These sheets are for adding variants to the existing tactile classes, and as such there are a limited amount that I can provide.
To understand how to use them, refer to the 4th video of the tutorial series I’m doing.
Oh, @Rubber and @Bartz helped out with a lot of these. I cannot take all the credit.
I’m only including ones that are not in tactile natively (because you should already have those that are)
Credit to @InvdrZim13 and @Melia for these
Credit to @dancer_A I guess if you want for these (wip-y)
Battle Backgrounds
You’re going to need all of the pieces for each set to work properly. Credit to @BwdYeti who did the ripping, I just formatted. Use the file names provided.
Snow
Forest:
Fort:
Hill:
Gate:
Peak:
House:
Plains:
River:
Road:
Village:
Combat HUD
This would replace the images in the Windowskins folder.
The black background screws with the processing but for those who aren’t dancer if you have paint.net you can global delete the black with the wand tool with 0 tolerance so the outline/shadow isn’t deleted
No, I think there’s something wrong with your sheet, it looks like it’s too small (I kept saying big idk why); 198x198 cell size should not encompass like 16 frames. It’s like you downloaded a preview sized image
That is indeed the size
I can’t say what you did wrong with the import.
That… doesn’t make sense, I have sheets that are 3x that size, and I just imported the sheet right into a new project and it works fine. Maybe there is an installation error then…
Your image looks super incorrect in the previous post (with the recruit having at least 16 frames somehow in a 198x198 space), and I’m still not sure how that’s possible.
Ok, I think I solved it. When deleting the background, part of the sprite on some of the sheets gets deleted as well making the image a bit messed up. That seems to be causing the issue as Tactile is not recognizing the individual characters.