Switch Eirika and Ephiraim’s growths.
In Chapter 10 Revolt at Carcino now has an additional boss character name Alec. His class is the Great Knight and this is his starting position in Chapter 10.
Alec has way better stats compared to the actual boss of the chapter Pablo. But he is not required to kill to finish the chapter. However if Alec is not killed in Chapter 10, he will show up again in Chapter 13 Hamill Canyon. He will show on the map alongside Pablo the same turn. But his stats have now increased since Chapter 10 making him even more scarier to duel with. Again killing Alec is not required to beat the chapter. But if you neglect to kill him in this chapter Alec will show up one more time in Chapter 19 Last Hope. Here’s Alec starting position for Chapter 19.
Alec’s stats increase once again and there now ridiculous making him almost impossible to kill at that rate. Alec can go to the throne room and easily annihilate Mansel, so don’t let him get in there. However for you did manage to kill Alec back in Chapter 10 then he will not show up at all in the later chapters. Same thing goes for him not showing up in Chapter 19 IF you did kill in Chapter 13. But also Alec will still show up in Chapter 19 if you go with Ephiraim’s route. One last thing here is Alec’s Portrait.
Credit to Eden
uh… which of those MT values is the real one and which one’s supposed to be CRT?
oops, the 50 MT is really uses
Make Tana a Fighter with 0 skill base/growth.
combined with fe6 axe accuracy and hoo boy
- The armor Knight line (knight/great knight/general) now all have the shade skill
- Give vanessa wary fighter. We all love a speedy Pegasus Knight unable to double.
I know that these changes aren’t giant, but a miserable experience is not just in the broad strokes, but also in the details.
Give every weapon the devil effect
That does give every enemy a chance to damage themselves, that is like a benefit.
The evolution of Prfs having the devil effect to just every weapon having the devil effect is amazingly hilarious.
Also, O’Neill can finally die now. Cheers for that.
Just saw I get two submissions per day, so cap every non-recruitable enemy unit’s luck
Kinda funny how this has the implication of Erika route being the one played for this.
I find this kinda sad considering I heavily prefer Ephraim route.
Huh, making it Ephraim route only would probably be very cursed.
I’d prefer if it wasn’t adding characters themselves. If it was like adding a GK generic that harasses you in Eirika route and a Wyvern generic that harasses you in Ephraim route that could be a cool idea.
Shade doesn’t really affect enemy units though.
My idea behind this change was that it is to make Gilliam and Deussel worse (And I guess Saar too as he is now recruitable isn’t he?). Both of them being defensive power houses, but now they have an ability that make them less likely targets.
Like it isn’t all that impactful but it is more so a funny change.
Similar to how Vanessa having a skill that makes doubling impossible makes her worse.
L’Arachel has a 0% growth rates on all of her stats except for def.
Dark Mages are now eff. vs Eirika and Ephraim
Make Franz’s (Or Kyle/Forde’s) bases and growths into those of Fe1 Vyland
all bows now have one range minimum
every bow’s now 1-2 range, except the longbow, which is now 1-3 range
Exp Gain is halved


