-
- DeclSaveChunk($0000, $004C, MSa_SaveChapterState, MSa_LoadChapterState, EMS_CHUNK_CHAPTERSTATE)
- DeclSaveChunk($004C, $0010, $0A59E0+1, $0A5A00+1) // World map skirmish RNG state
- DeclSaveChunk($005C, $0460, $0A4264+1, $0A421C+1, EMS_CHUNK_BWLENTRIES)
- DeclSaveChunk($04BC, $00C0, $0A4288+1, $0A4248+1, EMS_CHUNK_WINDATA)
- DeclSaveChunk($057C, $0019, $0A3150+1, $0A3198+1, EMS_CHUNK_EIDS_PERMANENT)
- DeclSaveChunk($0595, $0004, MSa_SaveBonusClaim, MSa_LoadBonusClaim, EMS_CHUNK_BONUSCLAIMDATA)
- DeclSaveChunk($0599, $0048, MSa_SaveWMStuff, MSa_LoadWMStuff, EMS_CHUNK_WMDATA) //we actually only need 0x30 to save expanded data, so this can be cut down if needed
- DeclSaveChunk($05E1, $0018, MSa_SaveDungeonState, MSa_LoadDungeonState) // Valni/Lagdou permanent data
-
- // Save 51 blue units (51 * 0x2C = $08C4)
- DeclSaveChunk($05F9, $08C4, ESU_SaveGameUnits, ESU_LoadGameUnits, EMS_CHUNK_SAVEUNITS)
-
- DeclSaveChunk($0EBD, $190, SaveConvoyItems, LoadConvoyItems, EMS_CHUNK_CONVOYITEMS)
-
- // free up to $104D
-
- DeclSaveChunkEnd
-
- // ==================
- // = SUSPEND CHUNKS =