SageMatthis's Palace

I recall some years ago seeing this:

At that time, I did not have a need of it(or saw it was FE8 only), so I simply kept it in memory without saving the direct link. I now have need of it and searched for it but realized that this was for FE8. Another search did not yield an FE7 version.
Thus, I downloaded it and tweaked the values so that it works for FE7:


This is an FE7 port of the FE8 cloud fix by Tequila that also implements the adjusted skybox to fill in the void in the center.

Download link:

☼☼☼

I noticed an oversight in my expanded weapon abilities code; the cannot critical flag only changed the non-combat critical display to 0 but failed to actually set the critical rate to 0 for combat calculations and combat itself. The patch link has been updated.



An additional parameter option has also been added with regards to the expanded weapon abilities. For the “Uncounterable” flag, there is now a toggle to choose between three options: vanilla, attackerOnly, and defenderOnly.
Vanilla leaves the uncounterable flag as it appears by default where if either attacker or defender are equipped with a weapon with “Uncounterable”, counters are disabled for that battle.

attackerOnly changes it so that only the wielder cannot be countered if its currently equipped weapon has “Uncounterable”.
Example:
Lau (Xhonzeir) vs. Albert (Tonobogiri [“uncounterable”])
If I initiate an attack against Albert, he can counter back during this attack.
However, when Albert initiates an attack against me during the enemy turn, I am unable to counter him in that attack:

defenderOnly prevents the one equipped with “Uncounterable” from countering.

A bug I noticed with the expanded weapon abilities is that all weapons always decremented durability, even on miss, regardless of what ability flags an item had. This has been fixed.

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