matsuno’s tactics games handle it – characters always die if their HP reaches 0, but some characters will retreat if they’re knocked to low health. Doesn’t solve the plot-breaking problem since characters can still permadie, but it at least made more physical sense.
This is certainly possible but doesn’t really address Rubenio’s issue of wanting to have alternate death-based scenes for that cast for parts of the story that occur before the reveal.
I think I connected something about Beatrix.
Summary
She killed Wulfric’s family, didn’t she? That’s the only instance of arson mentioned in the story.
