Promoted “Arch Knight” yet another hacker falls victim to Project Naga’s lies…
Great, I’ll surely play and give you a feedback later.
I took this tree for my thing and added a armor mage class that starts with Anima and Staves and obtained Dark and Light via promo. A baellista that serves as a jagen exclusive class (a per/mother figure spider).
I also added in an exclusive class that transforms the dancer into a class that can do sword and staffs but the main gimmick is being able to form supports of a powerful super affinity that gives the best bonuses.
I also made a tactician (anima) that after two promotions became a legate (anima, bow, staff).
And for the hack I work on right now I remove promotion (4 chapter game) but each class has a physical weapon type and a magical one. Giving mono weapon classes imbue so even they use the magic stat.
Let’s call them Extrovert Knights
And I thought I was going too far with the S naming when I named my weapon types Stab, Slash, and Smash.
I love it.
Have you considered making Cavaliers into Centaurs? Then they’d be Social Drinkers!
Wish i had time to make a nice image like some of the folks here, but ill stick with a list:
Protagonist
Cadet
Officer
General
Emperor
Weapon Specialist Footsoldiers
Myrmidon
Swordmaster
Trueblade
Soldier
Halberdier
Sentinel
Brigand
Pirate
Berserker
Archer
Sniper
Marksmen
Misc Footsoldiers
Thief
Rogue
Assassin
Ranger
Hero
Vanguard
Fighter
Warrior
Reaver
Armors
Sword Armor
Sword Fortress
Sword Marshall
Lance Armor
Lance Fortress
Lance Marshall
Axe Armor
Axe Fortress
Axe Marshall
Bow Armor
Bow Fortress
Bow Marshall
Mage Triangle
Fire Mage
Fire Sage
Fire Archsage
Thunder Mage
Thunder Sage
Thunder Archsage
Wind Mage
Wind Sage
Wind Archsage
Dark & Light Mages
Monk
Bishop
Saint
Shaman
Druid
Sorcerer
Cavalry
Troubadour
Mage Knight
Valkyrie
Sword Knight
Sword Paladin
Holy Knight
Lance Knight
Lance Paladin
Duke Knight
Axe Knight
Axe Paladin
Great Knight
Bow Knight
Bow Paladin
Arch Knight
Fliers
Pegasus Rider
Pegasus Knight
Seraph Knight
Wyvern Rider
Wyvern Master
Wyvern Lord
Wild Animals (for pretty much one, maybe two chapters)
Grey Wolf
Lynx
Brown Bear
Don’t feel like going into insane detail, its pretty self explanatory, basically when you promote, you either get a skill, or a weapon type. Nothing else, as the game is meant to be somewhat grand with the number of units on both sides, so mechanics need to be somewhat simpler.
I also have boats in this list, but i forgot how they were supposed to work, but i guess nowadays id just base their roles off Advance Wars boats, but without promotions. Oh and also Artillery such as Catapults, Trebuchets & Cannons.
where is this project? i’d like to play it so much
Sadly it’s not a hack I’ve made yet because I’m already spread thin in my work ![]()
One day in the future I plan on it though!
I suppose I now have something with an unique class tree.
Although it is a very simple thing, just five characters who can promote into three classes each.
Archer → Beacon / Ranger / Sniper
Boxer → Slasher / Muscle / Boxer
Fighter → Hero / Berserker / Warrior
Cleric → Maid / Mage Knight / Beacon
Supplier → Wyvern Kn. / Paladin / Recruit
INFO ON CLASSES:
Beacon is an armored class with axe, bow, anima and staff
Boxer is a class that only fists and has an ability that makes all weapons brave
Slasher is Boxer but he can use swords
Muscle is a mono Fist class with crit bonus and all
If you “Repromote” into Boxer you gain 20 HP
Maid is a class that while they can use anima and staffs, they trade stat gains for the ability to have a lot of seal skills. (Edit: I changed it to have promotion gains, but to obtain all seal skills they will have to reach level 5 and it is more that you give up the weapon variety of Beacon and the movement of Mage Knight.)
Supplier is a lance only class with the Supply ability.
Recruit is a super trainee, so basically a strong mono lance class in this.
That game is still work in progress.
It has classes and a tree so probably yes
Where did you get those arrow sprites?
They’re the movement arrow sprites. Just extracted them from the game.
How’d you do that?
FEBuilder → Image Editors → System Icon
I haven’t started hacking this one, but I’ve thinking about the characters n’ stuff.
