I recall some years ago seeing this:
At that time, I did not have a need of it(or saw it was FE8 only), so I simply kept it in memory without saving the direct link. I now have need of it and searched for it but realized that this was for FE8. Another search did not yield an FE7 version.
Thus, I downloaded it and tweaked the values so that it works for FE7:
This is an FE7 port of the FE8 cloud fix by Tequila that also implements the adjusted skybox to fill in the void in the center.
Download link:
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I noticed an oversight in my expanded weapon abilities code; the cannot critical flag only changed the non-combat critical display to 0 but failed to actually set the critical rate to 0 for combat calculations and combat itself. The patch link has been updated.
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An additional parameter option has also been added with regards to the expanded weapon abilities. For the “Uncounterable” flag, there is now a toggle to choose between three options: vanilla, attackerOnly, and defenderOnly.
Vanilla leaves the uncounterable flag as it appears by default where if either attacker or defender are equipped with a weapon with “Uncounterable”, counters are disabled for that battle.
attackerOnly changes it so that only the wielder cannot be countered if its currently equipped weapon has “Uncounterable”.
Example:
Lau (Xhonzeir) vs. Albert (Tonobogiri [“uncounterable”])
If I initiate an attack against Albert, he can counter back during this attack.
However, when Albert initiates an attack against me during the enemy turn, I am unable to counter him in that attack:
defenderOnly prevents the one equipped with “Uncounterable” from countering.
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A bug I noticed with the expanded weapon abilities is that all weapons always decremented durability, even on miss, regardless of what ability flags an item had. This has been fixed.


