FEU is a very…colorful place to say the least. Where there are many, there is one Fire Emblem. However, with one Fire Emblem, many questions can ARISE that haven’t been asked before. Whether technical or just wanting to expand on other colleague’s opinions, Talk-Radio is aimed at creating a (Thread) aimed at soulful discussion about anything Fire Emblem. Discussion can amount to anything, as long as we abide by the golden rules and be mindful with each other.
In any case, I hope this thread can be insightful, and that we can ENGAGE in many topics that we the community have ideaguy’d with each other.
Lets begin with this question:
How has your perception of Fire Emblem changed from when you first played? This can be anything to how you viewed a map, exposition, units, etc
Idk, I think that, funny enough, most of my perception of FE hasn’t changed after all these years. Maybe it helps that it was only like 4 years ago since I started learning more about FE itself, and not decades like most people here.
But the thing is, most things are something that I didn’t change my opinion in how they were, and rather most of them were something I learned and understood at once: big open maps are some of the maps that are very easy to mess up and end up being disliked easily (FE2 (as someone that got introduced to Echoes and liked it since) and FE4), good growths does not always mean it’s equal to a good unit, and I still think the characters I thought were good fellows are good fellows, while the ones that are jerks have some points… while still inclining that they are just jerks (something I do apply to real life. Maybe I did something wrong, but it still doesn’t eliminate the stinch of someone being rude to me or others, especially if they don’t accept apologies).
Maybe one of the few things that did change for me, in a couple of days, is thinking that knights were some of the best units in FE Engage, only to learn that in lunatic mode the enemies will ignore them if they can’t hurt them at all.
I’ve come to realize since when I first played these games all the way back in 2005 that horse and mounted units are stupid broken and trivialize the game.
However, that still does not stop me from using Gilliam, Oswin, and Gatrie and promoting them to General because I flippen love big dudes with high defense. What’s that? Marcus would benefit the most from having boots? Nah, Seven move Oswin go brrrrr.
tbh the box art and game is still cool 21 years later.
I can’t say if the characters have gotten worse over the years, but I’ve matured I hope and some tropes that wouldn’t have bothered me as a teenager now bother me a little. Still, great series overall.
Dorcus is a very middling unit honestly yea. Compared to Bartre i think personally he falls a bit flat besides being a family man. + the added requirement for Karla on ranked runs makes Bartre the over arching option!
I’m sorry that happened to you man. But I agree, I was in a similar boat early on when it came to mapping. But I feel as though even now I struggle to make smaller maps when I was (am) still so accustomed to making grand maps.
Are we talking about Gordin FE11/12? Or FE1. From what I remember Gordin was probably the best unit to use the Parthia. I haven’t finished my Hard 5 run of FE11 to get a good opinion of Gordin there either.
Hell yea. That’s what i’m talking about! We need armors with minimum 10 move for new romhacks. I think it can be meta defining and gives unironic intrisic depth if done right.
Looking back at some of the campaigns for me were definitely a bit altering. Though I’m still nostalgia-baited at how amazing I thought FE7 was when first playing it. It’s definitely a nice game, but I wouldn’t consider it a great-of-the-greats kind of game compared to others in the series (Thracia, Engage, etc).
Hard agree, I always thought capturing units was a real mechanic that was never properly integrated in the newer fire emblem games. The economy based on how much combat/setup you do to me is deeply fascinating and I wish fangames also took it into account more.
Thanks. I would say that we all do our best to improve every day, in any way or another. I think one of the most effective ways to be respected is to take the criticism and learn from it, and not be blinded by pure rage nor shame for what happened. We seek to learn, to attempt to not make the same mistakes again nor fall deeper and make worse ones, although sometimes even that isn’t guaranteed. Still, the attempts are worth the try, to show others that we are indeed apologizing for whatever we did in the past, especially if we did unintentionally hurt them, and trying to be better than our past selves. Only then it will be shown when others are able to forgive us or not, if ever. Regardless of the outcome, it’s worth learning from our mistakes and well, do better next time.