Protagonist Classes
Thief (Swords) > Its a secret~
Vagabond (Swords) > Vanguard (Swords/Bows/Dark)
Lord (Staves) > Great Lord (Staves/Light)
Vagrant (Anima/Light) > Grandmaster (Anima/Light/Staves/Axes)
Physical Infantry
Heavy Blader (Swords) > Hero (Swords/Axes)
Light Blader (Swords) > Swordmaster (Swords)
Soldier (Lances) > Halberdier (Lances/Axes)
Deserter (Lances) > Dragoon (Lances)
Axeman (Axes) > Warrior (Axes/Bows)
Brigand (Axes) > Berserker (Axes)
Archer (Bows) > Sniper (Bows)
Hunter (Bows) > Horseman (Bows/Swords)
*Weapon Here* Armor (Swords or Lances or Axes) > General (Sword/Lances/Axes/Bows)
Cavs
Sword Cavalier (Swords) > Mage Knight (Swords/Anima)
Lance Cavalier (Lances) > Paladin (Lances/Swords/Staves)
Axe Cavalier (Axes) > Great Knight (Axes/Lances/Bows)
Mages
Earth Mage (Anima) > Mage Fighter (Anima/Swords/Staves)
Light Mage (Light) > Bishop (Light/Staves)
Dark Mage (Dark) > Summoner (Dark/Staves)
Priest (Staves) > War Priest (Staves/Axes)
Troubador (Staves) > Strategist (Light/Anima/Staves)
Other Classes
Archsage (Dark/Staves/Anima/Light)
Adventurer (Bows/Staves) [A certain Archer promotes into this instead of Sniper]
Guard (Lances) [Lance Trainee]
Lancer (Lances) > Master Knight (Everything) [Unique Class, but not plot important enough to get into the Protag tier)
Rouge (Swords/Staves) [Unrelated from Thief, but can use Lockpicks and Steal and such)
Villager (Swords) > Chosen (Swords) [Antagonist Class]
Slainchoser (Swords) [Also Antagonist Class]
Manakete (Dragonstone) [Manakete.]
Bard (Refresh)
Monsters
Revenant (Monster) > Madhe Mumje (Monster)
Mogall (Dark) > Balor (Dark)
Bonewalker (Swords/Lances) > Wight (Swords/Lances/Axes)
Bownewalker (Bows) > Snwight (Bows)
Bael (Monster) > Baal (Monster)
Gorlag (Lances) > Byakhee (Lances/Swords)
Gorgon (Dark)
Phantom (Axes)
Cyclops (Axes)
Dracozombie (Monster)
Feral Dragon (Dragonstone)
Eh why not. I don’t have pictures but I can type it out.
Infantry
(Basic foot soldiers skilled with traditional weaponry. Especially adept when surrounding foes with flanking maneuvers.)
- Mercenary(Swords, Polearms)→Banneret(Swords, Polearms, Staves)
- Fencer(Swords)→Duelist(Swords)/Savant(Swords, Arcane)
- Vanguard(Swords, Knives)→Champion(Swords, Axes, Knives)/Ranger(Swords,Knives,Bows)
- Sentry(Polearms)→Halberdier(Polearms)/Justiciar(Polearms,Divine)
- Fighter(Axes)→Warrior(Axes, Bows)/Champion(Swords, Axes, Knives)
- Bruiser(Axes)→Berserker(Axes)/Vindicator(Axes, Elder)
Covert
(Light, evasive infantry trained for utility and subterfuge. Their attacks debuff foes.)
- Archer(Bows)→Sniper(Bows)/Apothecary(Bows, Staves)
- Rogue(Knives)→Outlaw(Knives, Bows)/Assassin(Swords, Knives)
- Troubadour(Bows, Divine)
Cavalry
(Mounted warriors upon horseback. Their mighty charges increase in power the further they ride.)
- Blade Knight(Swords)→Gendarme(Swords, Axes)/Thaumaturge(Swords, Arcane)
- Axe Knight(Axes)→Gendarme(Swords, Axes)/Templar(Axes, Divine)
- Spear Knight→Chevalier(Polearms, Bows)/Harbinger(Polearms, Elder)
- Bow Knight→Chevalier(Polearms, Bows)/Warden(Bows, Druidic)
- Scout(Knives, Bows)→Ranger(Swords, Knives, Bows)/Skirmisher(Axes, Knives, Bows)
- Curate(Swords, Staves)→Hospitaller(Swords, Divine, Staves)/Paladin(Swords, Polearms, Staves)
Armored
(Heavily armored warriors thay are strong but slow. Adjacent allies are protected by their shield.)
