Standard RPG Walking

Thank you very much for making this. I’ve put it to good use so far:

Next I just need to find a way to check which tiles can be walked through or not. 7743 made a patch to instantaneously move if traversable, but can’t use that to move one step or to sB coords unfortunately.

I did manage to crash the game once moving in most directions simultaneously for 30 seconds without an ENUN, haha. I might set it to enun after 15 cycles of the event or something, as the animation doesn’t look as nice constantly stopping.

Edit:

By using Shuusuke’s patch in conjunction with 7743’s patch Add Event: Is Exist Trap, I can now do this:

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(Walking into objects just makes an annoying SFX, no visual effect.)

This is what the trap data looks like. (Traps are limited to around 50 and share data with tile changes or something I’ve heard. This rather tiny map uses 30 traps.)
image

And the pretty awful event code behind it:
https://pastebin.com/raw/B8T5pc1i

  • Should this method of RPG walking be used? Almost certainly not.
  • Does it work? Yes*
  • Am I going to try using it for puzzles anyway? Yes.

*Barely

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