@Snakey1, could I get some help with those instructions for the FE8 Stairs? I know nothing about EA, and am using the Skill System buildfile instructions.
First I put the “Stairs” folder into the Skill Systems “Engine Hacks” folder, ensuring the files are placed into the root “Stairs” folder and not the “FE8” folder that comes with it. (I’m guessing this is what I’m supposed to do since I have to add the definition ‘#include “Stairs/Stairs.event”’ and not #include ‘“Stairs/FE8/Stairs.event”’)
Then I add #include “Stairs/Stairs.event” to _MasterHackInstaller.event which I think is where it’s supposed to go:
Okay, so then I have to "Add
MenuCommand(StairsNameText,StairsDescText,GreenText,StairsUsability,StairsEffect)” to wherever you’re installing the action menu like how it is in “Stairs.event” (The skill system’s is at the bottom of
“Engine Hacks/_MasterHackInstaller.event”.)
At the bottom of _MasterHackInstaller.event it says this:
But that doesn’t look like where it goes. So I open up UnitMenu.event instead, which does resemble the Stairs.event.
And I place the line here, because in the Stairs.event the command was just below “UM_Visit” as well.
Then, I have to “delete everything under “//Repoint Unit Menu” in “Stairs.event””, so I delete all of this, since I assume it doesn’t mean just everything below that one subsection:
I add the mentioned lines to text_buildfile.txt. And I think I have to re-run this, so I delete the _textentries and drop “text_buildfile.txt” on to “textprocess_v2.exe”, which does indeed place the entries into “Text Definitions.event”.
But then it gets really dicey, because I have no idea what any of this means:
Lastly, you need to know how to use them in events. They’re not linked to the stair tiles, they’re location events.
#define Stairs(StairID,X1,Y1,X2,Y2) “LOCA StairID [X1,Y1] 0x22 ; LOCA StairID [X2,Y2] 0x22”
Just use the Stairs macro under LocationBasedEvents where (X1,Y1) are the coordinates of one end of the
staircase and where (X2,Y2) are the coordinates of the other end. StairID is the ID of this staircase.
Never reuse IDs between multiple staircases!
After searching through the files, LocationBasedEvents seems to be found in “Expanded FE8 Template.txt”. So I place that whole “#define Stairs…” portion there and also in “Expanded FE8 Template.event”, but I have no clue if that’s correct or not, or if I’m supposed to rebuild something here after doing that.
After all that, I run it and it technically works, though I have no idea if I did everything right:

But how do I access this Stairs macro/event from FEBuilderGBA? I don’t see any new Events. Is it not in the Event Editor?
Thank you!