- Sword Guardian(Swords, Polearms)→Sword Sentinel(Swords, Polearms, Bows)/Cataphract(Swords, Polearms, Axes)
- Spear Guardian(Polearms, Axes)→ Spear Sentinel(Polearms, Axes, Bows)/Cataphract(Swords, Polearms, Axes)
- Axe Guardian(Swords, Axes)→ Axe Sentinel(Swords, Axes, Bows)/Cataphract(Swords, Polearms, Axes)
- Steward(Swords, Arcane)→Marshall(Swords, Polearms, Arcane)/Herald(Swords, Arcane, Divine, Elder)
Flying
(Airborne knights flying through the sky on mounts. Skilled at swift dive bomb attacks, especially against grounded foes.)
- Gryphon Rider(Swords, Axes)→ Hussar(Swords, Axes)/Peregrine(Swords, Axes, Knives)
- Pegasus Rider(Swords, Polearms)→Valkyrie(Swords, Polearms)/Seraph(Swords, Polearms, Staves)
- Wyvern Rider(Polearms, Axes)→ Dragoon(Polearms, Axes)/Lindwurm(Polearms, Axes, Arcane)
Mystic
(Units who have gain a strong understanding of war magic. Their attacks ignore the bonuses of terrain.)
-
Mage(Arcane)→Wizard(Knives, Arcane, Staves)/Thaumaturge(Swords, Arcane)
-
Cleric(Divine, Staves)→Bishop(Arcane, Divine, Staves)/Hospitaller(Swords, Divine, Staves)
-
Disciple(Divine)→Oracle(Divine,Elder)/Templar(Axes, Divine)
-
Conjurer(Elder)→Sorcerer(Arcane, Elder, Staves)/Harbinger(Polearms, Elder)
-
Druid(Druidic)→Sage(Arcane, Druidic, Staves)/Warden(Bows, Druidic)
(Druidic magic is the only magic that is effective against types like Flying, Armored, Cavalry, etc. Also works like Fates’ scrolls, giving stat bonuses.)
Dyreblod(Laguz)
(A race of humans capable of using a mighty form of magic. As the battle rages, they shift between humanoid and bestial forms.)
- Rìoghail/Lionkin(Axes, Strikes)
- Wolfkin(Strikes)
- Catkin(Strikes)
- Hawkkin(Strikes)
So, this is a bit of a “thought experiment” Class Tree. I find myself getting bored of the typical trappings that Fire Emblem always uses, both the typical stat spreads of classes as well as the typical promotion paths (Ex: Archer → Sniper), so I wanted to challenge myself to come up with something which hit the main base class needs while changing up the promoted classes that they changed into, where possible (as well as splitting the promotion items to be “fitting” per class and its new promotion).
I tried to make a visual chart but, woof, it took so long to do just 1 class and its promotion that it’d take far too long to do it for all of them, so a text block is what it’ll be:
Lord:
Maiden (Sword, Staff, [Infantry]) (Gabriel Knight’s Sophitia)
(Plot) →
Saint (Sword, Staff, Light, [Infantry/Mage]) (RedBean’s Priestess Celica T2)
Infantry:
Duelist (Sword, [Infantry]) (Mercenary)
(Earth Seal) →
Swashbuckler (Sword, +Crit, [Infantry]) (Berserker+Dread Fighter)
Gothic Knight (Sword, Lance, [Infantry/Armored]) (Armor Knight)
(Guiding Ring) →
Endymion (Sword, Lance, Dark, [Armored/Mage/Floating]) (Baron)
Knave (Sword, [Infantry]) (Thief+Myrmidon)
(Hero Crest) →
Adventurer (Sword, Axe, Bow, [Infantry]) (Hero+Assassin)
