Self Randomized Hacks Megathread

You could also try seeing if they have a serenesforest or reddit account if you really want to find someone. I think SF might send automated emails when you get a DM, and some people get push notifications from reddit. I got in touch with Blazer once via SF to ask something about TLP, though I’m not sure about finding project ember’s creator in particular.

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@CaptainCringe @SaintRubenio added FE: Dark Stone

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Thanks, I’m excited to give it a try!

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vesly can you ask all creators to make their own hacks SR?

Bro, not everyone will agree or see this

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I made a thread to ask everyone, and based on the responses to the poll I got, I added hacks.

I’m not going around DMing people who didn’t respond to the poll personally, but feel free to ask your favourite authors. We’ve already got quite a few hacks as self randomized, so I think it will take a long time to play through them all.

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vesly, just a quick question how does hack randomisation work? And how do you implement it?

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I wrote most of the self randomizer code to build lists of valid items/classes/chars etc. dynamically, rather than optimizing it specifically for vanilla.

I add the .gba file for the hack into my repo (which is .gitignored).

When applying it to hacks, I have to check the following things to install it correctly:

  • TextTable address
  • Skillsys version: is it before or after icon rework 2021 update, or is it not installed
    • Address of Skill_Getter
  • Strmag installed?
    • Address of MagCharTable and MagClassTable
  • Wep lock patch installed?

Once I check these things and fill out the info in an installer, I test that when installed I can still view the stat screen, units have valid weapons, that I can select and move units, and that battle works. Once in a while one of these things breaks and I’ve had to revise code, but lately it seems compatibility is very good now.

Then I push the .ups to github and add it to the thread. Users generally try out the new ones and tell me if they find bugs.

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The TMGC Randomizer gets softlocked if you go into any type of shops

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Fixed. Though randomized shop items won’t work in TMGC, as it uses the expanded shop sizes hack.

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Alright so the shop inside the maps work but the armory in the inventory still softlocks

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Fixed preparations shops now. Sorry, I only tested map shops before.

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The FE1FR self-randomizer “preview units” screen is glitched. Reset page doesn’t work, and the game just doesn’t let you manually change a unit in any way (it just sets you back to the “preview units” immediately after pressing A on any unit page)

Forgot to mention but also only units with Marth’s lord class can visit villages, meaning you miss out on important stuff and recruitments.

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Can we have Hag in White here?

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Only if you ask the Creator yourself? That’s how most of these hacks are here most of them were asked by people to be put here

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Should I contact them on FEU with a DM?

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No I would probably just go on their post of the hack self and Link this thread if they say yes they say yes if not oh well I can also not guarantee that the hack will fully be able to actually be playable with the randomizer but you never know

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Can someone with a good reputation on FEU do this? I am afraid to ask them and if they say No the entire FEU community will be mad at me.

…Why? No means no and yes means yes. If the answer is no, there is nothing to do and life goes on. It’s not like the creator is going to punch you in the face. Saint Rubenio was already positive about randomizing Dark Stone.

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@SaintRubenio