Tactile - SRPG Game Engine (and FEXNA)

Thanks, if you can edit it and create the Thunder Sword. I hope that when you have more time you will see the in-depth tutorial.

thanks again for the help.

No problem, and if you’re asking if I’ll show you how to do it I have no problem with that, just message me and we’ll talk from there.

v0.7.1.0 - Aug 25, 2021
-Add Android project and solution files, allowing building for Android
-Add in-progress MonoGame project and solution files that do not require XNA, for future use
-Move game bin/ output folder up to the solution folder
-Change MonoGame include path to the pre-compiled dll
-Update audio handling to function with the updates to MonoGame

New update without too much new functionality at the moment for casual users, but Tactile now includes all the project files necessary to compile for Android. It’s not explicitly supported yet/there’s no how-to guide because there are many in-game menus that don’t yet support touch controls, making it somewhat unplayable. However, if you’re willing to poke around with the Android project files you could figure it out. The work on the next update will be focused on adding touch and mouse support to every menu and providing support on how to build for Android.

If you have trouble building a new project with the new version after using older versions, you may need to delete your TactileSharedLibraries folder and let the editor regenerate it on new project creation.

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v0.7.1.1 - Oct 3, 2021
-Added missing shared libraries from 0.7.1.0
-Editor checks for new releases on startup
-Added a tab to the debug monitor for Battalions

Fixes to the last release and some small additions to help people in the FEU Discord. If you downloaded the previous release and couldn’t get your project to run, you’ll want to delete TactileSharedLibraries and create a new project to regenerate it. Also, the editor will inform you if there is a new release now ~‘3’~

-edit-

v0.7.1.2 - Oct 4, 2021
-Added missing shared libraries that were still missing from 0.7.1.1, whoooops
-Added an option to the Tactile editor launcher to regenerate a project’s libraries
-Added a config value for the vertical position of the conversation text window

Somehow messed up fixing the one main thing the last version was supposed to fix. All good now, and easier to update from older versions.

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Hi again XD
my new question is…
how can add map animation effect to events? like a Teleportation in fire emblem 7 Nergal events.

sorry again for bad ingles. I hope you understand me.

@Rengokusatus doesn’t look like it at the moment. It’s something to add eventually. Map animations in general are something I have to rework to be easier to manage, and probably add to the Tactile editor itself, so that’ll be part of one whole update I imagine.

Anyway, since I’m currently working on supporting touch and mouse controls fully across the whole engine to prepare for full Android compatibility, it’s had me thinking the concepts involved in UI design and managing multiple different control schemes. I wrote up a post about it if you’re interested:
https://www.patreon.com/posts/57957095

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Hello there ^^ I’m new but i did managed to get working Tactile but i fell like a noob about mechanics making and creating stuff :frowning:
So instead, i’ll post a idea list i want to see come true (just too bad we can’t post txt.file) so…there we go :

-Duo Support System (came from Awakening), S support features with some stuff during dialog (like a image,etc…)
-Extended Title Screen (with opening, other opening after waiting on title screen, in rhythm of the FE main theme)
-Tutorial System (Optional via a separate mode)
-Difficulty choise (Iron-Man Mode,Weakest MC/Lord Mode), Map System and possibilities to choose chapter (including side/gaiden chapter)
-A Blue/rainbow-color potion put user into awakening/invincible mode : grants +1 turn/action, +5/more to all stats, 100% critical hit, +2/more move,
his/her sprites’s shines/rainbow effect, music change BUT temporarely ! lasts 1~3 turns and make items extremely rare and not be in store, just hided into specific tiles
-Rewind System (a-la Echoes/Three Houses)
-A possibilities to continue or no on Game Over Screen (also, have a new Game Over screen instead of vanilla one)
-Level Up,Promotion quotes, MVP System,Gallery system (possibility to listen music, screens,support,even skill,etc…)
-…ah yeah, a possibilities to translate things into French (I’m french btw ^///^)

If someone can help me or want to give me tips,advice and so on…please go ahead ^^

Hi! So I recently installed Tactile following the instructions for installation provided in the original post. However, I have encountered a problem. After selecting the option “Build Code”, this happens:


Afterwards, when I click on “Start Editor”, the following messages appear:


I dunno if I accidentally skipped an instruction, but I have checked everything again and haven’t found where the error might be coming from. Any idea on how to solve? Thank you in advance!

Have you tried running the created solution in visual studio? (Your second picture mentions it)

Yeah, I didn’t really try it. I’m very new with this program, so I assumed I would have to program it with C (something I’m not really knowledgeable about)

So I decided to follow that instruction, and…

I don’t really know what to do here.

Oh all you need to do is open the project itself
ProjectName.sln
and hit start

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So I attempted it. However, the error still appeared.

However, after translating it and while I was writing here, I found where the problem was.

Translation of the description of the error:

The task BuildContent couldn’t load from the assembly Microsoft.Xna.Framework.Content.Pipeline, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553. Can’t load the file or assembly ‘Microsoft.Xna.Framework, Version=4.0.0.0, Culture=neutral, PublicKeyToken=842cf8be1de50553’ nor any of their dependencies. The system can’t find the specified file. Confirm that the declaration is correct; that the assembly and all of its dependencies are available; and that the task has a public class which implements Microsoft.Build.Framework.ITask.|TactileGame||||

I had the impression I already had this installed… but it wasn’t the case. I had to install the Microsoft Xna Framework.

I will leave this here for the record as an example of someone who skipped a step by mistake and to provide a solution if someone had the same problem anytime in the future. xD

Thank you for your help, Dancer_A!

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Hello again, I have a question about this motor.
Can you make 2 different world maps in the same game?
I want to do 2 different stories in different worlds, but in the end the two come together.

Not currently, no

You can technically, but it would make the world map look a bit odd. You can split them down the half and have 2 world maps like that

You know, I started to have that problem as well. when trying to open it I would get that too. I’m able to open up the editor but I can’t playtest at all.

@BwdYeti Can this screen get a zoom in option next update? and a way to move it around.


I feel like it might be a bit needed, it’s a bit hard to squint and see what’s being effected sometimes.

Hello, @BwdYeti , your GBA Map Sprite converter is good, but we need a program that specialises in GBA Portrait Sprite, similarly to convert GBA portrait sprites into Tactile portrait sprites. Can you make that program so we can work things faster?

try using the search command

I have a problem, when I search developer command prompt for vs 2019 I can’t find it, install the XnaForVS2017 And still the same, what am I doing wrong?