Legionary (Lance, [Infantry]) (Soldier)
(Earth Seal) →
Centurion (Lance, Light, [Infantry/Mage]) (War Mage+Halberdier)
Raider (Axe, [Infantry]) (Pirate)
(Elysian Whip) →
Marauder (Axe, +Crit, [Mounted/Beast]) (Wolf Knight)
Scout (Bow, [Infantry]) (Hunter)
(Orion's Bolt) →
Survivalist (Axe, Bow, [Infantry]) (Warrior+Hero)
Sharpshooter (Bow, [Infantry]) (Archer)
(Knight Crest) →
Arbalest (Lance, Bow, Fire, [Armored]) (FE11 General)
Woodsman (Axe, [Infantry]) (Fighter)
(Earth Seal) →
Druid (Axe, Wind, [Infantry/Mage]) ("War Cleric")
Mages:
Ascetic (Light, [Infantry/Mage]) (Monk)
(Elysian Whip) →
Inquisitor (Fire, Light, [Mounted/Horse/Mage]) (FE8 Mage Knight)
Cassock (Staff, [Infantry/Mage]) (Cleric|Curate)
(Knight Crest) →
Bulwark (Light, Staff, [Armored/Mage]) (Bishop+General)
Conductor (Thunder, [Infantry/Mage]) (Thunder Mage)
(Knight Crest) →
Jinrai (Axe, Thunder, [Flying/Wyvern/Mage]) (Malig Knight)
Geomancer (Fire, [Infantry/Mage]) (Fire Mage)
(Guiding Ring) →
Alchemist (Fire, Dark, [Infantry/Mage/Floating] (Sorcerer)
Scholar (Dark, [Infantry/Mage]) (Shaman)
(Hero Crest) →
Luminary (Light, Dark, [Infantry/Mage]) (Gremory+Sage)
Spiritualist (Wind, [Infantry/Mage]) (Wind Mage)
(Orion's Bolt) →
Zephyr (Bow, Wind, [Infantry/Mage]) (Sniper+Adventurer)
Fliers:
Fledgeling (Sword, [Infantry/Flying]) (Villager+Pegasus Knight)
(Gains Flying and Peg anim at Level 5 via Skill / enables dismounting)
(Orion's Bolt) →
Ceiphidar (Sword, Lance, Staff, [Flying/Pegasus]) (Falcoknight)
Vulture (Lance, [Flying/Beast]) (Sky Knight (SkidMarc25))
(Orion's Bolt) →
Raptor (Lance, +Crit, [Flying/Wyvern]) (Fellbeast Knight)
Horses & Beasts:
Gendarme (Axe, Lance, [Mounted/Horse/Armored]) (Great Knight)
(Elysian Whip) →
Champion (Axe, Lance, [Flying/Armored/Wyvern]) (Wyvern Lord)
Missionary (Staff, [Mounted/Horse/Mage]) (Troubadour)
(Hero Crest) →
Herald (Axe, Staff, [Mounted/Horse]) (Paladin)
Skirmisher (Sword, Lance, [Mounted/Horse]) (Cavalier)
(Guiding Ring) →
Caballero (Sword, Lance, Thunder, [Mounted/Horse/Mage]) (FE4 Mage Knight)
Skirmisher (Bow, [Mounted/Horse]) (Arch Knight)
(Earth Seal) →
Shaman (Bow, Dark, Staff, [Mounted/Horse/Mage]) (Valkyrie+Ranger)
Alright, so my class paths have been since changed since I last talked about them. Many of the classes are inspired by the class lines in Fates.
Taleezian Classes
Mercenary-Hero/Legionary (Sword/Bow infantry)
Fighter-Warrior/Hero
Soldier-Halberdier(Lance/Axe)/Runelancer (Tome/Lance Infantry)
Lance or Sword Cavalry-Paladin (Sword/Lance/Staff)/Great Knight
Archer-Sniper/Legionary
Mage-Sage/Runelancer
Troubadour(Sword/Staff)-Strategist (Sword/Tome/Staff)/Paladin
Axe/Lance Knight-Baron/Great Knight
Mage Armor-Baron/Strategist
Wyvern Rider-Maligknight/Wyvern Lord
Vrothian classes
Myrmidon-Swordmaster/Highlander (Lance/Sword Infantry)
Marauder-Berserker/Warchief (Axe/Tome Infantry)
Freelancer-Dragoon/Highlander
Outlaw-Adventurer/???
