A pet project of mine I’ve been working on since I made the Nightmare Modules for this game. I was going to post it up on the forums for TKOL, but they don’t seem to exist anymore, so I figured I’d post it here instead. Someone will probably get some enjoyment out of this.
Changes includes:
Most classes base stats/growths have been changed.
Spell lists for most classes have been changed.
Emblem/stat requirements for Warlock have been changed, now matching Siren.
Special characters, as well as your starting team, now come with several Emblems, making them more useful.
Mermaids, Gorgons, and Angel Knights now have access to magic, and use MP
Level scaling for enemies has been adjusted, and some enemy placements are different.
Added a new Bane spell, Fascination, which was previously the Witch’s ability.
Bandits are now recruitable.
Radlum (named Alfranz in the system) appears during the Rimmon battle, and if he survives he joins as an Ench.
I’m sure there’s probably a few more minor changes I’ve made here, but I can’t remember them. Anyway, have fun!
Small update to fix some things I missed (Ariel having a different spell list than other mermaids, Alfranz appearing in multiple fights as an unrecruitable enemy and not showing up with the proper emblems when recruited, enemy mermaids not having access to all their spells).
Also I’m going to add a change list to the first post detailing new stat growths and spell lists for all the classes, and since I can’t change text some of the weapons that were changed from 1 to 2 handed or vice versa display incorrectly in their descriptions. Nothing I can do about that yet.
insert that one gif of Obi-Wan saying "Hello there
Hey, what a pleasant surprise! TKOL is such an underrated gem, and I adored it growing up. Good to see it getting some love. If I may, I’d suggest submitting your hack to RHDN so it can get more visibility.
Oh, I hadn’t thought of that. Once I get a comprehensive list of all the changes and some screen shots, plus a little more tweaking (the necromancy spell just…stopped working? I’m not sure why, since I didnt touch it), I’ll putit up there.
Hi bro, I can’t patch it to rom, which rom can I use for it? My base rom: 0432 - Tactics Ogre - The Knight of Lodis (U).gba.
If convenient, can ya give me a patched one?
Thank you so much.
Sorry to say, but this project is pretty much dead in the water. My laptop completely quit on me a while back, so there’s little to nothing I can do with this right now. Sorry to anyone who might have been looking forward to this, hopefully it’s something I can revisit in the future.
I have a smaller TKoL hack of my own, but I’m having a little bit of trouble. Could you tell me the program you used to edit text? I want to give it a try but have no idea where to start.
I’m about to finish Tactics Ogre Reborn and am going to start my play through of this one. Do you recommend playing through vanilla first or is this close enough to vanilla that it won’t be drastically different experience?