Pursuit Fire Emblem

Hi, I have a question.

Besides 776, is there another Fire Emblem in which the lord is on the run for his life and hiding? FE7 Lyn is going to see her grandfather and not hiding. yes she has some ambush but the feel of 776 does not has it.
I have played FE1-12
If not, why they have not done it?
Thanks

idk probably because it gets old really fast

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thracia is more serious while fe7 is lighthearted

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legacy of sorrow

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It’s probably not the kind of feeling that vanilla FE games are looking for.

Most of the running and hiding in other titles occur in the first chapters of the earlygame: first two chapters of Sacred Stones, first half of Part 1 in Radiant Dawn (probably the closest thing you’ll ever get from what you want), Shadow Dragon’s normal mode prologue…

Maybe it’s because the mid-late game always focus on having a big army, defeating entire nations and saving the whole world.

I haven’t played Thracia, but I think its ties to Holy War enables it to take a different focus. Not that you need an excuse to make a game where you’re always on the run; it’s just not the direction IS wants to go most of the time

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Throughout Fire Emblem’s history, a lot of chapters can be boiled down to, “Lord needs to accomplish a certain objective, so they travel somewhere, but then they get ambushed on the way or meet some adversarial party.” It’s a substance-less critique used to demean whatever title the supposed critic does not favor. Often at time this will be done under the assumption that being “proactive” automatically makes you a “dynamic” character and therefore a “good” one. This, of course, falls apart when you realize that Lord McBlueHair getting ambushed by Captain Thug, Colonel Brusque, and Count Von Evil happens pretty much every single game.
Meanwhile, why not have a story where the main Lord is not constantly interrupted in their endeavors and is instead hounded at every turn and on the run for survival? These fans try to uphold Leif, a character who has some fine qualities, mind you, as the supposed paragon Lord because he has the elusive qualities of “proactivity” and “dynamic growth.” It feels super weird that people tout the “ambush ratio” as proof that such-and-such protagonist is a poorly written character who lacks agency in their actions only to turn around and declare Leif, who spends half of the visible playable game, not just cutscenes, on the run, complete with escape maps, as someone with lots of “agency.” But with that logic, protagonists like Marth, Seliph, Leif, and Elincia are even worse because they spent half of their lives living in exile and then unveil themselves when it’s feasible. It’s this same dumb logic that caused many people to despise “wimps” like Eliwood and to value “gigachads” like Ephraim for the wrong reasons. Characters don’t grow from changing; they grow from being challenged. How someone approaches challenges to their plans and viewpoints, be it an unexpected ambush or a long-term strategy, can be a way to define their essence, and at the same time, it’s not the only thing that matters. Speaking of Judgral, Sigurd is definitely one such example of a character who spends a lot of time being tugged around by the plot and commanded by his superiors to do X and Y and whatnot. Every time he tries to solve a problem, a new one stems, often as a result of his actions, and he has to make a decision on whether to follow his own ideals or to put his faith in the people he obeys and protects. (Spoiler alert: he tries to do both and perishes for it.)
But enough about story. Let’s talk about escape maps. A lot of them tend to be the same as seize maps, just with a few extra steps. Head from Point A to Point B, which is likely guarded by a boss, and make sure that the other units escape before the main lord. Oh, and avoid the unkillable mobs on your way out. It doesn’t help that players often tend to play every map like a rout map anyway (because why not get free EXP?), and even some seemingly unkillable guys (escape or not) can be dealt with in some way or another (FE8’s Aias, 3H’s Death Knight, etc.). Different does not always equal good, and other than a few occasions, no one wants to be put under a high stress situation where you can lose some of your units, often permanently, even if you do it right (like in FE5).

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Thank you for replying. So many things will start by saying if you were not aware there are patch for casual mode. Now That I mention it, I have not seen for 776, weird. If someone knows of one let me know.

I laugh at this, do not know if that was your intention. You are funny, will give you a like to your post.

Unpopular opinion and some people in the community will cry BUT actually I think Eliwood story is much better and I enjoy it more than Roy story. Also Eliwood is better than Roy.

Word of the day.
Giga Chad, a term derived from the Greek word “gigas,” meaning giant or immense , and “Chad,” a name commonly associated with strong and dominant males, has become a popular online slang term used to describe an idealized concept of what a man should be.

Bro, Ephraim went with only 3 people to storm a guarded castel with the boss in it. And one of those 3 was a traitor. So yea the terms go for him. But you can see his change and maturity with his conversations with Seth.

Seth should have his proper game called Seth Gaiden. But Im digressing here.

I agree with you 100%

Hence casual mode. Or patch with casual mode. But actually the word would be some or not all when you say No one wants.

We all have different types of ways we like to enjoy and play the game, not one is better than other, just to be happy and enjoy the game.

Hi, you mean this one? and thanks

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yeah man