Teq's Minor Assembly Shenanigans


#83

Good catch. I forgot to update a pointer (didn’t realize there was another function calling the same proc).

Also included a fix so that obtaining an item on enemy phase doesn’t say “Item stolen” and play the sad noise, courtesy of SquareRootOfPi (thanks @Onmi for bringing it to my attention).


#84

Here’s a patch containing a series of QoL hacks for FE7, bundled together. Some of them exist in some form or another, but I’ve collated them all for your convenience, and ported a few from FE8.

Download here.

Contains:
Danger zone
Move and Con getters (includes Show – Mov if in Guard Mode hack)
Show hp healed to target when using a staff
L-toggle (toggles animations on/off when starting combat)
Hp bars and warnings
Display battle stats with animations off
Display growths with Select (doesn’t change the stat name colors based on growth, sorry)


#85

Please accept my worship


#86

Enemies showing growth rates can also be displayed, but cannot be switched.


#87

Thanks for catching that. Fixed.


#88

Any chance this can be made to work with your str/mag split?

I applied this to a rom that had the split already applied and I get a black screen when I try to open the statscreen. I assume it’s the display growths part of the patch that is causing it because it’s trying to edit the statscreen but it has already been altered by the str/mag patch.


#89

That’s planned, yes, but for now you should just comment it out the #include Display Growths line (or whatever it’s called) in the installer. It’s not super high on my priority list, sorry.


#90

speaking of the str/mag split, fe8 when


#91

@Kirb has one for FE8. I’m not sure what stage it’s at; it might still have some glitches.


#92

his version replaces Res with Mag entirely rather than yours, which splits Str and is much more useful/interesting to me


#93

He has an actual str/mag split for his gba FE1 remake, whose name escapes me at this moment.


#94

gfe1r? yeah, i know, unfortunately he hasn’t made it avail for anyone else to use, and based on the progress of gfe1r it doesn’t look like i’ll be able to get it for a while


#95

I would hope that he would release it before gfe1r is complete (which is partially my reasoning for pinging him here). However, it may require the skill system; I’m not sure. At any rate, I don’t intend to make my own, since that one already exists.


#96

Gotcha, I’ll do that for now.
Thanks


#97

thanks for the clarification, all i can do now is hope that @Kirb comes thru


#98

Are there any changes that can add more magic swords? The magic sword effect is actually hard - coded. It has only three positions.


#99

Most of my hacks can be used either standalone or included as part of a project. Usually, you’ll see a

#ifndef FreeSpace
    #define FreeSpace 0xB2B000
#endif

to allow this. I used to use Free_Space when I started hacking, but switched to FreeSpace after noticing other hackers preferred that variable. Unfortunately, I hadn’t gone back and updated my old hacks to switch from Free_Space to FreeSpace, which caused me to spend an hour debugging a rom and figure out this was a problem.

So I’ve gone back and updated all the stuff in my folder. If you’ve used the following hacks and need to update them, take heed; the variable has changed.
FE7-Str/mag split
FE8-Battle stats with animations off
FE8-Capture
FE8-Growths rework
FE8-Move and Con getters
FE8-Display growths/Talk
FE8-Show weapon rank level achieved

NOTE: You can avoid the entire issue by adding “#define Free_Space FreeSpace” (or the other way around, if you use Free_Space instead) to your definitions.