Snake's Pit of ASM (and Other Stuff)

Raid

This is a custom location event that will allow you to do basically the same thing as visit, but it will show the custom name and description in the action menu, separate from the visit command.

How to: Be the bandit within you that you've always wanted to be.

Find it in the dropbox. :arrow_up:

You will need RaidNameText and RaidDescText defined as text IDs containing " Raid[X]" and whatever you want to be in the text bubble that shows up when you hit info on “Raid” respectively.

Download the folder, Raid, and just #include Raid/Raid.event.
If you DO NOT have the skills system installed…
That’s all you have to do. :thumbsup:

If you DO have the skills system installed…
Go to _MasterHackInstaller.event and uncomment Raid. That’s it.

With that, you should be set!

Now to actually use it, here’s the macro (Goes under LocationBasedEvents like any other), and I think you’ll find this tile change macro useful too for tile changing to destroyed houses/villages: :wink: (These should already be defined for you).

#define Raid(EventID,Pointer,X,Y) "LOCA EventID Pointer [X,Y] 0x21"
#define TileChange(X,Y) "SETVAL 0xB Coords(X,Y) ; TILECHANGE 0xFFFF"
#define Coords(xcoord,ycoord) "(ycoord<<16)|xcoord"

You will need to manually do the tile changes, but it’s easy with the macro. You will not have to set the event ID manually.

Now have at it: Strike fear in the hearts of our favorite FE8 villagers.

Except actually write raid convos… I’m too lazy

As always, please let me know if you find any bugs!

8 Likes