PME to make FE8 Miserable

increase all iron weapon’s crit by +5

3 Likes

Shave Moulder’s mustache and take away all his growths and bases. Also, make him a Lv19 prepromote Sage with only E rank in Anima, Light AND Staves. That way when he levels up after 100 fights the player will hope he at least levels up a single stat… just to be disappointed.

3 Likes

1: The boss of Chapter 5 The Empire’s Reach Saar can now be recruited by having ether Eirika, Seth or Natasha talk to him. However his stats are totally garbage that you might not even bother recruiting him, but his growth rates are pretty decent.
2: In Chapter 12 Landing at Taizel Caellach will no longer leave the map after Turn 1 and you have to now kill him in order to finish the chapter.

7 Likes
  1. All player exclusive weapons have the devil effect. (By that I mean the PRFs and the Legendary Weapons) enjoy Erika dying in prolouge thanks to the devil rapier.
  2. Make support growths 0 initial and 1 growth, making it the slowest possible. Have fun waiting 80 turns per support growth.
4 Likes

oneil now does not move and starts on a forest tile, is a dancer with 40hp, 30 spd, 24 def, 10 res, and 30 luck

you can by all technicalities win this with enough combats

3 Likes

I think it’s a little too impossible for most players…

This is miserable, just not a kaizo. Also with Seth becoming a really bad unit the chapter would become impossible lol

unbreakableize the devil rapier to compensate

2 Likes

Simple answer, make the first chapter an escape chapter or just something where you’re running from O’Neill, so he can keep his crazy stats.

Novala now has 12 skl and 15 spd in chapter 4 now.

He then decided he wants to expand his magic usage so he learnt how to use a brave 21 use Bolting tome with halved wt and 12 mt

3 Likes

Gerik ends up as a level 1 mercenary so that you’ll have to work at leveling him up to be able to promote him instead of being able to be done instantly.

Oh, and also give at least three enemies in every chapter a weapon effective against horses so that you’re forced to use other type of units, like armors (have fun beating 5X with any unit that isn’t Ephraim intact).

it wouldnt be impossible dw (i meant to put 40 hp lol)
10 res is just enough to deal 1 damage per hit with eirika’s magic rapier equivalent from being a made a mage
you just gotta believe…and whats not the spirit of making fe8 miserable if not needing to grind out 500 turns to finish one map

1 Like

start eirika with a regular rapier she can’t actually use anymore instead of a magic equivalent.

Give Riev Powerstaff, staff range +1, and infinite use status staves. (Berserk, sleep, silence) Riev can also have the Watchful ability to make sure they aren’t stolen.

Make Duessel a Jugdral mage knight (with Fimbulvetr and a silver (steel on Ephraim) sword, A in both ranks) with his strength and magic growth being swapped and his personal skill being Paragon.

And, for the record, there are 6 playable characters left due to the limit, (Currently, there’s Eirika, Ephraim, Seth, Franz, Moulder, Natasha, Saar, Joshua, Gerik, and Duessel), so I recommend just giving six other characters various edits so that they can be playable as well.

3 Likes

Saar is now playable, so I’ll allow 7 more characters due to the addition.

Enemy monsters have slayer built in (which affects player units).

Any enemies with a siege tome also have access to Eclipse with 40% hit.

Humanslayer doesn’t exist and I’d prefer not to ASM for this project in fear of breaking things.

Erika’s promotion gives her + 1 MAG / + 3 SPD, no defensive stats. She also gets E Dark magic. Sieglinde is now FE 4 Forsetti (50 uses, 30 MT, 90% HIT, 5 WT) but with no statboosts.

you can define weaknesses in the editor, so you can make every human class have monster weakness.

3 Likes

Another tip, make all monster weapons effective against human classes (like bows are effective against fliers) if you’re too afraid of editing the slayer ability so that bishops can still have it.