Dark Mage-Sorcerer/Harbinger (Tome/Sword Armor that can use dark tomes)
Pegasus Knight-Falcoknight/Harrier (Sword/Tome)
Bow Raider (Bow Nomad)-Frontrunner (Axe/Bow)/Skirmisher (Bow/Lance)
Axe Raider (Axe Nomad)-Frontrunner/Outrider (Sword/Axe)
Field Medic (Thief Healer)-Apothecary (Staff/Lance Infantry)/Trickster (Sword/Staff)
Additional classes:
Spiderskin-Arachneseggner
Wolf-Warwolf
I did my own class tree because I’m trying to create my own FE game for fun reasons so here is what mine would look like
Lord
Freefighter (Sword) → Mage Lord (Sword , Anima)
Infantry
Myrmidon (Sword) → Swordmaster (Sword , Crit+)/Swordmancer (Sword)
Mercenary (Sword) → Hero (Sword , Axe)/Sentinel (Sword , Lance) Armored class
Soldier(Lance) → Halberdier(Lance , Crit+) or Sentinel
Fighter(Axe) → Warrior(Axe , Bow) / Hero
Pirate(Axe) → Warrior / Berserker (Axe , Crit+)
Brigand(Axe) → Berserker / Warrior
Archer(Bow) → Sniper(Bow , Crit+) / Ranger (Sword , Bow)
Thief(Sword , Knife+) → Assassin(Sword , Knife+) / Rogue (Sword , Knife+ , Steal+)
Sword Knight → General(Sword,Lance,Axe) / Sentinel
Lance Knight → General / Sentinel
Axe Knight → General / Great Knight(Lance,Axe)
Magic Infantry
Mage(Anima) → Sage(Anima , Light , Staff) / Mage Knight (Sword , Anima)
Light Mage(Light) → Oracle(Light , Crit+) (Male/Female) / Sage (Male) / Strategist (Light , Staff , Rally Spectrum) (Female)
Dark Mage → Sorcerer(Dark , Staff) / Dark Knight(Lance , Anima , Dark) Mounted
Priest → Bishop(Light , Staff) / Inquisitor (Axe , Staff)
Cleric → Bishop(Light , Staff) / Strategist
Mounted
Sword Cavalier → Paladin(Sword , Lance) / Ranger
Lance Cavalier → Paladin (M/F) / Great Knight (M) / Templar(Lance , Staff) (F)
Axe Cavalier(M) → Great Knight / Outrider(Axe , Outrider)
Bow Rider → Ranger / Bowmaster (Bow , Canto+)
Mage Rider(Anima) → Mage Knight / Dark Knight
Troubadour (Staff) → Strategist / Templar
Fliers
Pegasus Knight (Lance) (M/F) → Falcoknight(Sword , Lance) (M) / Valkyrie (Sword , Lance , Staff) (F) / Arbalest (Lance , Bow) / Harrier (Lance , Anima) (F)
Wyvern Rider (Axe) → Wyvernlord (Lance , Axe) / Malig Knight (Axe , Dark)
Explanation
For making this class tree I wanted to make the promotion for them feel a bit fairer , lore wise and also for balancing reasons. For example I made Mercenary promote to a different class over Ranger is that I think that class would fit better for Archers or Bow mounted classes because mercenary becoming promoted to Sentinel an armored knight would fit.
New Classes
I made new classes that I wanted to bring up for my plans on making a fangame.
Sentinel: The Sentinel is an armored unit that uses Swords and Lances they have great attack and defenses but mid speed. Counterpart to the Hero class.
Swordmancer: Swordmancer is a magic sword user that uses Swords , they have great power in magic and have different speed similar to the Swordmaster.
The point on using the Swordmancer is for the usage of magic swords such as Light Brand , Wind Sword and other magic swords.
Oracle: The Oracle is a light magic user that uses Light magic to fight, they have good speed and resistance plus getting a crit bonus makes them be able to land more crits with light magic.
Sorcerer: The Sorcerer is a Dark magic user that uses Dark and Staves, they’re great in Magic and can be a bit slow but with a bit of bulk in it.
Outrider: The Outrider is an axe mounted unit that uses only Axes, strong in Attack and alright in speed making them powerful attackers. (Male only)
Strategist: The Strategist is a mounted unit that uses Light and Staves. They can help build support to your units, their offense aren’t great but their resistance is what sells it for them. (Valkyrie rename)
Templar: The Templar is a mounted unit that uses Lance and Staves. These unit are okay to use offensive but better to use them as defense. (Female only)
Arbalest: The Arbalest is a flier class that can use Lance and Bows to attack. They have alright attack and are fast fliers but at the cost of defense. (Male only)
Valkyrie: The Valkyrie is a female flier class that can use Sword , Lance and staves. Their stats are similar to the Falcoknight but can also have good stats in magic for increasing staff healing and range of other staves. (Female only)
Harrier: The Harrier is a mage flier class unit the can use Lance and Anima. They’re attacks aren’t that great but Magic is the best part of what they can do Harriers have good speed but not good enough to compete the Arbalest.
Mage Lord: The Mage lord is a magic unit that can fight Physically and Magically using Swords and Anima. The mage lord has great stats in both Attack and Magic with decent defenses can excel well at using magic swords.
