A pet project of mine I’ve been working on since I made the Nightmare Modules for this game. I was going to post it up on the forums for TKOL, but they don’t seem to exist anymore, so I figured I’d post it here instead. Someone will probably get some enjoyment out of this.
Most classes base stats/growths have been changed.
Spell lists for most classes have been changed.
Emblem/stat requirements for Warlock have been changed, now matching Siren.
Special characters, as well as your starting team, now come with several Emblems, making them more useful.
Mermaids, Gorgons, and Angel Knights now have access to magic, and use MP
Level scaling for enemies has been adjusted, and some enemy placements are different.
Added a new Bane spell, Fascination, which was previously the Witch’s ability.
Bandits are now recruitable.
Radlum (named Alfranz in the system) appears during the Rimmon battle, and if he survives he joins as an Ench.
I’m sure there’s probably a few more minor changes I’ve made here, but I can’t remember them. Anyway, have fun!