Sorry for the way I end up throwing a lot of words that might not even relate to all you, but if you did read all of what I’ve said and agreed in some parts, then thank you.
Yea I strongly agree. Learning to attempt to be unbias when it comes to criticism has helped a lot. We can always be better than what we were yesterday
Seth was my favorite character when I first played FE8 (my first game in the series) because of how strong he was compared to everyone else. Now I hate him because of how strong he is compared to everyone else, and I found I have way more fun playing the game without using him.
Ironically, the better I’ve gotten at Fire Emblem, the less I’ve started to care about difficulty. I used to think games had to have at least a decent level of challenge to be fun for me, but now I don’t care how hard a game is in the slightest. What I want out of an FE game now is instead action; stuff going on every single turn and a reason to play fast. While difficulty can definitely be a factor in that, and there still is probably a minimum level of difficulty for me to find an FE game tactically ENGAGEing, it’s definitely nowhere near my #1 priority.
Genesis (Chapter 22/23x of FE7) is a map I despised on my first time going through Hector Hard Mode for quite obvious reasons. However, on revisit, I think it’s actually a really cool and unique chapter and I’d rate it as one of the better ones in the game overall. I love the anti-turtle incentive of “kill these promoted magic users in the first 5 turns while they can’t do anything or else you have to deal with all the status staves and siege tomes at once.” I just wish Kishuna didn’t move so there was more reliability in what areas of the map had magic disabled.
I found Serra annoying at first but now she’s unironically the character in the series that most consistently made me laugh reading through their dialogue.
I hope I eventually have a change in perception of Blood Runs Red from Path of Radiance. I had such a miserable time trying to get through it that it made me put the game down and I haven’t returned to it since.
My overall perception of the series started as a cool RPG I enjoyed quite a bit. Then once I started playing them more tactically I enjoyed them a lot more, which turned into a borderline obsession. It was probably my favorite game series at the time. I apologize to my friends from Middle School who I frequently told to play this series they had zero interest in. Eventually I got super burnt out on the series and didn’t touch it for years, until I picked it back up again and started to dive into the world of ROMHacking and other FE fangames. Now having other tactical games like XCOM 2 and Into the Breach under my belt, I was able to make it through the games a lot better and overall had a more enjoyable time. Although, it’s still not my favorite game series and I don’t think it ever will be again. In spite of that, it’s probably the series I will spend the most amount of time interacting with the community of, because I love making games, and the format of Fire Emblem lends itself very well to the types of experiences I want to create.
I figured this out just recently but Fire Emblem should be more transgender and gay and I’m not sorry. Commit to the bit by making more canon non-binary and trans characters, and not just trying to cover whatever was happening with Kysha.
As a kid I played FE7 age 11 or whatever because I liked fantasy, and uh, Limstella might have contributed to me coming out as non-binary two years later. Now I don’t keep up with the official games because I don’t like the direction they’re taking, for one reason or another (same with Pokémon, really). But my time with FE revealed to me a plethora of wonderful people and fanworks, as well as an appreciation for fantasy clichés and SRPGs. Some of you guys are thinking harder about the characters and with more love than the writers, and that’s not a bad thing.
A lot of this hits home. Though after playing most of the series I feel I want to be more challenged than what the standard FE game has to offer. I wasn’t in the greater FE fanbase as a whole until a few years ago. Its definitely refreshing to be in a community where I genuinely enjoy the people AND the game series as a whole.
I definitely agree. The same formula/character builds do get old after awhile, and seeing new ideas and characters come out is refreshing
You might be confusing Gordin with Thomas. In FE1 and FE3 Book 1, Thomas is considered the best user of Parthia because he only needs 2 level ups to promote as well as arm scroll and Orion’s Bolt existing in his joining chapter
On a side note, FE3 Book 2 Gordin is busted and like a top 10 character in that game to where promoting him the moment you get your first Orion’s Bolt in chapter 7 is optimal